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Event Status Mods Are Too Powerful/advantageous To Remain Exclusive For This Long


Auramaru
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I will admit that the element mods do need to be rebalanced since even the basic cold mods are still mostly +60% instead of +90%.  This makes the event mods seems much more powerful than they are since they cost 2 less mod points and give you +60% status chance.  For melee weapons it is even worse as Shocking Touch is only +60% as well.  Certainly DE has left these mods too weak for too long.  Yes, Event mods should be distributed but please make all basic element mods +90% as well.

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I will admit that the element mods do need to be rebalanced since even the basic cold mods are still mostly +60% instead of +90%.  This makes the event mods seems much more powerful than they are since they cost 2 less mod points and give you +60% status chance.  For melee weapons it is even worse as Shocking Touch is only +60% as well.  Certainly DE has left these mods too weak for too long.  Yes, Event mods should be distributed but please make all basic element mods +90% as well.

 

The basic damage mods used to do 90% damage but was nerfed at some point. To make Elemental have bigger role in the builds or to just nerf them so newbies ain't that powerful with them.

 

I doubt DE will buff the mods because they have never done so before. So right now if you don't have these awesome mods you're just weaker in every possible way.

 

Someone suggested re made bosses for Void area and that could be a good idea. Just put a reskin of bosses in various Void missions and have them drop the cards at a certain % value. Problem solved.

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U15.5 - void trader, make all prior event mods purchasable by expending prime part tokens. the older the event mod, the less it costs

 

(eg: 1 year old mod costs X, 1 month old mod costs 12x)

 

some super rare mods are not included, eg: primed chamber (bc DE likes it like that).

Thing is, that becomes a bit too easy to get the things. 

 

I mean, we could always scrap our useless parts for tokens to buy everything in one go. 

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I'm a big defender of the exclusive weapons, however I think that event mods should be avaible for everyone as they have a lot of impact on the game (actually you can't start a status build without event mods)

This :) I think right now the mods are too exclusive not to mention too expensive to buy from the trade chat.

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As someone already stated "special" event mods wont be special if they hand em out everytime someone cries they dont have em.

As a ps4 player i never even had a chance to acquire excalibur prime but i also know that was only for the tenno that had founders status and i understand that. Im not gonna waste my time being upset because i didnt get a chance to get it. These events generally last for a week or longer and if you play as much as you say you play then there was no reason to not complete any of them unless you simply weren't playing at that time. In which case....tough luck.i know i wont ever have a chance at Excaliber Prime but what will be will be. Or buy them from a playing willing to part with them if you want them that bad.

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As someone already stated "special" event mods wont be special if they hand em out everytime someone cries they dont have em.

As a ps4 player i never even had a chance to acquire excalibur prime but i also know that was only for the tenno that had founders status and i understand that. Im not gonna waste my time being upset because i didnt get a chance to get it. These events generally last for a week or longer and if you play as much as you say you play then there was no reason to not complete any of them unless you simply weren't playing at that time. In which case....tough luck.i know i wont ever have a chance at Excaliber Prime but what will be will be. Or buy them from a playing willing to part with them if you want them that bad.

Excalibur prime isn't a big deal. But most of the event mods are.

 

For example Primed Chamber http://warframe.wikia.com/wiki/Primed_Chamber

Total bonus from the mod is 100% more on first shot. This mod was for the 100 people who got to top list in that event. In short not fair at all consider the power it had.

The other normal mod for other people is called Charged Chamber http://warframe.wikia.com/wiki/Charged_Chamber

Total 40% damage bonus on first shot and this one cost 2 more points.

 

You can make them time exlcusive release them 6 months after the event so those who got it can still feel entitled to it.

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And let's not forget the ability to trade!

I missed only two of the events so far due to being out of the country and have managed to find ALL the mods I was missing via trading with other players. I think they averaged about 7-10 plat per mod. I thought that was a fair deal considering that I really wanted them.

You also have to look at this from DE's perspective:

They want you to play their game - a lot. That means loging on enough to know when the events are and actually participating in them. In turn, they reward you with special stuffs.

If they just were to turn around and drop those special mods into the "regular" RNG pool within a few months, no one would feel the urgency to play the events: "meh, I'm busy this weekend, I'll find them on Saturn in a few months..."

Basically we are being rewards for being (constantly) return customers and / or long time customers.

Nothing wrong with that.

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@Saint_Tan

 

With a limit of 1 event mod per player you need to find a sucker in order to get them for 7-10p each.  Basically players either have alt accounts for events allowing them to get more than 1 mod set, or another player is selling their only set.  Either way the exclusivity should not last beyond 3-6 months.  That is plenty of time to trade your set if you wish to do so.  There should be a way for new players to earn these items beyond paying hundreds of plat per set (7-10p each is not standard), especially when they are over 6 months old.

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I'm not gonna bother posting a solution on how they should be re-introduced, as I don't think anything I'd come up with would suffice, but I will definitely agree that event mods should be re-released faster.

 

I think a reasonable interval for event mod re-release would be every half update. IE, get event at, let's say, 15.5, and then those mods from it are released in 16.

Edited by BizarreFetalChimpanzee
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Supply and demand my friend

Low supply = high platinum prices

High platinum prices = platinum goes up in value

platinum goes up in value = harder to get platinum

harder to get platinum = people buy platinum from DE

how is platinum hard to get?

Edited by vaelamin
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So the solution to "there is too much power via mods in this game" is not to be more careful with mods, it's "let's get the old powerful mods and make them available to everyone".

 

"It is with this interest in PVP and high-level missions"

 

PvP should be getting it's own balancing - maybe even mods exclusions if it's needed - and there NO SUCH THING AS HIGH LEVEL CONTENT HERE in the way people keep using it. Stop throwing around that word as if it means something. The very definition of "End Game" is "things to do after you have unlocked all the content" and for WF that's is simply to finishing collecting all the things.

 

Even Dungeon Defenders had a ceiling on survival games, and it stopped at a specific wave number, which was wave 30, and that could take EIGHT HOURS to get to. Shooting 200th level mobs HERE is not "content", that's where the "content" ran out and DE just decided "hey, you know what, we just let a magic formula generate MORE levels.

 

Would you have called it content if instead of the mobs getting stronger, you simply got weaker? It's exactly the same thing, but because it's so counter intuitive to normal thinking, the opposite was done instead.

 

"These mods make or break PVP builds"

 

Great, so lets break ALL THE BUILDS, since everyone now has them, but no, your thinking is "if we ALL have them, then obviously, DE will have to balance". Well guess what, for one thing, even if takes just one month for new players to get them, the people that already have them will "dominate them" for an entire month.

 

If they "break PvP" then the answer is for the PvP sub-game to have build it balancing for such mods, and not to flood the game with, as you call them "too powerful mods".

 

"or are you game for waiting X years for the mods to come back out?"

 

I don't sit up at night crying that I don't have all the Pokemons, so why are you so hung up about not having things that don't actually need? Just because something is useful it does NOT mean that not having it totally breaks your game, so stop making it sound like it does.

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I'm not gonna bother posting a solution on how they should be re-introduced, as I don't think anything I'd come up with would suffice, but I will definitely agree that event mods should be re-released faster.

 

I think a reasonable interval for event mod re-release would be every half update. IE, get event at, let's say, 15.5, and then those mods from it are released in 16.

You are talking about a turn around of 2 months tops.....no it should not be that quick at all otherswise like another player stated whats the point of worrying about an event? The Badge....lol...i think not, its the mods that keep people people interested. If you want the the mods then participate in the event. And in the case of primed chamber if you weren't good enough to place in the top 100 then get better. That's the whole point of a competition. You think they should give out participation mods....fine they should give an ammo drum....lol. then maybe people would care enough to be good enough. But you want a prize just for showing up..and that sir is ridiculous.

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The basic damage mods used to do 90% damage but was nerfed at some point. To make Elemental have bigger role in the builds or to just nerf them so newbies ain't that powerful with them.

 

That's actually not true, certain elementals were always odd ducks; e.g. Deep Freeze and Shocking Touch were never 90%. AP Damage mods (which was basically considered an elemental way back, since it was the most relevant damage type in the pre-Damage 2.0 days) was all over the place depending on weapon class.

 

Excalibur prime isn't a big deal. But most of the event mods are.

 

For example Primed Chamber http://warframe.wikia.com/wiki/Primed_Chamber

Total bonus from the mod is 100% more on first shot. This mod was for the 100 people who got to top list in that event. In short not fair at all consider the power it had.

The other normal mod for other people is called Charged Chamber http://warframe.wikia.com/wiki/Charged_Chamber

Total 40% damage bonus on first shot and this one cost 2 more points.

 

You can make them time exlcusive release them 6 months after the event so those who got it can still feel entitled to it.

 

This. Aside from Primed Chamber (which DE also said way back when should pop up in other events) and Aviator (which nobody really cares about), the dual status mods are the odd ducks - pretty much every other event mod's been re-released. There's the ones most people might not miss like Equilibrium or Infested Impedance/Shield Disruption/Corrosive Projection, then there's stuff like the Ammo Mutators, Shred, Vigor, and Lethal Torrent - all of these were past event rewards.

 

It's a relatively new (and kinda toxic) trend around these parts and I haven't missed an event since U7; note that most of us who participated in the Arid Fear event generally didn't argue or whine about the prospect of Shred or Lethal Torrent being re-released.

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