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Power use animations should not paralyze players.


nzzero
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I feel that in such fast paced game, having your character to stand still while using powers does not fit well. Its not a problem with the 4th, "ultimate" power, as it usualy clears the room/incapacitates enemies/stops the damage. The last power is also the most epic-looking so fitting "im a god now" animation works well with that. But the first three powers should be usable anytime, with no animation delay whatsoever. I would like to electrocute enemies with volt as i sprint past them or put a health leech on an enemy as trinity just as im about to punch them in half. Pausing for a good second or so, when the whole room is unloading their gorgons on you is not healthy.

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I agree that lots of the lesser powers shouldn't have a binding animation, especially things like Fireball, Shock, and Shurikan. I don't really have a problem with the cast time, just that I have to sit completely still while I do it, disrupts the flow of gameplay quite a bit, I'd love running down a hallway throwing fire! :D

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