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New Death Enemy Disintegration


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I had the same thought. It can be especially bad in missions where you kill large amounts of enemies.


The effects seem a bit too excessive imo. The particles spread out REALLY far just from one corpse, multiply that by 5-10 corpses in the same general area and you can't see crap until it all goes away.


It's pretty don't get me wrong... but I think it might need to get toned down a bit. I also noticed some slight performance issues as well.

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It seems like a physX issue.

Bodies just get obliterated into a billion particles instead of the usual amount.

I would assume its a bug from the last hotfix that added those new corpus deaths.



Basically it will cripple your CPU from all the particle to process so it would basically half your FPS if not tank lower.

Edited by TisEric
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