TisEric Posted October 31, 2014 Share Posted October 31, 2014 (edited) Since i believe 15.0.8 there is a very CPU intensive death effect on every thing. Corpses disintegrate into an absurd amount of particles and what looks like alloy plate sprites. This halves my fps each time a corpse gets de-spawned, from 60 fps to 31-45 each time a corpse disappears that way. Its like playing the game with the Youtube buffer getting stuck every 2 seconds. 2ndly a while back around up 14.x.x.x There was a draw distance issue and reflection that tanked fps. There was a patch to fix it but it didn't really do much about the draw distance issue. By draw distance i mean, When you move a certain distance from an object it loses its texture , glow maps , effects , details , reflections and so on. It used to be very long to the point of me never noticing it but since that 14.x.x.x hotfix my draw distance is super short i can see things pop in and out of existence constantly with details vanishing left and right its a real eye sore. I saw some DE people noticed the issue in a thread a while back. i wonder if any progress has been made about the issue? Edited October 31, 2014 by TisEric Link to comment Share on other sites More sharing options...
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