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Wallrun + Jump = What


Bitfly
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I think if the game registers you falling out of the world, it should invoke the "falling to your doom" code and plant you back on firm ground inside the level geometry.  The game already knows when you fall off the bottom of the universe and teleports you back up to the top of it so you fall in an endless loop.  Instead, it should just fade to black and pitfall save you.

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this happens to me a lot, when you go very fast you can simply get through the textures if it is a corner. 

The ninja jump while running in a wall gets its maximum speed if you jump right after touching the wall.

 

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 It doesn't use the falling to your doom code because that does take up some process and some of the rooms don't have anywhere that you can fall to your doom without passing through the walls.  Most of the normal play methods that could passt through walls have been dealt with, it's some pretty rare glitches/attempts to pass through walls that are causing the problems now.

 

 Fixing those remaining glitches should be easy enough and would be better in terms of the game running well then using the fall to your doom teleport in every room.

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