EChondo Posted October 29, 2014 Share Posted October 29, 2014 (edited) So I just claimed my Archwing about 1 hour ago and have ran a couple missions so far. Honestly I wasn't very interested to begin with when I first heard about Archwing, and it still isn't very interesting now that I have my hands on it. The issues I have with it are; 1. The minimap and waypoint is beyond asinine. Saying things are lower when they are higher or vice versa. 2. Modules that are dropped for one person are then literally teleported straight up 1200 meters away for anyone else in the party. 3. Automatically kicking people when they are out of bounds for more than 5 seconds. I've already lost a couple of mods this way, why not implement an actual barrier to prevent people from going outside of the playable area? Or instead of kicking people out of the mission, just teleport them back into the map? 4. Mod cards. Yes, I know, RNG is going to be RNG, but running nearly 10+ missions so far and only getting ONE mod out of the hundreds of enemies? The only other things I got was 3 common fusion cores. So how about upping the drop rate of mods in general in Archwing missions? I would like to add that Sabotage is giving quite a few mods, so I guess mod drop rates are drastically lower in Interception missions only. If you're looking for mods, don't bother with Interception. I'll add onto this thread the more I play. *Edit, 5. Why does the screen shake so much while sprinting in Archwing? Are you trying to give me a headache and make me throw up? Would love to turn this off completely, I don't have Bloom or Depth of Field on, I don't have HUD motion turned on, so why the Hell does Archwing shake my screen when I sprint? *Edit 2, I would like to add that I LOVE the level design for the Sabotage missions, very close quarters and how quick and nimble you have to be to get through the trench runs. I think Extermination should be moved to the trench run maps as well since the open designed ones are way too big for ~70 enemies. Maybe use the open maps for larger Extermination missions that have ~150 enemies? Oh and Arch-melee is very well done, kudos to DE on that one. *Edit 3, 6. Interception missions, I can't see some enemies, at all. I'm a client, not hosting, so I presume this is the issue since the host can see the enemies capturing a tower, but I cannot. So Interception is broken right now. 7. Some enemies in Interception missions mainly are mostly or partly inside walls. 8. The Sun brightness when in space is absolutely blinding, tone down the Sun's brightness, this is with Bloom off by the way. Edited October 29, 2014 by EChondo Link to comment Share on other sites More sharing options...
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