Kaiku Posted April 22, 2013 Share Posted April 22, 2013 In some games you save your rocket launcher ammo for the big bosses and use a bit weaker weapons against weaker enemies. From my I experience this doesn't seem to be the case in Warframe. The amount of ammo and the drop rates seem to be the same for all kind of enemies; for the weak melee brawlers as well as for the heavy units. It's actually more profitable to use a melee weapon against a heavy unit because you might not want to empty a whole mag to kill it, but it's okay to use your strongest gun against all other units, since they die easier and can give you more ammo than you actually used to kill them. What I'd like to suggest is that the weaker an enemy unit is (for example an osprey, a crawler or a grineer sawman) the less likely it is to drop a lot of ammo. Especially long-gun ammo. And a heavy unit, like a Heavy Grineer or an Ancient could then drop a lot of pistol ammo, long-gun ammo and energy. This should make you use all your weapons more equally, instead of using your long-gun 90% of the time. Gives a bit more variation to the gameplay as well. Link to comment Share on other sites More sharing options...
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