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Paris Aim Bug


Swifty2
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Disclaimer: I was going to put this in weapon bugs, but there isn't one. Then I was going to but in Level bugs, but there isn't one either. So mission bugs it is.

 

On the Corpus planet tile set there is the tower that can be climbed shaped rough like [=>-<=].  Its the one next to a spawn point on the roof, and it can climbed by wall-running alternate sides and at the top there is a zip-line to a cliff/pad thing with lockers etc.

 

Now with the paris I can shoot and kill mobs around the base of the tower, but once I try and shoot to the right of the building across the chasm things start to go wrong. This is roughly what I did:

 

Fire arrows but can't see any but can hear impacts, notice the arrows are going severely to the left into a cargo crate.

Firing to different spots always hit the same spot on the same cargo crate, try firing to the left of the crate and it works, go back to firing to the right and it still doesn't work except now all arrows are hitting the spot to the left of the crate where I just tested. 

(at this point I left but came across another replica tile so I tried again)

Eventually I discovered that by using the "swap shoulders" button I could "save" locations, as in if i pressed "H" while aiming all future arrows would hit that spot regardless of where I was aiming (still across the chasm though) until I pressed "H" again and "saved" a new spot

Edited by Swifty2
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Not sure if this is related, but I have noticed with multiple weapons since 7.8.0 was released that aiming at targets very far away the bullet/arrow goes way off the mark.

 

In the normal boss room for Kril, Hek and others you can no longer shoot the guys from one side of the map to the other.

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Not sure if this is related, but I have noticed with multiple weapons since 7.8.0 was released that aiming at targets very far away the bullet/arrow goes way off the mark.

 

Having just played a map on the Grineer asteriod I think it is the same bug, it behaved similar to the one I mentioned in my original post (swapping shoulders did the same thing as before, as well as some other characteristics).

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Perhaps there was a small (invisible?) object near your reticle or character. I've noticed many bugs with the aiming in Warframe (exceedingly long invisible barrel for every weapon and how the aim isn't a really direct way of shooting). Something to do with mousing near an object that's on top of you or laterally. When I shot a Paris in a situation such as this, the bolt flew directly to my right... fail aiming assist solution?
Also position of camera or smth not really conducive to aiming; if there is a pole close in front of you, you can still hit the pole depending on what shoulder view you're on and how relatively far right or left you are aiming.
Erm, badly written/explained. O_O. idk. aiming = bad.

The camera--aim interfacing seems not to have been fleshed out very well. Sure, you'd get "alright" accuracy for most things, but you'd need to recalibrate it for longer distances. 

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The bug I experience has a characteristic that regardless of where I aim (within the area of the bug, confusing but go with it) the arrows hit the same location, however by swapping shoulders I can change the location that the arrows hit, but all subsequent arrows will hit the new location (regardless of where I aim) until I swap shoulders again, or aim outside of the bug.

 

Also it occurs at very long range, not very close range

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This bug also exists in the Grineer asteroid tilesets, in the assassination missions for Captain Vor and Tyl Regor. In the entrance to the boss area there is a box you can perch on to snipe at enemies, but a big pipe running through the middle partially blocks your view. I've tried both the Latron and Gorgon, the bullets seem to be bugged out and attracted to the pipe even though I'm aiming at targets much farther (and unobstructed by the pipe).

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