So I was away from Warframe for awhile, and am a little late to the party regarding Helios. This is kind of good because the major bugs with its performance seem fixed, but questions remain.
Ingame, Deconstructor's damage is listed as Impact, but on the Wiki it says it's a mix of impact/slash/puncture, and varies shot by shot. How does the wiki know this? I tried to test Deconstructor's damage myself, but I don't see the individual shot numbers. Is there a way to make those numbers visible?
Also, if this is true, will Rending Strike (+slash/puncture) be a good damage boost? I suppose it's competing with elemental mods, which will boost damage no matter what type of shot Helios fires. Heavy Trauma is a nice efficient +75% to Impact, and again the ingame stats really improve when you equip it, but if it's only affecting 1/3 of the shots, then it's actually not great.
It seems rather off-putting that the ingame stats would be so skewed with this weapon. Why not make each shot a 33/33/33 mix of impact/slash/puncture like other weapons, and call it a day?
I'd like to find some of this out and help my fellow Tenno, but without being able to see the damage Helios (or any sentinel) does in real combat, I don't see how that's possible.
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Dhabu
Hi all,
So I was away from Warframe for awhile, and am a little late to the party regarding Helios. This is kind of good because the major bugs with its performance seem fixed, but questions remain.
Ingame, Deconstructor's damage is listed as Impact, but on the Wiki it says it's a mix of impact/slash/puncture, and varies shot by shot. How does the wiki know this? I tried to test Deconstructor's damage myself, but I don't see the individual shot numbers. Is there a way to make those numbers visible?
Also, if this is true, will Rending Strike (+slash/puncture) be a good damage boost? I suppose it's competing with elemental mods, which will boost damage no matter what type of shot Helios fires. Heavy Trauma is a nice efficient +75% to Impact, and again the ingame stats really improve when you equip it, but if it's only affecting 1/3 of the shots, then it's actually not great.
It seems rather off-putting that the ingame stats would be so skewed with this weapon. Why not make each shot a 33/33/33 mix of impact/slash/puncture like other weapons, and call it a day?
I'd like to find some of this out and help my fellow Tenno, but without being able to see the damage Helios (or any sentinel) does in real combat, I don't see how that's possible.
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