SandwitchPrime Posted November 1, 2014 Share Posted November 1, 2014 Dear DE I know you have been working hard for this update, and i appreciate that, how ever, i cant help but notice that this update is extremely rushed and unpolished, up to the point where features were at the bottom line of playable. The Archwing: when i say something's at the bottom line of playable, i meant this, the new archwing mode, it's glichy and messy, just then i played 3 rounds of limbo interception mission, and guess what? all 3 rounds i had to give up because at the end where you are required to kill all the monsters, one of them was always, STUCK IN THE ROCKS! this is bloody unacceptable! it's something that should have been discovered and fixed way before the update got out, this is sending a message along the lines of "hey players we cant be bothered to test out if this S#&$ even works so F*** you and deal with it." is this some sort of trick for us to buy plat for limbo? well it worked, coz hell if im going through that again. Syndicates: ask me what is the laziest of all creations by DE, and this is the answer,a lot of the syndicates mods were poorly designed, the description was obscure(WTF does +1 purity mean), im sorry but there's no other way for me to say it. i mean really? a skana mod? if some one has got 190k credits, a spare orokin reactor, an otrhosP blade, im quite sure they were able to make much better weapons than the skana, so WTF? is this a place holder? coz it sure look like so. the warframe mods weren't any better neither, the element frames'(Volt, Ember, Saryn, Frost ........and Oberon?)have almost 0 usage apart form ember's, is some one really willing to give up a mod slot just so they could allow their teammates to deal slightly more dmg?when their assistant is necessary there are way more better mods to put in, and savage silence? really? Decorations : more ways to waste plat no comment Ability mods:while im complete happy that the ability mods were removed, im quite disappointed that a lot of abilities that has obvious problems had once again been ignored, like Nyx's 2 that never hits anything, ember's fireblast, that's nothing but visual and uselessness, and lots of other spells that almost no one ever uses. this update was huge, and up to the point that it's beyond your ability, and so there's lots of problems, form the frequent crashing for lots of players to glitchy unfinished designs. no one wanted you to rush it, it's bad for all of us, no one said you have to release contents 3 updates worth with one single update(then 10 hotfixes in a single week), the obvious problems of not being able to use chipers on grineer minigames and the archwing bug i mentioned before were simple problems that can be fixed or avoided by simply play testing it for a while, take your time, no one's here to rush you guys. if you guys knew that you are rushing yourselves, then dont, slowdown your pace, delay some contents, it's ok. for a multiplayer game rushing brings no benefit, there are some problems that's been known for years, fix those first okay? Link to comment Share on other sites More sharing options...
Petersheikah Posted November 1, 2014 Share Posted November 1, 2014 I loved so much this Update, but i have the same fell too. :\ Link to comment Share on other sites More sharing options...
TheSIlent1 Posted November 1, 2014 Share Posted November 1, 2014 (edited) Im sure im playing a different game. Arcwing i dont like but thats just me cause well u cant sneak :/ Syndicates are just grind fest but it keeps me playing this game now and then. Edited November 1, 2014 by TheSIlent1 Link to comment Share on other sites More sharing options...
GSDAkatsuki Posted November 1, 2014 Share Posted November 1, 2014 (edited) Every update is like this, stop having expectations of their released content being complete or good. Instead, just expect it to be another disappointment from incomplete content that will stay incomplete til like a 2.0 or 3.0 revamp in like a year's time. That way when it is good you'll finally be surprised and can enjoy it. Edited November 1, 2014 by GSDAkatsuki Link to comment Share on other sites More sharing options...
Horonelius Posted November 1, 2014 Share Posted November 1, 2014 A dev team can only do so much bug testing on their own computers. It is only when a large number of people whos systems have a wide range of statistics and setups that real bug testing can begin. Link to comment Share on other sites More sharing options...
SandwitchPrime Posted November 1, 2014 Author Share Posted November 1, 2014 Every update is like this, stop having expectations of their released content being complete or good. Instead, just expect it to be another disappointment from incomplete content that will stay incomplete til like a 2.0 or 3.0 revamp in like a year's time. That way when it is good you'll finally be surprised and can enjoy it. U 14 went quite smoothly as i remembered, there has never been anything so unfinished. Link to comment Share on other sites More sharing options...
SandwitchPrime Posted November 1, 2014 Author Share Posted November 1, 2014 A dev team can only do so much bug testing on their own computers. It is only when a large number of people whos systems have a wide range of statistics and setups that real bug testing can begin. that's why some games has a secret server to do that in?(ik WF doesn't have a server but that's no excuse, the TF mod not being able to be on at the same time as BR can simply be tested by putting them on) Link to comment Share on other sites More sharing options...
Korevas Posted November 1, 2014 Share Posted November 1, 2014 God people, I wish the internet could learn to keep things in perspective. Archwing is such a radical feature revamp, it's basically a small new game inside the game. At this scale, *of course* there are going to be bugs. If you every played just any mmo on the market, this is just how things are. Now it could of course be that the entire industry is completely incompetent, or maybe, people who don't know anything at all about coding should maybe learn to stfu every once in a while. Link to comment Share on other sites More sharing options...
SandwitchPrime Posted November 1, 2014 Author Share Posted November 1, 2014 (edited) God people, I wish the internet could learn to keep things in perspective. Archwing is such a radical feature revamp, it's basically a small new game inside the game. At this scale, *of course* there are going to be bugs. If you every played just any mmo on the market, this is just how things are. Now it could of course be that the entire industry is completely incompetent, or maybe, people who don't know anything at all about coding should maybe learn to stfu every once in a while. "any MMO in the market" never had to release 10 hotfixes in a single week, " any MMO in the market" didnt ignor problems like cruelty to new players and keeps buffing their monsters, "any MMO in the market" didnt make a late game content that benefits the first weapon you ever get exclusively. maybe i have no idea about coding but i can see if an update was rushed, you dont have to be a 5 star cook in order to figure out your beef is not properly cooked. if it takes a lot of work, then give it more time. DE being more slow and steady is all im asking Edited November 1, 2014 by SandwitchPrime Link to comment Share on other sites More sharing options...
vaugahn Posted November 1, 2014 Share Posted November 1, 2014 U 14 went quite smoothly as i remembered, there has never been anything so unfinished. Really? U14 was a disaster for me, I could barely do anything due to UI crashes and glitches. This one has been smooth sailing, other than a day 1 directx crash I haven't had a single problem. Link to comment Share on other sites More sharing options...
VentiGlondi Posted November 1, 2014 Share Posted November 1, 2014 "any MMO in the market" didnt make a late game content that benefits the first weapon you ever get exclusively. The purpose of new weapon mods is to make the underpowered weapons seem more interesting, as opposed to the regular power creep. Geez, I thought the whole "asking for more power creep" thing was over. Link to comment Share on other sites More sharing options...
Neocyberman Posted November 1, 2014 Share Posted November 1, 2014 The purpose of new weapon mods is to make the underpowered weapons seem more interesting, as opposed to the regular power creep. Geez, I thought the whole "asking for more power creep" thing was over. But... the mods dont actually change the weapons in a manner that makes them interesting. A lot of them are flat stat increases. Most of which are inferior to the methods we are given. This may have been the intention but the issue still exists. So, talking about power creep. Why not alter the weapons stats to match the game. Its clear the manner by which warframe is played, the level of enemies one can encounter, has changed with time. The issue isnt just asking for more power creep. The issue is power creep has done so much damage to the viability to weapons that the changes in firing mechanics, individual stats and similar are not enough to get them to recover. Additionally these changes to the weapons are locked behind a grind wall with no as of yet implemented level of progression. Link to comment Share on other sites More sharing options...
Blackout751 Posted November 1, 2014 Share Posted November 1, 2014 (edited) Firstly, it's open Beta and we're the bug testing team. They cover the game-breaking bugs they found in U15, we tell them of the rest and they fix it. Report the bugs in the PC Bugs section and they'll get fixed when DE get round to it. Secondly, syndicates are buffing underpowered weapons like the forums are always screaming at them to do, though I agree with clarifying the effects of 'purity' and 'justice'. The ability mods are subject to change and likely will, given enough feedback. Thirdly, platinum spent on something you enjoy isn't platinum wasted. Fourth, the update wasn't at all about fixing broken abilities. It was removing them as mod cards and making them inherent to the frame. Edited November 1, 2014 by Blackout751 Link to comment Share on other sites More sharing options...
optyk Posted November 1, 2014 Share Posted November 1, 2014 God people, I wish the internet could learn to keep things in perspective. Archwing is such a radical feature revamp, it's basically a small new game inside the game. At this scale, *of course* there are going to be bugs. If you every played just any mmo on the market, this is just how things are. Now it could of course be that the entire industry is completely incompetent, or maybe, people who don't know anything at all about coding should maybe learn to stfu every once in a while. Wow, sounds like a circa 1995 reply when features like this were new. Were beyond that tho and will all due respect to DE, theres nothing 'next gen' mechanic wise with Warframe..yet. (letting a friend control your/their sentinel/kubrow via tablet would be a nice next gen feature) On "radical revamp" Archwing does not apply, its not a re-do of an existing mode. Melee 2.0 was a "revamp" and its still not polished; oddly you cannot even experience it unless you get a Stance Mod. (remember, everyones fav go to answer is 'well you dont need all the weapons/frames'. So you may pickup a stance mod or two, but is it the one for your preferred weapon?) Archwing is 100% bad right now. I love WF and DE very much, but... -Auto ejected from open space missions; no progression -FPS drops heavily; nearly impossible to shoot the chain gun; no progression -Narrow FOV in a 360 degree environment; no 'smart HUD'; very difficult to track hostiles -Archwing drop tables incorrectly dropping Frame mods; no progression -Power Orbs rarely dropping; no use of Archwing abilities; no progression -Odd selection of Frame mods apply to Archwing while others dont. -Missing rewards on successful mission completion in Archwing AND Voids; no progression. -etc etc. We could go on and on -and we all have. Its not that its buggy, the core framework seems non existent and all those issues lead into each other with makes the system unplayable. And in reality, they are being quite ambitious, which is great, but they are adding or re-vamping so much at once, the game is devolving into Alpha by sheer default because its all building up. It does not feel like a coherent game at all anymore. Focus mechanics already coming in 15.5? Burst weapons(and we have many new and old) finally fixed after a year? tl;dr I've said it before in a diff thread, Warframe in its current state feels more like were playing a demonstration on what it could be in theory and practice. Almost like its a interactive resume of cool ideas and features -a rough sketch if you will. I have 1,600hrs+ in Warframe and this is the first time I've actually not been able to enjoy it and played something else instead. And that stinks. Link to comment Share on other sites More sharing options...
vaugahn Posted November 1, 2014 Share Posted November 1, 2014 Archwing is 100% bad right now. I love WF and DE very much, but... I would be careful sharing opinions as facts. Link to comment Share on other sites More sharing options...
koolen Posted November 1, 2014 Share Posted November 1, 2014 not everybody has dps as god, i love my skana, because it looks cool Link to comment Share on other sites More sharing options...
optyk Posted November 1, 2014 Share Posted November 1, 2014 I would be careful sharing opinions as facts. Sorry man, but listing mechanic bugs and examples on other systems is not personal opinion. It's fact. Working as intended = Good Fact. Not working as intended = Bad Fact. Archwing = Not working as intended. If you're enjoying Archwing in its current state, cool. I would suggest finding a thread where others like yourself can keep the blind enthusiasm up on it; every game needs a morale officer. I tend to gravitate towards the realist, non-fluffy threads. I dunno, maybe you're not playing as freakish much as I have, so you're not exposed to the same things as I; every game needs a real beta tester. /shrug Either way, I'm glad we got that cleared up. Link to comment Share on other sites More sharing options...
vaugahn Posted November 1, 2014 Share Posted November 1, 2014 Sorry man, but listing mechanic bugs and examples on other systems is not personal opinion. It's fact. Working as intended = Good Fact. Not working as intended = Bad Fact. Archwing = Not working as intended. If you're enjoying Archwing in its current state, cool. I would suggest finding a thread where others like yourself can keep the blind enthusiasm up on it; every game needs a morale officer. I tend to gravitate towards the realist, non-fluffy threads. I dunno, maybe you're not playing as freakish much as I have, so you're not exposed to the same things as I; every game needs a real beta tester. /shrug Either way, I'm glad we got that cleared up. No, make no mistake, that what I quoted was an opinion. Bugs are bugs, you report those as we all do and they get fixed. However the blanket statements about the condition of the game are in fact opinions. Your attempts at scathing sarcasm aside, you'll find that many people have many different opinions about things. I said nothing about my enjoyment or otherwise of Archwing, that's secondary to this conversation. Link to comment Share on other sites More sharing options...
RoboDoge Posted November 1, 2014 Share Posted November 1, 2014 Weirdly, i am fine with U15. After U14 every update seems like perfect one. Link to comment Share on other sites More sharing options...
SandwitchPrime Posted November 1, 2014 Author Share Posted November 1, 2014 The purpose of new weapon mods is to make the underpowered weapons seem more interesting, as opposed to the regular power creep. Geez, I thought the whole "asking for more power creep" thing was over. like i said, no one's gonna keep an skana if they already had the play time and resources to get the mod, same goes to furis and that one other weapon Link to comment Share on other sites More sharing options...
SandwitchPrime Posted November 1, 2014 Author Share Posted November 1, 2014 Firstly, it's open Beta and we're the bug testing team. They cover the game-breaking bugs they found in U15, we tell them of the rest and they fix it. Report the bugs in the PC Bugs section and they'll get fixed when DE get round to it. Secondly, syndicates are buffing underpowered weapons like the forums are always screaming at them to do, though I agree with clarifying the effects of 'purity' and 'justice'. The ability mods are subject to change and likely will, given enough feedback. Thirdly, platinum spent on something you enjoy isn't platinum wasted. Fourth, the update wasn't at all about fixing broken abilities. It was removing them as mod cards and making them inherent to the frame. oh right, it's opent beta.....i forgot coz it's open beta since like what, 2 years ago? read trough the part i mentioned the skana i bought 2 bubble heads, i love them :D but what i consider wasted are things that has no true impact on core gameplay (bubble head squad?) but they still need fixing and it should be done early as they can. Link to comment Share on other sites More sharing options...
CarrotSalad Posted November 1, 2014 Share Posted November 1, 2014 (edited) I've had little to no major issues with update 15 at all. Only one that hit me was the mastery rankup bug. Have'nt had one crash so far (on both winXP 32bit and windows 7 64 bit). Certainly from my own point of view I see no evidence to support holding back the update a few weeks. It works fine for me. Im sad it doesnt work for you just as well. Certainly the issues i've come accross are minor. I've defintely played allot more released titles that have given me more problems than my entire life of playing Warframe. If you designed a game and in your own testing it worked perfectly would you not release it? If the problems popped up on thier test systems im sure they would've delayed it. Considering I have'nt come across these issues chances are DE have'nt either. Edited November 1, 2014 by CarrotSalad Link to comment Share on other sites More sharing options...
Tyreuzs Posted November 1, 2014 Share Posted November 1, 2014 (edited) Welcome to Beta And by the way: The mods for skana or other bad weapons are there to balance the good ones so that there are more people using different weapons out there instead of that everyone is using.. boltor prime... brakk.. etc. Edited November 1, 2014 by Tyreuzs Link to comment Share on other sites More sharing options...
SandwitchPrime Posted November 2, 2014 Author Share Posted November 2, 2014 Welcome to Beta And by the way: The mods for skana or other bad weapons are there to balance the good ones so that there are more people using different weapons out there instead of that everyone is using.. boltor prime... brakk.. etc. i have no problem with buffing the skana but like i said before, if you have an extra orokin reactor , 190k and an OP blade, you most likely have sold skana already and got a way better weapon Link to comment Share on other sites More sharing options...
TheSIlent1 Posted November 2, 2014 Share Posted November 2, 2014 not everybody has dps as god, i love my skana, because it looks cool Pretty much every weapon i have is because i think it looks cool or because no one else uses it :) Link to comment Share on other sites More sharing options...
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