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Okay... 2 Major Complaints From Someone That No One Knows.


Synville
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1. GRINEER DID NOT NEED TO BE MORE ACCURATE. TONE THAT S**T DOWN PLEASE. JUST. PLEASE.

 

2. Forced extractions. Get rid of itttttttttttttttt. Pleaseeeeeeeeeeeeeeeeeeeeeeeeeee. It's so dumb (it fails even when the mission objective is completed.)

 

THIS COUNTS FOR BOTH NORMAL COMBAT AND ARCHWING COMBAT.

 

Sorry for excessive use of caps, I'll prolly edit this later. But seriously, this sh*t's stupid.

 

EDIT: CLARIFIED FOR DUNCES. just kidding, love you people. <3

Edited by -CM-Synville
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1) I haven't found them any more difficult to kill/avoid than before. Dodge roll/copter more.

 

2) Agreed, but the only reason they have forced extractions (at least that I can see) is their absence of a "kick player" option. So if someone is afk or something and everyone else is at extraction, at least you don't all have to abandon the mission, which would be the case if not for the forced extractions.

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lol The hit scan weapons are really easy to dodge, I don't even notice a difference with the new update.

1. "Hit scan" and "really easy to dodge" in the same sentence, are you drunk?

2. I'm not just talking about normal Grineer, I'm also talking about the ones in spaaaaaaaaaaaaceeeeeeee.

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2) Agreed, but the only reason they have forced extractions (at least that I can see) is their absence of a "kick player" option. So if someone is afk or something and everyone else is at extraction, at least you don't all have to abandon the mission, which would be the case if not for the forced extractions.

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1) I haven't found them any more difficult to kill/avoid than before. Dodge roll/copter more.

 

2) Agreed, but the only reason they have forced extractions (at least that I can see) is their absence of a "kick player" option. So if someone is afk or something and everyone else is at extraction, at least you don't all have to abandon the mission, which would be the case if not for the forced extractions.

2. Wrong forced extractions. Talkin' about the one that happens when you just so happen to fly outta bounds for 1.5 seconds on accident.

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1. "Hit scan" and "really easy to dodge" in the same sentence, are you drunk?

2. I'm not just talking about normal Grineer, I'm also talking about the ones in spaaaaaaaaaaaaceeeeeeee.

Considering their accuracy is crap I would say hit scan and easy to dodge work together in the same statement. Archwings on the other hand feel really slow and the sprint is weird. Maybe you should have specified that you were talking about Archwing combat.
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1. "Hit scan" and "really easy to dodge" in the same sentence, are you drunk?

2. I'm not just talking about normal Grineer, I'm also talking about the ones in spaaaaaaaaaaaaceeeeeeee.

You could have specified that you were talking about Archwing at least once in your post. Both of these topics are applicable to standard and Archwing missions in this context.

Edited by Kestral9999
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I'm going to 'piggyback' too. 

 

The Archwing exterminate missions 'in space' IE Mercury & Saturn.  On a number of occasions now I have been extracted and mission failed for 'leaving area'...Bull$%^&!  How can I possibly be out of the area when surrounded by and shooting the enemy???  This aspect really needs to be fixed.  Having a two-dimensional mini-map in 3D space is not working either.

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