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glyusone
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New Mods - Archwing Mods (x25)

Found by killing all the new Archwing enemies!
 
New Mods -  Weapon/Warframe mods (x16)
 
Standard Mods:
 
Sinister Reach: Rifle: Extend range on beam weapons.
Ruinous Extension: Pistol: Extend range on beam weapons.
Terminal Velocity: Rifle: Weapon Projectile Speed.
Fatal Acceleration: Shotgun: Weapon Projectile Speed.
Lethal Momentum: Pistol: Weapon Projectile Speed.
Continuous Misery: Rifle: Weapon Proc Time.
Lingering Torment: Shotgun: Weapon Proc Time.
Perpetual Agony: Pistol: Weapon Proc Time.
Lasting Sting: Melee: Weapon Proc Time.
Rapid Resilience: Warframe: Reduces Proc Time applied to player.
 
Corrupted Mods:
 
Anemic Agility: Pistol: Increased fire rate, but decreased damage.
Vile Acceleration: Rifle: Increased fire rate, but decreased damage.
Frail Momentum: Shotgun: Increased fire rate, but decreased damage.
Critical Deceleration: Shotgun: Increased crit chance, but decreased fire rate.
Creeping Bullseye: Pistol: Increased crit chance, but decreased fire rate.
Transient Fortitude: Warframe: Increased power strength, but decreased duration.
 
New Mods - Ability Augment Mods (x20)!
 
Ability Augment Mods tweak and enhance Warframe Abilities in interesting ways. They are equipped in Mod Slots via the Warframe Upgrade Screen.
 
These mods can be found within the Reward tiers of Syndicates. Higher Standing will allow Tenno to access the corresponding Augments per Syndicate.
 
Ash: Smoke Screen: Smoke Shadow: Smoke Screen now affects all allies for x seconds.
Banshee: Silence: Savage Silence: While active, finisher damage is increased by %.
Ember: Fireball: Fireball Frenzy: Casting Fireball on allies will add fire damage to their attacks for x seconds.
Excalibur: Radial Javelin: Furious Javelin: Each enemy hit will increase Excalibur’s melee damage by x for y seconds.
Frost: Freeze: Freeze Force: Casting Freeze on allies will add cold damage to their attacks for x seconds.
Hydroid: Undertow: Curative Undertow: Allies with missing health can enter Undertow and receive a heal for % of health, each ally in the pool will increase energy drain. Once an ally reaches max health he will be expelled from the puddle.
Limbo: Banish: Haven: Allies banished to the rift will have a % of their max health restored.
Loki: Switch Teleport: Safeguard Switch: After teleporting with an ally Loki will be invulnerable for x seconds.
Mag: Pull: Greedy Pull: Pulls pickups towards Mag.
Mirage: Hall of Mirrors: Hall of Malevolence: The damage of your doppelgängers is increased by %, every time you kill an enemy.
Nekros: Soul Punch: Soul Survivor: Using Soul Punch on a downed ally will instantly revive the ally with % of health. Nekros's health will drop to % and all his shields and energy will be consumed.
Nova: Null Star: Neutron Star:  Recasting Null Star will make all remaining Null Star Particles explode for x damage with a guaranteed blast proc.
Nyx: Psychic Bolts: Pacifying Bolts: Affected enemies will become disarmed in confusion for x seconds.
Oberon: Smite: Smite Infusion: Casting Smite on allies will add x Radiation damage to their attacks for y seconds.
Rhino: Charge: Ironclad Charge: Increases Rhino's armor by % for each enemy hit for x seconds.
Saryn: Venom: Venom Dose: Casting Venom on allies will add Toxin damage to their attacks for x seconds.
Trinity: Well of Life: Pool of Life: On death, marked enemies will drop health orbs with a chance of dropping an energy orb as well.
Valkyr: Paralysis: Prolonged Paralysis: Affected enemies are pulled towards Valkyr and the stun will be % longer.
Volt: Shock: Shock Trooper: Casting Shock on allies will add x Electricity damage to their attacks for y seconds.
Zephyr: Dive Bomb: Divebomb Vortex: Enemies within x meters of the point of impact are dragged into it.             
Vauban: Tesla: Tesla Link: Every pair of Teslas will connect via a beam that will cause x slash damage when touched.
 
New Mods - Syndicate Weapon Mods (x18)
 
Acrid: Toxic Sequence: adds 50% status duration.        
Bolto: Entropy Spike: adds 0.1% projectile explosion chance
Burston Prime: Gilded Truth: adds 20% fire rate
Dark Dagger: Gleaming Blight: adds 25% status chance
Dual Cleavers: Justice Blades: adds 25% melee damage
Embolist: adds 50% magazine capacity
Furis: Winds of Purity: adds 0.1 life steal
Grinlok: Deadly Sequence: adds 50% crit chance
Hek: Scattered Justice: adds 50% multishot
Jaw Sword: adds 25% melee damage.
Kestrel: Entropy Flight: adds 35% flight speed
Mire: Toxic Blight: adds 25% extra poison damage
Skana: Bright Purity: adds 25% damage
Sobek: Shattering Justice: adds 5% status chance
Spectra: Sequence Burn: adds 5m range
Supra: Entropy Burst: Adds 5% status chance
Viper: Stinging Truth: Adds 10 magazine capacity

Vulkar: Lasting Purity: adds 15% dead aim

 

https://forums.warframe.com/index.php?/topic/328727-warframe-archwing/

Edited by Kialandi
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New Mods - Archwing Mods (x25)

Found by killing all the new Archwing enemies!
 
New Mods -  Weapon/Warframe mods (x16)
 
Standard Mods:
 
Sinister Reach: Rifle: Extend range on beam weapons.
Ruinous Extension: Pistol: Extend range on beam weapons.
Terminal Velocity: Rifle: Weapon Projectile Speed.
Fatal Acceleration: Shotgun: Weapon Projectile Speed.
Lethal Momentum: Pistol: Weapon Projectile Speed.
Continuous Misery: Rifle: Weapon Proc Time.
Lingering Torment: Shotgun: Weapon Proc Time.
Perpetual Agony: Pistol: Weapon Proc Time.
Lasting Sting: Melee: Weapon Proc Time.
Rapid Resilience: Warframe: Reduces Proc Time applied to player.
 
Corrupted Mods:
 
Anemic Agility: Pistol: Increased fire rate, but decreased damage.
Vile Acceleration: Rifle: Increased fire rate, but decreased damage.
Frail Momentum: Shotgun: Increased fire rate, but decreased damage.
Critical Deceleration: Shotgun: Increased crit chance, but decreased fire rate.
Creeping Bullseye: Pistol: Increased crit chance, but decreased fire rate.
Transient Fortitude: Warframe: Increased power strength, but decreased duration.
 
New Mods - Ability Augment Mods (x20)!
 
Ability Augment Mods tweak and enhance Warframe Abilities in interesting ways. They are equipped in Mod Slots via the Warframe Upgrade Screen.
 
These mods can be found within the Reward tiers of Syndicates. Higher Standing will allow Tenno to access the corresponding Augments per Syndicate.
 
Ash: Smoke Screen: Smoke Shadow: Smoke Screen now affects all allies for x seconds.
Banshee: Silence: Savage Silence: While active, finisher damage is increased by %.
Ember: Fireball: Fireball Frenzy: Casting Fireball on allies will add fire damage to their attacks for x seconds.
Excalibur: Radial Javelin: Furious Javelin: Each enemy hit will increase Excalibur’s melee damage by x for y seconds.
Frost: Freeze: Freeze Force: Casting Freeze on allies will add cold damage to their attacks for x seconds.
Hydroid: Undertow: Curative Undertow: Allies with missing health can enter Undertow and receive a heal for % of health, each ally in the pool will increase energy drain. Once an ally reaches max health he will be expelled from the puddle.
Limbo: Banish: Haven: Allies banished to the rift will have a % of their max health restored.
Loki: Switch Teleport: Safeguard Switch: After teleporting with an ally Loki will be invulnerable for x seconds.
Mag: Pull: Greedy Pull: Pulls pickups towards Mag.
Mirage: Hall of Mirrors: Hall of Malevolence: The damage of your doppelgängers is increased by %, every time you kill an enemy.
Nekros: Soul Punch: Soul Survivor: Using Soul Punch on a downed ally will instantly revive the ally with % of health. Nekros's health will drop to % and all his shields and energy will be consumed.
Nova: Null Star: Neutron Star:  Recasting Null Star will make all remaining Null Star Particles explode for x damage with a guaranteed blast proc.
Nyx: Psychic Bolts: Pacifying Bolts: Affected enemies will become disarmed in confusion for x seconds.
Oberon: Smite: Smite Infusion: Casting Smite on allies will add x Radiation damage to their attacks for y seconds.
Rhino: Charge: Ironclad Charge: Increases Rhino's armor by % for each enemy hit for x seconds.
Saryn: Venom: Venom Dose: Casting Venom on allies will add Toxin damage to their attacks for x seconds.
Trinity: Well of Life: Pool of Life: On death, marked enemies will drop health orbs with a chance of dropping an energy orb as well.
Valkyr: Paralysis: Prolonged Paralysis: Affected enemies are pulled towards Valkyr and the stun will be % longer.
Volt: Shock: Shock Trooper: Casting Shock on allies will add x Electricity damage to their attacks for y seconds.
Zephyr: Dive Bomb: Divebomb Vortex: Enemies within x meters of the point of impact are dragged into it.             
Vauban: Tesla: Tesla Link: Every pair of Teslas will connect via a beam that will cause x slash damage when touched.
 
New Mods - Syndicate Weapon Mods (x18)
 
Acrid: Toxic Sequence: adds 50% status duration.        
Bolto: Entropy Spike: adds 0.1% projectile explosion chance
Burston Prime: Gilded Truth: adds 20% fire rate
Dark Dagger: Gleaming Blight: adds 25% status chance
Dual Cleavers: Justice Blades: adds 25% melee damage
Embolist: adds 50% magazine capacity
Furis: Winds of Purity: adds 0.1 life steal
Grinlok: Deadly Sequence: adds 50% crit chance
Hek: Scattered Justice: adds 50% multishot
Jaw Sword: adds 25% melee damage.
Kestrel: Entropy Flight: adds 35% flight speed
Mire: Toxic Blight: adds 25% extra poison damage
Skana: Bright Purity: adds 25% damage
Sobek: Shattering Justice: adds 5% status chance
Spectra: Sequence Burn: adds 5m range
Supra: Entropy Burst: Adds 5% status chance
Viper: Stinging Truth: Adds 10 magazine capacity

Vulkar: Lasting Purity: adds 15% dead aim

And this guy hands you the platter  =)

(Good job btw)

Edited by Starfreak911
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