MedioMorde Posted October 29, 2014 Share Posted October 29, 2014 (edited) Hello Warframe Community! I'm new to this game, and beyond completing the first couple missions with Excalibur I decided I was a bit bored, but with all the different Warframes available I decided to take a look around before I left this game. Enter Limbo. I was pleased that there was a character (Warframe) available that did not sound like all the others. I groaned at having to pay real money to try him out without having to grind with a playstyle that I didn't really like. So I forked over the cash and unlocked him. I Have not really played any other warframes and TBH I can't imagine that they are not exactly what I expect them to be. Just not my thing really, sometimes it can be fun to just be death on two feet, but more often than not I get bored with that pretty quickly and prefer my gameplay to be a little more of a puzzle. I really am glad that they added a character like Limbo to expand the way the game can be played. I really enjoy playing this warframe and had no idea he had so much negative feedback until I started looking him up on the interwebs. As such, I feel I should put in my two cents before the warframe I have grown to love becomes just like all the others. How I play him: ---Solo--- So far I have not had any issues playing him solo. His way of doing things seems to be a bit slower than the rest, due to not having super-mega-slash-explosion-omg-i-cleared-this-room-with-one-move skill. I am ok with this though because of the tactical trade-off. In short he has options. To start I play him mostly ranged, as I feel that his kit compliments this really well, having the ability to position as he sees fit. When faced with your average riff raff, I just shoot them down. No need to use any abilities at all. I mean really, what's the point of having an ability for this, it's a waste when you have huge swords and big lasers at your disposal. So I'm glad that Limbo's kit doesn't cater to this. When faced with some riff raff and a couple hard baddies. Limbo starts to shine. Here I do the regular rick rolling of baby baddies while banishing the big-uns. This allows me to dispatch the spawn as it were a regular patch of baddies without any issues. Worrying about the big-uns last, as they will spend most of their time crying in the void while I kill all their friends. When faced with overwhelming odds. Yes! I love limbo for this. Here I will usually enter the void using riftwalk and position myself as expertly as I can while effectively delaying the fight. Once I have a good enough position I will do the opposite of what I did before. Instead of dealing with the baby baddies first, I pull the big-uns into the void and deal with them first. With Rift Surge, this allows me to take them down one by one with ease while all their baby baddy friends cry helplessly on the other side of the glass (so to speak) as their leaders fall. Once the big threats are gone it gets pretty easy, but of course there are more options in dealing with the littles. I will call one of these methods "The Vortex of Death," I'll explain what this is later. In boss fights I mostly use riftwalk in order to escape damage and heal up my shields. Essentially I save most of my energy for this as I know this will be a prolonged battle and will need that sustain. Which also gives me time to gain better positioning before I come out of the void to damage him again. --Coop-- Now I have some friends who play this game, and they like mostly up close and personal warframes. One has been using mostly Ash while the other is currently enjoying Valkyr. So what I do in these fights is the famed "Vortex of Death!" The thing about Limbo is that you have to use his abilities in reverse order for max damage in teamfights. His banish becomes mostly utility as it was a main skill in solo play this seems rather odd, but it's actually pretty awesome. To create the "Vortex of Death" you start by seeing where your melee friends are going. Once they have engaged in a frenzy where there is just a huge ball of enemies, you start by casting Cataclysm from a safe distance away right smack dab in the middle of the soon to be arena. Now this helps your friends because they only have to worry about what is immediately around them since all the guys at range won't be able to damage anything inside your void ball. Right after casting cataclysm you cast Rift Surge, which helps your friends take down those pesky hard to kill baddies. Then you Rift Walk and start pelting all those sweet bullets into your cataclysm. This means you can damage things inside your cataclysm without you yourself being in it! All in all it clears pockets of enemies really well and the whole time making you and your team completely invulnerable against any damage you aren't currently dealing with. It is pretty OP. So again, to cast the "Vortex of Death" you just get safe and press 4, 3, 2. Done. When things inside your Vortex of Death die quickly, this gives your friends a safe zone to recoup shields. Limbo also has some great utility and support for the team. I have pretty much become the dedicated rezzer because of his ability to revive friends while in the void with imputiny. Also If I see that one of my friends is having trouble (usually because he leroyed all on his own) I'll banish him so he can run back to us for safety. Sometimes I'll also banish a friendly upon revival so that he can catch his breath and reposition. Like I said, in solo play banish is a mainstay but in teamplay, banish is an EPIC utility/support skill. --Summary-- If any one of importance is reading this, please don't change Limbo. Some of the changes I have been reading about include combining his riftwalk/banish. Please don't, the ability to choose between putting yourself in the void or someone else is important to his playstyle theme. I feel you would be ruining what makes him special, if you really feel this needs to be done, then why not instead remove the riftwalk cast time and make it an instant cast such that it can even be cast on the move. This will allow people to still have options and others not waste any time casting between both spells. **EDITED ADDITION** Or make riftwalk a toggle, no duration. I don't have a problem with not being able to pick things up when in rift, so this makes having to come back to the real world important, and as such forces more decision making! yay! In general, leave him alone PLEASE!!!! He is not a "Min/Maxers" warframe and I'm happy for that. He is a warframe that can enter into ANY engagement and come out on top with clever use of his skills. Whereas other warframes are more the "I got an OP build" way of doing things, I feel Limbo is a warframe that can go in with any build at all no matter how bad, and find a way to make it work. If you rework him, you'll most likely be making the typical min/maxers happy and they already have plenty to choose from. Leave him as is for the rest of the playerbase who enjoy playing something a little different. Thank you. Edited October 29, 2014 by MedioMorde Link to comment Share on other sites More sharing options...
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!Register a new account
Already have an account? Sign in here.Sign In Now