Synville Posted October 29, 2014 Share Posted October 29, 2014 (edited) 1. GRINEER DID NOT NEED TO BE MORE ACCURATE. TONE THAT S**T DOWN PLEASE. JUST. PLEASE. 2. Forced extractions. Get rid of itttttttttttttttt. Pleaseeeeeeeeeeeeeeeeeeeeeeeeeee. It's so dumb (it fails even when the mission objective is completed.) THIS COUNTS FOR BOTH NORMAL COMBAT AND ARCHWING COMBAT. Sorry for excessive use of caps, I'll prolly edit this later. But seriously, this sh*t's stupid. EDIT: CLARIFIED FOR DUNCES. just kidding, love you people. <3 Edited October 29, 2014 by -CM-Synville Link to comment Share on other sites More sharing options...
Rakshal Posted October 29, 2014 Share Posted October 29, 2014 lol The hit scan weapons are really easy to dodge, I don't even notice a difference with the new update. Link to comment Share on other sites More sharing options...
Kestral9999 Posted October 29, 2014 Share Posted October 29, 2014 1) I haven't found them any more difficult to kill/avoid than before. Dodge roll/copter more. 2) Agreed, but the only reason they have forced extractions (at least that I can see) is their absence of a "kick player" option. So if someone is afk or something and everyone else is at extraction, at least you don't all have to abandon the mission, which would be the case if not for the forced extractions. Link to comment Share on other sites More sharing options...
Synville Posted October 29, 2014 Author Share Posted October 29, 2014 lol The hit scan weapons are really easy to dodge, I don't even notice a difference with the new update. 1. "Hit scan" and "really easy to dodge" in the same sentence, are you drunk? 2. I'm not just talking about normal Grineer, I'm also talking about the ones in spaaaaaaaaaaaaceeeeeeee. Link to comment Share on other sites More sharing options...
CrazyCatLad Posted October 29, 2014 Share Posted October 29, 2014 2) Agreed, but the only reason they have forced extractions (at least that I can see) is their absence of a "kick player" option. So if someone is afk or something and everyone else is at extraction, at least you don't all have to abandon the mission, which would be the case if not for the forced extractions. Link to comment Share on other sites More sharing options...
Synville Posted October 29, 2014 Author Share Posted October 29, 2014 1) I haven't found them any more difficult to kill/avoid than before. Dodge roll/copter more. 2) Agreed, but the only reason they have forced extractions (at least that I can see) is their absence of a "kick player" option. So if someone is afk or something and everyone else is at extraction, at least you don't all have to abandon the mission, which would be the case if not for the forced extractions. 2. Wrong forced extractions. Talkin' about the one that happens when you just so happen to fly outta bounds for 1.5 seconds on accident. Link to comment Share on other sites More sharing options...
Rakshal Posted October 29, 2014 Share Posted October 29, 2014 1. "Hit scan" and "really easy to dodge" in the same sentence, are you drunk? 2. I'm not just talking about normal Grineer, I'm also talking about the ones in spaaaaaaaaaaaaceeeeeeee. Considering their accuracy is crap I would say hit scan and easy to dodge work together in the same statement. Archwings on the other hand feel really slow and the sprint is weird. Maybe you should have specified that you were talking about Archwing combat. Link to comment Share on other sites More sharing options...
Kestral9999 Posted October 29, 2014 Share Posted October 29, 2014 (edited) 1. "Hit scan" and "really easy to dodge" in the same sentence, are you drunk? 2. I'm not just talking about normal Grineer, I'm also talking about the ones in spaaaaaaaaaaaaceeeeeeee. You could have specified that you were talking about Archwing at least once in your post. Both of these topics are applicable to standard and Archwing missions in this context. Edited October 29, 2014 by Kestral9999 Link to comment Share on other sites More sharing options...
unknow99 Posted October 29, 2014 Share Posted October 29, 2014 1) is true for the beginners. They should apply this to the high level enemies,not in mercury or other fresh planets!... Link to comment Share on other sites More sharing options...
(PSN)IkariWarrior83 Posted October 29, 2014 Share Posted October 29, 2014 To piggyback on complaints: the corpus shotguns are too powerful at long range. I can understand them wrecking you close-up, but the corpus should not be able to fing snipe me with a shotgun and successfully deal slash damage. Link to comment Share on other sites More sharing options...
LaywithGoats2 Posted October 31, 2014 Share Posted October 31, 2014 I'm going to 'piggyback' too. The Archwing exterminate missions 'in space' IE Mercury & Saturn. On a number of occasions now I have been extracted and mission failed for 'leaving area'...Bull$%^&! How can I possibly be out of the area when surrounded by and shooting the enemy??? This aspect really needs to be fixed. Having a two-dimensional mini-map in 3D space is not working either. Link to comment Share on other sites More sharing options...
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