[DE]darryl1 Posted October 28, 2014 Share Posted October 28, 2014 Hotfix 15.0.7 Additions: • Added a final summary line to the Codex when viewing the completed Archwing Quest. • Added a visual effect to Furious Javelin which will grow in intensity the more times it is cast. • Added in a new Power Menu input for binding when using a gamepad. The old power cycling/activating old remains for players wishing to use this configuration but the Power Menu option is now on by default. Game Optimizations: *Note: The following game/memory performance changes should help alleviate a number of win32 related crashes while also improve the overall load times on all systems. • Improved the Vectis Scope visuals. • Improved the performance of multiple transmissions. • Improved loading screen performance. • Improved the performance of multiple UI elements seen on the Liset. • Improved the performance of the Stalker's initial loading into a level. • Improved the collision of the Hecate Syandana on the Rhino warframe. • Improved the performance of numerous in game sound effects.Adjusted the position of the Sun in the Ice Planet tileset skybox. Changes: • Tweaked the Banish cast animation and increased casting speeds. • On going Syndicate Offering UI improvements. • Glass windows in Archwing missions can now be flown through without taking damage. • Toned down the Archwing hit reaction animations. • Tweaked a number of Stalker sound effects. Fixes: • Fixed an issue with the game pad bindings for Crouch was appearing incorrectly. • Fixed a number of display issues seen on the End of Match results screen. • Fixed an issue with Archwing abilities using incorrect stats. • Fixed an issue with Void laser traps still harming Limbo while in Rift Walk mode. • Fixed an issue with gravity building up during repeated casts of Zephyr's Tail Wind. • Fixed an issue with Nav Segments not properly dropping from the Phobos Boss. • Fixed an issue with incorrect Master Ranks being displayed on the Profile Screen. • Fixed an issue with Coolant Leak removing Snow Globe slow on enemies. • Fixed some geometry clipping issues seen on certain Ice Planet tilesets. • Fixed the charge damage multiplier not working correctly for the Opticor. • Fixed a number of broken art and lighting assets seen in numerous Ice Planet tiles. • Fixed an issue with Clients not hearing Grineer Skiff sound effects correctly. • Fixed an issue with Phorid bolts damaging Limbo whilst Rift Walking. • Fixed an issue with erroneous Elytron Wing descriptions. • Fixed an issue with certain Ice Planet tilesets missing proper minimaps and thus breaking waypoints. • Fixed an instance of Bladestorm attacks getting stuck as continually in use. • Fixed an issue with broken Beastmaster item pickups. • Fixed an issue certain art assets clipping into certain Archwing tilesets causing potential progression stoppers. • Fixed Bloomer explosion visual effects not appearing correctly for clients. • Fixed the HUD marker for Demolitions Archwing abilities registering and appearing incorrectly. • Fixed an issue with clicking on the top menu while inside Clan Stats causing the menu system to break. • Fixed an issue where selecting a color picker would cause the currently equipped color to be switched to an incorrect color selection. • Fixed an issue with erroneous Infested art assets appearing in certain Ice Planet tilesets. • Fixed an issue with the Beastmaster boomerang switching hands when equipping and throwing. Link to comment Share on other sites More sharing options...
Kacc Posted October 28, 2014 Share Posted October 28, 2014 COOL Link to comment Share on other sites More sharing options...
Liantedan Posted October 28, 2014 Share Posted October 28, 2014 Thanks =) Link to comment Share on other sites More sharing options...
Ishki88 Posted October 28, 2014 Share Posted October 28, 2014 thanks.. Link to comment Share on other sites More sharing options...
Warriorrogue Posted October 28, 2014 Share Posted October 28, 2014 Now I want to see the Furious Javelin effects. Link to comment Share on other sites More sharing options...
SazerTarious Posted October 28, 2014 Share Posted October 28, 2014 (edited) Thank You, Now please fix invisible enemies in Archwing and Hosting Migration causing you to return to your ship. Edited October 28, 2014 by SazerTarious Link to comment Share on other sites More sharing options...
VitalAmprex Posted October 28, 2014 Share Posted October 28, 2014 thx! Link to comment Share on other sites More sharing options...
Exinanis Posted October 28, 2014 Share Posted October 28, 2014 Thx DE, on another note RedText confirmed as a guy Link to comment Share on other sites More sharing options...
Morec0 Posted October 28, 2014 Share Posted October 28, 2014 Thx DE, on another note RedText confirmed as a guy I saw that.. Must be Skree. Link to comment Share on other sites More sharing options...
Stefanovich Posted October 28, 2014 Share Posted October 28, 2014 "...for all you 32-bit Tenno out there." Link to comment Share on other sites More sharing options...
SgtFlex Posted October 28, 2014 Share Posted October 28, 2014 GG was playing interception and was at the wave we planned to extract Link to comment Share on other sites More sharing options...
DazDaSpazz Posted October 28, 2014 Share Posted October 28, 2014 (edited) Yay. Thanks DE Edited October 28, 2014 by DazDaSpazz Link to comment Share on other sites More sharing options...
Monsterwithin Posted October 28, 2014 Share Posted October 28, 2014 Awesome Link to comment Share on other sites More sharing options...
Shiditso Posted October 28, 2014 Share Posted October 28, 2014 Cool, but when will the invisible Archwing enemies be fixed? Link to comment Share on other sites More sharing options...
ScorchedIce Posted October 28, 2014 Share Posted October 28, 2014 "Improved the Vectis Scope visuals."YES Link to comment Share on other sites More sharing options...
Lancars Posted October 28, 2014 Share Posted October 28, 2014 No more archwing bullet sponge if i bump something?! yay! Link to comment Share on other sites More sharing options...
Gizogin Posted October 28, 2014 Share Posted October 28, 2014 • Fixed the charge damage multiplier not working correctly for the Opticor. What does this mean? Is this good? Link to comment Share on other sites More sharing options...
CypherAJ Posted October 28, 2014 Share Posted October 28, 2014 So, still no Perrin Sequence cost reduction? Link to comment Share on other sites More sharing options...
Guest Posted October 28, 2014 Share Posted October 28, 2014 • Fixed an issue with gravity building up during repeated casts of Zephyr's Tail Wind. Oh finally, thank the stars! Link to comment Share on other sites More sharing options...
Garuger Posted October 28, 2014 Share Posted October 28, 2014 187 mb just for that ? 0_o Link to comment Share on other sites More sharing options...
noweakness Posted October 28, 2014 Share Posted October 28, 2014 Still no interception fix.GG Link to comment Share on other sites More sharing options...
Valletta Posted October 28, 2014 Share Posted October 28, 2014 Limbo still needs work. Maybe hotfix 15.0.1923214124125 will fix it. Link to comment Share on other sites More sharing options...
Sflashy Posted October 28, 2014 Share Posted October 28, 2014 thanks Link to comment Share on other sites More sharing options...
dmoe33 Posted October 28, 2014 Share Posted October 28, 2014 YAY Link to comment Share on other sites More sharing options...
XxCurtennoxX Posted October 28, 2014 Share Posted October 28, 2014 Aw man i was hoping for a fix for Life Strike only working when you're the host :/ Link to comment Share on other sites More sharing options...
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