BrazilianJoe Posted October 29, 2014 Share Posted October 29, 2014 (edited) I have noticed that reputation is capped. Back when I had only the basic sigil, once I hit 5000 I couldn't gather any more reputation. Now that I have purchased my first allegiance upgrade to rank 2, I can go as far as 22000. I bet that reaching that point, I will hit another rep cap. So I propose simple extra features for sigils. USABILITY RULE: Sigils are a cosmetic, so they are not supposed to add particular gameplay bonus, otherwise it would defeat the variety of availability. The only gameplay bonus acceptable is what they already do: You have to wear one to gain reputation with that syndicate. Each sigil beyond the basic one would grant the player +10% max reputation (raise the cap), and give the player a 2% bonus reputation gain. Those would be cumulative. It also counts for reputation loss for opposed and enemy syndicates. Those bonuses are cumulative with the number of sigils you have, and you gain the bonus by OWNING the sigils, not wearing them; So, as long as you wear one of them, you get the cumulative bonus of all of them. The reputation gain bonus only takes effect if you are wearing a sigil - any sigil - of that syndicate, AND if your reputation is positive. To climb out of being a pariah, you will have to earn each point (it has a low cap for minimum reputation anyway). This wouldn't characterize "cosmetics affecting gameplay" exactly, since the actual action-gameplay would be unaffected. It would reward dedication-specialization for the player though. It would also be a nice incentive for acquiring sigils. Edited October 31, 2014 by BrazilianJoe Link to comment Share on other sites More sharing options...
Zakharon Posted October 29, 2014 Share Posted October 29, 2014 the cap is how much rep you need to lv up but sigils giving extra rep is a yes for my vote Link to comment Share on other sites More sharing options...
Anatolius Posted October 29, 2014 Share Posted October 29, 2014 I assumed DE already did this when thy first made syndicates nice to know I was wrong though :C Link to comment Share on other sites More sharing options...
NeloAngelicus Posted October 29, 2014 Share Posted October 29, 2014 Wait what the next sigils dont give extra rep? so.... i throw 2500 rep to the junk? ._. Link to comment Share on other sites More sharing options...
Zakharon Posted October 29, 2014 Share Posted October 29, 2014 Wait what the next sigils dont give extra rep? so.... i throw 2500 rep to the junk? ._. yup https://forums.warframe.com/index.php?/topic/334863-a-request-for-official-de-response-on-the-sigil-question/ Link to comment Share on other sites More sharing options...
Jokubas Posted October 29, 2014 Share Posted October 29, 2014 I don't think Sigils should have anything to do with the reputation themselves as it is. They pitched them as customization. When they have such gameplay relevance, their use as cosmetics is completely destroyed. Link to comment Share on other sites More sharing options...
Zakharon Posted October 29, 2014 Share Posted October 29, 2014 I don't think Sigils should have anything to do with the reputation themselves as it is. They pitched them as customization. When they have such gameplay relevance, their use as cosmetics is completely destroyed. How we still use them and when you reach max level you can wear whatever you want even if it gives a low bonus Link to comment Share on other sites More sharing options...
BrazilianJoe Posted October 29, 2014 Author Share Posted October 29, 2014 Read again. The sigils would not have different stats from each other, any can be used. It's just that having them unlocked would give you bonus rep according to how many you have already unlocked, and the max rep you can accumulate is raised. This does not impede or "destroy" in any way the cosmetic usability of sigils. They are all still equal, having only a "grand strategy" effect, not a gameplay effect. Link to comment Share on other sites More sharing options...
MichaelSD Posted October 29, 2014 Share Posted October 29, 2014 Is anyone using sigils as cosmetics? Just asking because I find them quite ugly. Link to comment Share on other sites More sharing options...
Zakharon Posted October 29, 2014 Share Posted October 29, 2014 Is anyone using sigils as cosmetics? Just asking because I find them quite ugly. Then dont wear it i love them Link to comment Share on other sites More sharing options...
direcyphre Posted October 29, 2014 Share Posted October 29, 2014 Sigils are cosmetics. Much like the rest of cosmetics, they'll offer no inherent benefit. Syndicate standing booster? Something they could implement entirely separately, though affinity boosters currently help. Link to comment Share on other sites More sharing options...
BrazilianJoe Posted October 31, 2014 Author Share Posted October 31, 2014 Since the devstream they have already stated that they are looking into giving added bonuses to sigils, so this thread became ever the more relevant. Updated my original post to clarify a bit. Link to comment Share on other sites More sharing options...
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