Jackbnimble Posted April 22, 2013 Share Posted April 22, 2013 This is sort of important from a beta testing perspective as to your intent in weapon design. Many FPS style games are situated in such a way that your "Long gun" is your main weapon and your sidearm and melee options are more for emergency packup or are very situational in use. The vibe I have gotten from Warframe though is that all of your weapons are considered to be very useful and can/should be used regularly. I want to confirm if that is your design philosophy as it definitely changes how you look at weapons and provide feedback for them. For example in a more standard concept of sidearms being emergency backup/situational the LEX would be vastly overpowered, however if you are trying to setup a scenario where all 3 weapons slots have great functionality obviously the Lex is much more balanced. Could you comment on this and or any other points of design philosophy that would be useful when reviewing weaponry, frames, and other points of game balance? Thanks! Link to comment Share on other sites More sharing options...
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