FeralKuja Posted October 29, 2014 Share Posted October 29, 2014 If you are not the host of an Archwing Interception mission, you will regularly get notifications of towers in Conflict despite no enemies being present, and towers being hacked by red orbs that have no spacecraft attached. It seems that clients get a myriad of issues with Archwing missions right now, including this bug, and a bug where the energy tether between an enemy that is hacking a node and the node never appears for clients, meaning clients just have to hope the red bubble they're shooting at is 1: An actual enemy and not a ghost, and 2: The enemy that is hacking the node. This is making Archwing interception missions nearly impossible, as the Host cannot be everywhere at once confirming enemies are dead in reality and not just ghosts for the clients. Link to comment Share on other sites More sharing options...
trieuazn0 Posted October 29, 2014 Share Posted October 29, 2014 they need to do somthing about the enemy capturing the point in general, so many times ive seen when they were just hacking the thing, and once i reach abouut 500m of the enemy, they zoom the crack out of there, yet even though they are so far away, they still manage to capture the point Link to comment Share on other sites More sharing options...
Datenchi Posted October 29, 2014 Share Posted October 29, 2014 I can also confirm. As the host I was able to see and destroy enemies other players could not. Link to comment Share on other sites More sharing options...
Endorphinz Posted October 29, 2014 Share Posted October 29, 2014 I think you are able to destroy the invisible enemies with your 4th ability. I say I think, because it's been fairly inconsistent, sometimes it will hit, sometimes not, it's pretty hard to say if it was me hitting them or another player. Either way, this is annoying and needs addressing. Link to comment Share on other sites More sharing options...
Cry-Havoc Posted October 29, 2014 Share Posted October 29, 2014 Same here. Lots of random floating red orbs, lots of uncappable "in conflict" towers, and no energy tethers to be seen. This is more frustrating than simple human profanity can manage. It makes the Limbo Theorem tower missions obscenely frustrating and nigh-impossible considering the enemies high levels AND all of these issues. I'm currently at the second round of interception for The Limbo Theorem. The first round took me somewhere around 5 hours and two-dozen attempts to finish, and I'm currently on attempt number 9 for the second. Much hype. Such disappoint. Link to comment Share on other sites More sharing options...
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