CrazyCatLad Posted October 29, 2014 Share Posted October 29, 2014 (edited) Rank 2. 22,000 Reputation/Standing. Forma and however many credits... All of that to start over again from 0? No DE. If you can't see the wrong in that then at least give us a 50% Rep loss when going to the next title. Thank you. -Lanny (Yes it's another Syndicate thread.) EDIT: Buying stuff with reputation makes sense. Losing all rep for being loyal and giving them stuff does not. ...kind of a tl;dr Edited October 29, 2014 by Lanieu Link to comment Share on other sites More sharing options...
Tsukinoki Posted October 29, 2014 Share Posted October 29, 2014 At least when you get to rank 1 you get 3 dailies for that faction that provide from 1.1K reputation to 1.3ish if you run all 3 of them.So its not like you are that heavily disadvantaged when you lose your initial 5K reputation.Hopefully when you hit rank 2 you can get a lot more rep for your dailies to make up for giving up 22K and expecting 44K to get to rank 3. Link to comment Share on other sites More sharing options...
Morec0 Posted October 29, 2014 Share Posted October 29, 2014 Syndicates aren't something that you're going to have completely done overnight. They're something that will take time and an investment from you - they're not for the casual players (in a similar fashion to Kubrows). The Rep cost is part of the ranking up cost - it doesn't just reset, you have to pay that much Rep in order to advance. In short: deal with it. Link to comment Share on other sites More sharing options...
Imaru Posted October 29, 2014 Share Posted October 29, 2014 You said inb4 moved to feedback, so why didn't you put it there to begin with? Also I agree it is a chore to have to grind out all that reputation again every time you rank up. Link to comment Share on other sites More sharing options...
BenzinNinJa Posted October 29, 2014 Share Posted October 29, 2014 I can understand why this would be annoying to the seasoned player, and having put in more than 800 hours, it's probably going to annoy me as well. However, if it has to fit in with new players as well, and in the interrest of not just giving everything away, I don't think it should be changed.If this had been there from the beginning, and I had spent 800 hours earning reputation, it wouldn't even bothered me. Link to comment Share on other sites More sharing options...
Petersheikah Posted October 29, 2014 Share Posted October 29, 2014 Its ok for me Its ENDGAME, it's intended to take a looooooong time to finish it. Link to comment Share on other sites More sharing options...
Noxramus Posted October 29, 2014 Share Posted October 29, 2014 While I am annoyed at this, with my over 800 hours in game, I do understand that it needs to fit in with new players. So, as it is endgame, and I am pretty much AT endgame, having to start all over bugs me. I do understand why DE made this the way they did however. Link to comment Share on other sites More sharing options...
Tiqalicious Posted October 29, 2014 Share Posted October 29, 2014 Syndicates are a long term investment. Deal with it. Link to comment Share on other sites More sharing options...
CrazyCatLad Posted October 29, 2014 Author Share Posted October 29, 2014 (edited) You're all missing the damn point and just saying 'deal with it.' You fight and bleed for a Syndicate. Get the 5,000 (22,000 etc) Reputation. Then, you give them a couple of Fieldrons and 50k credits (give or take). Then, you lose all your Reputation for giving them all of that stuff and being loyal. It'd be nice that after 5k, I'd be able to buy a new Sigil for 2,500 and still have a nice head start for the next rank. I too have told people that it is end game and it supposed to take a while. I'm dealing with that just fine. However, going back to zero is just logically unsound. Buying stuff with reputation makes sense. Losing all rep for being loyal and giving them stuff does not. (Don't give me the usual 'because space ninja' argument.) Gosh. So much toxicity. Edit: I wouldn't call it end-game. I'd call it tangent-game. Edited October 29, 2014 by Lanieu Link to comment Share on other sites More sharing options...
Liminal Posted October 29, 2014 Share Posted October 29, 2014 Its ok for me Its ENDGAME, it's intended to take a looooooong time to finish it. If it's "endgame", then why are the "rewards" (which we must pay for) so mediocre? Link to comment Share on other sites More sharing options...
Bansidhe Posted October 29, 2014 Share Posted October 29, 2014 This is so obvious it should never have had to be asked for. OP - all I can suggest is to take the approach I have taken. Once I found out about the costs involved and the loss of rep to transition to each level I just thought "well that's not worth the effort" and now just ignore the whole Syndicate thing. If everyone ignores it and the whole thing flops then they might consider changing it. Either way it doesn't stop me playing space ninjas so it's all good. Link to comment Share on other sites More sharing options...
darthdart Posted October 29, 2014 Share Posted October 29, 2014 If it's "endgame", then why are the "rewards" (which we must pay for) so mediocre? Life lesson. Link to comment Share on other sites More sharing options...
Zeptimus Posted October 29, 2014 Share Posted October 29, 2014 That feel when you want to buy a sigil but you know that if you rank up you start earning rep faster.I guess I won't buy anything till I reach rank 5 Link to comment Share on other sites More sharing options...
Liminal Posted October 29, 2014 Share Posted October 29, 2014 Life lesson. But Warframe isn't an educational game :/ Link to comment Share on other sites More sharing options...
CrazyCatLad Posted October 29, 2014 Author Share Posted October 29, 2014 That feel when you want to buy a sigil but you know that if you rank up you start earning rep faster. I guess I won't buy anything till I reach rank 5 And it'd all be fine if the more expensive sigils gave more Reputation because it would counter the loss of points. Which may or may not happen - we don't know at this point [i think]. Link to comment Share on other sites More sharing options...
LordOfScrugging Posted October 29, 2014 Share Posted October 29, 2014 But Warframe isn't an educational game :/ any game can be an educational game when they teach you that life sucks at times.....anyways they'll add more rewards at some point. this stuff was just to get us started :D Link to comment Share on other sites More sharing options...
Liminal Posted October 29, 2014 Share Posted October 29, 2014 any game can be an educational game when they teach you that life sucks at times.....anyways they'll add more rewards at some point. this stuff was just to get us started :D But if it was to just get us started it wasn't "endgame"! Come on, let's admit the rewards are not up to par :P Link to comment Share on other sites More sharing options...
Bansidhe Posted October 29, 2014 Share Posted October 29, 2014 But if it was to just get us started it wasn't "endgame"! Come on, let's admit the rewards are not up to par :P Look there's absolutely no need to bog the conversation down with such trivialities as facts and details. That's just uncalled for. Link to comment Share on other sites More sharing options...
darthdart Posted October 29, 2014 Share Posted October 29, 2014 But Warframe isn't an educational game :/ You learned stuff sucks towards the end. You are educated of this fact. :O Link to comment Share on other sites More sharing options...
(PSN)Hiero_Glyph Posted October 29, 2014 Share Posted October 29, 2014 (edited) I'm sorry but factions work differently in every other game for a reason. Resetting your points every rank is pointlessly tedious, especially when you have to pay to unlock the next rank. It's not like you are even trading in your current points in place of credits or something. In truth the amount of loyalty points you earn should be cumulative, so even if you spend 10k, your total points earned does not change. Even if DE had to increase the amount of points needed per each rank to include the previous total the point is that by the time you get to rank 5 you actually have the points to spend on, you know, actual items you want. For example, let' say it takes 5k loyalty points to unlock rank 2. When you do pay the sacrifice you unlock rank 2 and still have your 5k loyalty points to spend. Now say you want to buy something for 2k. You have 3k in the bank but still have 5k loyalty points towards rank 3. Constantly resetting only makes what should be a linear and straight-forward process confusing. How many points does it take to hit rank 5? It should be the total listed at rank 5, not the points needed for rank 1 + the points needed for rank 2 + ... + the points needed for rank 5. See what I mean? It's just not streamlined to make it easy to understand. As noted, the total points could be increased but you should still have those points to spend without any negative since you did earn them after all. Could you imagine being promoted at work and having to pay all of your previous earnings only to get a small bonus worth 40%? I'll make you the CEO of the Universe... just give me all of your earnings and we'll call it even. Oh yeah, if you actually want to benefit from your new position then you need to work hundreds of hours again. Enjoy. Seriously, this concept is designed to promote grinding, not rewarding the players for their efforts. Edited October 29, 2014 by (PS4)Hiero_Glyph Link to comment Share on other sites More sharing options...
Lynxh Posted October 29, 2014 Share Posted October 29, 2014 (edited) You're all missing the damn point and just saying 'deal with it.' You fight and bleed for a Syndicate. Get the 5,000 (22,000 etc) Reputation. Then, you give them a couple of Fieldrons and 50k credits (give or take). Then, you lose all your Reputation for giving them all of that stuff and being loyal. It'd be nice that after 5k, I'd be able to buy a new Sigil for 2,500 and still have a nice head start for the next rank. I too have told people that it is end game and it supposed to take a while. I'm dealing with that just fine. However, going back to zero is just logically unsound. Buying stuff with reputation makes sense. Losing all rep for being loyal and giving them stuff does not. (Don't give me the usual 'because space ninja' argument.) Gosh. So much toxicity. It's not that we don't get your point, some of us just don't think it's logically unsound. Hence the "deal with it" responses. Buying with rep makes sense, as you say yourself, which is exactly what you do when you go up in rank. You "buy" access to higher tier products and missions. Is this the most convenient way of doing this? No. Are there less demotivating ways of implementing such a system, certainly. But at the end of the day I don't think there is anything inherently wrong. For all intends and purposes, this a framework for long term rewards/options/items, which it will serve just fine for. Most of the complaints boil down to people disliking the steep grind, which will be less of a problem for newer players, but more so for the folks(like myself) who already have everything and hundreds of hours in the game. I don't know if I will ever reach the highest tier for a syndicate XD, I don't play enough to achieve it this year. And I have no intention of specifically grinding for rep. Which is what DE aims for I think. Edited October 29, 2014 by Lynxh Link to comment Share on other sites More sharing options...
CrazyCatLad Posted October 29, 2014 Author Share Posted October 29, 2014 (edited) It's not that we don't get your point, some of us just don't think it's logically unsound. Hence the "deal with it" responses. Buying with rep makes sense, as you say yourself, which is exactly what you do when you go up in rank. You "buy" access to higher tier products and missions. Is this the most convenient way of doing this? No. Are there less demotivating ways of implementing such a system, certainly. But at the end of the day I don't think there is anything inherently wrong. For all intends and purposes, this a framework for long term rewards/options/items, which it will serve just fine for. Most of the complaints boil down to people disliking the steep grind, which will be less of a problem for newer players, but more so for the folks(like myself) who already have everything and hundreds of hours in the game. I don't know if I will ever reach the highest tier for a syndicate XD, I don't play enough to achieve it this year. And I have no intention of specifically grinding for rep. Which is what DE aims for I think. And I'm okay with it taking a while, as I've said, but you shouldn't be punished and set back to square one for giving them an offering. I'm at 750 hours and hopefully will get double that in entertainment. So, I like when things are hard to get but I don't like being punished for helping a Syndicate along the way (and the offerings should not require Potatoes; I think Forma is okay). Edited October 29, 2014 by Lanieu Link to comment Share on other sites More sharing options...
(PSN)Hiero_Glyph Posted October 29, 2014 Share Posted October 29, 2014 Also, let's give an example of why this system fails for long-term play. You have reached rank 5, and start earning/spending loyalty points. You didn't spend any of them previously in order to reach rank 5 as quickly as possible. You purchase the mods you want, trade/sell others and continue to earn loyalty points. Over time you have earned in excess of 500k points. Now DE decides to add rank 6 to Syndicates and allow you to buy Prime parts. Rank 6 costs ~134k loyalty points so you have to grind all over despite having earned well over that total for the specific faction. Now you reach rank 6 and have to grind all over again just to unlock the desired Prime part(s). If rank 7 is ever released with Prime warframes, the grinding starts all over again. As you can see this system promotes grinding, not rewarding you for being loyal for a long time. Link to comment Share on other sites More sharing options...
sedu13 Posted October 29, 2014 Share Posted October 29, 2014 I think we should pay for going to the next mastery rank and we should lose all our mastery and grind all over again for it, so instead of needing 87,500 XP to go from mastery 17 to 18, you would need 810,000. Endgame! Link to comment Share on other sites More sharing options...
SoulEchelon Posted October 29, 2014 Share Posted October 29, 2014 (edited) And I'm okay with it taking a while, as I've said, but you shouldn't be punished and set back to square one for giving them an offering. I'm at 750 hours and hopefully will get double that in entertainment. So, I like when things are hard to get but I don't like being punished for helping a Syndicate along the way (and the offerings should not require Potatoes; I think Forma is okay). ...but you're not being punished. It's part of the payment to get to the next tier. You pay the resource, the credits, and the favor. It's not rocket science. I think we should pay for going to the next mastery rank and we should lose all our mastery and grind all over again for it, so instead of needing 87,500 XP to go from mastery 17 to 18, you would need 810,000. Endgame! *rolls eyes* Edited October 29, 2014 by SoulEchelon Link to comment Share on other sites More sharing options...
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