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Is There A Timeframe On When My Kubrow Won't Force Me To Shoot It?


Aumaan
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What I mean is, is there an even semi-known timeframe on when I'll be able to set my Kubrow's default idle position to behind me instead of right in my line of fire?  Seriously, it's not bad when I'm on the move with a semi-auto or autofire gun but when I'm using any single shot, high damage thing (Dread, Lanka, Penta, and most recently Opticor) my Kubrow seems to love waltzing into my view right as I've lined up a shot and let go of the mouse button, absorbing the attack into the Kubrow netherspace where all friendly fire goes (or in the case of the Penta, killing me).

 

This is partially a vent topic, partially genuinely asking.

Edited by Aumaan
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Since venting doesn't really go anywhere in terms of posting, and you are asking for information, moved to a more appropriate section.

 

Sorry, I actually had no idea where to put so I just chose general, thanks.

 

 

You have to breed it to stand behind you. I finally got one that sits in cryosleep all the time. Best egg ever.

 

 

I could just toss him into the freezer, but no matter how beyond stupid he can sometime I still love that moronic furball and would like to continue using him. Also, the damage he can dishout and take is pretty nice.

Edited by Aumaan
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wow ...no player can help kubrows blocking shots only devs can.... this belongs in feedback

 

I wasn't really posting this question toward a dev (They've got more important things to deal with right now, like hotfixes and the like for U15), more toward anyone in the community who might remember hearing about this.  I've watched a lot of the dev streams but I might have missed something or forgotten something or maybe something was said in another topic that I never saw.  I know it'll probably get dealt with at some point I was just curious as to whether a basic timeline had been stated at some point or not.  

Edited by Aumaan
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 it has never been mentioned in a dev stream ive seen them all..this has been an issue since kubrows were released and no player can help at all with this

 

by moving this thread to player helping players, it removes it from possible dev notice in feedback....and they are the only ones that can deal with this

 

as for devs having more important things to do...this is one of the important things...having basic commands for a pet you have to invest so much in is an issue.....top of the list no...on the list a resounding yes

 

Yeah, I'm probably understating the Kubrow problem, but it really isn't as important as getting a new game mode working and fixing most of the bugs after a rather large update, it probably should have been looked into before such a major update though.  But, for all I know they could be working on such thing and just not stated it yet (And it was probably put onto the backburner while working on U15 if it was being worked on).  

I guess it makes sense that this should have been in feedback.  If I had been less annoyed when I made this I might have thought of that.  

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How I have dealt with this issue, as the bows are my favorite way to deliver happiness and joy to our Grineer and Corpus friends: As you're charging your shot and acquiring your target, take a step or two forward. This will not hamper your shot, and will move you in front of the kubrow's hit box enough for your shot to have the desired effect down range. I hope this helps, and happy gaming!

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How I have dealt with this issue, as the bows are my favorite way to deliver happiness and joy to our Grineer and Corpus friends: As you're charging your shot and acquiring your target, take a step or two forward. This will not hamper your shot, and will move you in front of the kubrow's hit box enough for your shot to have the desired effect down range. I hope this helps, and happy gaming!

 

I've actually tried that a few time but my Kubrow has it stuck in his thick little head that he must always been in front of me  if not chasing something and will move with me, I move forward, so does he, I move backwards, he does too. If I'm lucky he'll stop at my side but if I'm taking some shots at things in the distance he'll always take it upon himself to interpose himself between me and them.

 

I'll try it again though, maybe I'm moving too far forward or something and that triggers the pathfinding code.

 

 

 

Until they fix it: stay on the move at all times.

 

In fact, everyone should do that anyway.

 

 

While being able to shoot something from the other side of a large void room while moving would be nice that is beyond my shooting skill at the moment.  If I'm actively engaged in combat I'll move and shoot, but if they don't see me yet, they're getting giant death laser from a room away.

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