Jamescell Posted October 30, 2014 Share Posted October 30, 2014 Archwing gameplay is great, but there is a clear unbalance in the quantity of drops and rewards given out by certain game-modes. Specifically one game-mode: Interception, has proved to be so much more productive that players are discouraged from running the other mission types available, as nothing but interception will provide reasonable exp. Or the parts necessary to advance. Interception is undisputedly the most efficient mission type to run when players aim to progress or attain exp, mats, blueprints and mods. To iterate the most crucial point of this argument: The reward balance between game modes is so unbalanced that playing interception has become the only realistic way of farming or leveling. (Asides from a few exceptions like Hyperion Thrusters). Suggestion: Give rewards at the end of each mission (like the void does) from a selection of archwing mods and parts. Combine extermination and sabotage, effectively creating an extermination mission after the sabotage objective is complete. This prevents a completely set amount of enemies in the mission, allowing for more spawns in the beginning and preventing "speed running" sabotage exploits. -Typed this on a mobile device so thoughts may not be particularly articulate. Link to comment Share on other sites More sharing options...
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