ShardsSuperior Posted October 31, 2014 Share Posted October 31, 2014 So I took Zephyr into ArchWing missions, just to try it out because of her awesome shield and health values. I felt like this was the way she was meant to be played - constantly in the air, with domination of the battlefield from above. It was basically an awesome experience. Now that we have directional melee, I feel like Zephyr's direction aerial powers (in normal missions) have lost their gleam. No longer are they the best and easiest way to get over a gap upwards. And they cost energy, and are occasionally unwieldy for shorter distances. So, I think Tailwind should be changed to a toggle ability. When it is activated, it turns Zephyr weightless and she is able to move with the same controls as Archwing allows. Or, since now all 4 abilities are mandatory, it could be that Tailwind lifts Zephyr up into the air, and Divebomb drops her, making her affected by gravity again. Basically, this would allow Zephyr's Archwing experience to be included in all missions, as a feature unique to her. Of course, this is been suggested many times before, but it's more imperative now, with directional melee taking her defining feature (directional mobility in the air) and giving it to all other frames. Link to comment Share on other sites More sharing options...
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