(PSN)THREEKLAW Posted October 29, 2014 Share Posted October 29, 2014 (edited) Currently there aren't a lot of choices for extra gear (AKA Consumables). Yes we have specters and health/energy/shield/ammo team resupply, but I'd like to see some extras that could be built or bought that would help a team or lone Tenno, such as (but not limited to) -Deployable turret. We could have corpus and grineer versions. It would be nice to cover an area with a little extra stationary firepower, plus it would add an additional tactical element. And sometimes your specters get killed because they really needed to stay put. Sometimes a turret would be a better option. -Door bypassing/breaching explosives. These would have to be more expensive then auto-hacking keys, but sometimes it would be nice to slap some explosives on a door that just sealed. I'd prefer to breach it right there rather than backtracking. plus, I feel like the Grineer would already have something like this anyhow, and the Tenno could repurpose it. -Defib units. This would also need to be expensive to build, but how many times have you found yourself last Tenno standing in the round or few minutes left before evac. If a key team member goes down permanently, it can cost everybody the mission. Would be nice to get a player up so you could actually evac and reap the rewards of the mission. Make it inconvenient to bulid though, with oxium or long build times so that using one up isn't such an easy choice. -Scatterable mines, trip mines, motion activated traps. I know a lot of frames have innate abilities that replicate this, but it would still be nice to have this option. -Deployable (destructable) barriers. At least slow them down. -Door seals. Something to lock the enemy out of an area. Make them blow the doors to get to you. It would be cool to lock down an area momentarily to give the team time to breath, reload, ect. Any other thoughts? Edited October 29, 2014 by (PS4)THREEKLAW Link to comment Share on other sites More sharing options...
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