Pixues Posted April 22, 2013 Share Posted April 22, 2013 (edited) So, now that i've been using the twin Vipers. I'm noticing this issue. Lack of ammo. Especially if i'm doing a solo mission and i'm a carrying a data unit in one hand and have to play with the pistol as a primary. comparison: +90% max ammo will give the Twin Vipers 399 max ammo +90% max ammo will give the Lato Vandal 399 max ammo. I'm pretty sure 399 bullets has a different meaning for these weapons. The Twin Viper eats through 399 bullets much faster than the Lato Vandal. Next to this, the ammo pickup is the same for each weapon. +20 pistol ammo for each pickup...... Automatic pistols don't have the stamina like the other weapons and the refill is not helping as much. Even if you keep doing the shortest tap fires to save ammo. I suggest having a higher max ammo for automatic pistols and a higher ammo pickup count for automatic pistols. Automatics are good for burst-damage and dps, but they are not as reliable as semi-automatic pistols. Edited April 22, 2013 by Pixues Link to comment Share on other sites More sharing options...
MetalGerbil Posted April 22, 2013 Share Posted April 22, 2013 thats kinda the whole point. you either have reliable and ammo efficient, or bursty but no ammo efficiency. you cant have it both ways. and even on the guns that fall in between you have to give up something somewhere else. sounds like they are working as intended. Link to comment Share on other sites More sharing options...
The_Diabetes Posted April 22, 2013 Share Posted April 22, 2013 They would have to nerf the hell out of fast shooting weapons first for this to happen. The one real weakness of fast firing weapons is ammo. If you have a pistol thats an ammo hog get a long gun thats conservative and vice versa. Link to comment Share on other sites More sharing options...
OrtuOcelot Posted April 22, 2013 Share Posted April 22, 2013 Your last sentence sums it all up pretty nicely. They do allow you to keep various weapon I understand the need to use unranked weapons to rank them up, but if I have to do a Spy mission I'll be wise to take my Bolto along the ride instead of my Vipers. Sure, I am not getting rank for my still ranking weapon, but it beats burning through all my rounds so quickly and easily. I'll take them on any other mission, they'll carry me a little more than halfway through a mission before running out, but I always have a melee or long-gun at hand that also needs to be ranked so it's all good. I think the ammo pickups all need to be changes, rifle ammo goes by quickly, it drops often but it can easily become scarce. Shotugn ammo is kind of okay, not with a Boar but with Strun and Hek, you'll survive. With semi-auto pistols, it depends and how much you use it during the mission, and how many drops decide to drop, with or without scavenger sometimes there's plenty and others hardly. I wouldn't mind +50 for rifles, +15 or +20 for shotguns, and for pistols maybe +30? not too much but not too little? Sniper ammo is okay, I rarely run out of arrows or round, now that I have to rank a Sniperton. Link to comment Share on other sites More sharing options...
Rakuall Posted April 22, 2013 Share Posted April 22, 2013 (edited) Agreed. The long guns should have their own ammo counts as well. Latron / Gorgon (semi auto rifle / minigun. One needs way more ammo) Boar / Hek (Full auto shotgun / single shot.) Lex / Afuris Balancing around the Lato, all weapons should start with 15 Clips of ammo, and pick up 130% of a clip from boxes. (some are rounded up, other to nice numbers) Latron = 15/210 with a 20 ammo pickup Gorgon = 90/1260 with a 110 pickup Boar = 10/140 with a 13 pickup Hek = 4/56 with a 5 pickup Lex = 6/84 with a 7 pickup Afuris = 70/980 with a 90 pickup DE, as it stands now, some weapons are completely out of ammo after only a couple minutes, and others can go an entire mission without having to worry about picking up ammo. I know ammo boxes are a thing, but I shouldn't need to bring 6-8 pistol boxes just to have some fun with Afuris. Edited April 22, 2013 by Rakuall Link to comment Share on other sites More sharing options...
Pixues Posted April 22, 2013 Author Share Posted April 22, 2013 thats kinda the whole point. you either have reliable and ammo efficient, or bursty but no ammo efficiency. you cant have it both ways. and even on the guns that fall in between you have to give up something somewhere else. sounds like they are working as intended. Name any released game that has the same max ammo count for semi-automatics and automatics. They would have to nerf the hell out of fast shooting weapons first for this to happen. The one real weakness of fast firing weapons is ammo. If you have a pistol thats an ammo hog get a long gun thats conservative and vice versa. No they wouldn't have to nerf the hell out of them. You would just be making the stamina equal. As it is right now, you can kill less with automatics than you can with Semi-automatics. Link to comment Share on other sites More sharing options...
Tsukinoki Posted April 22, 2013 Share Posted April 22, 2013 No they wouldn't have to nerf the hell out of them. You would just be making the stamina equal. As it is right now, you can kill less with automatics than you can with Semi-automatics.They would actually. Especially when elemental damages come into play.I have seen fully modded afuris beat out my fully modded akboltos because of the number of rapid elemental headshots that people can get in close range. If you mod your weaponry correctly an automatic can dish out damage a lot faster than a semi-automatic and kill more enemies. Link to comment Share on other sites More sharing options...
Skreshavik Posted April 22, 2013 Share Posted April 22, 2013 thats kinda the whole point. you either have reliable and ammo efficient, or bursty but no ammo efficiency. you cant have it both ways. and even on the guns that fall in between you have to give up something somewhere else. sounds like they are working as intended. Or you can use the Lex/Bronco and never worry about ammo or lack of damage ever again. Link to comment Share on other sites More sharing options...
Korevas Posted April 22, 2013 Share Posted April 22, 2013 I do think there can be differences in ammo conservation between guns, but seriously, 20 bullets from a lex are not even remotely in the same league as 20 bullets from twin vipers. Link to comment Share on other sites More sharing options...
Pixues Posted April 22, 2013 Author Share Posted April 22, 2013 (edited) They would actually. Especially when elemental damages come into play. I have seen fully modded afuris beat out my fully modded akboltos because of the number of rapid elemental headshots that people can get in close range. If you mod your weaponry correctly an automatic can dish out damage a lot faster than a semi-automatic and kill more enemies. Yes i also stated that automatics can dish out damage faster than semi automatics, thanks for repeating that tho. But 'kill more enemies' is not the logical conclusion of 'dish out damage a lot faster'. Just because a Ferrari would be faster (time to kill/damage faster), it doesn't mean it can reach the same distance (amount of kills) as a slightly slower but more fuel efficient car, And because this game is not PVP and only PVE..Distance (amount of kills) is more important than speed (time to kill). Time to kill would matter if it's pvp because your kills over others matter. In this case, pve, your pistol is supposed to get you through the entire length of a mission. In which, automatics fall too far behind semi-automatic pistols. I didn't mean 'kill less enemies' as a relative factor..I'm talking about 'killing less enemies' as an absolute. I know i said making the stamina equal, i made a mistake there because i replied so quickly. Maybe not 1:1 with semi-automatics, but it definitely needs to be higher than now. Edited April 22, 2013 by Pixues Link to comment Share on other sites More sharing options...
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