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More Archwing. Less Interception


-10no-GCoda
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Am the only one who hate interception?

I played a lot of of exterminate and sabotage missions, and i like them a lot better.

I dont like to stay in one place in almost empty space with jet pack on back which i dont even use on damn interceptions...

 

Interceptions on those large tiles from exterminate\sabotage missions will be a lot better.

Some variant of excavation will be perfect. all thosw obstacles and corridors are so awesome, why am i forced to fly in empty space with 2 asteroids?

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We need a version of survival but for archwings. (I am not dumb, I know the whole thing about archwings is that they GIVE you life support, I'm talking a survival style mission involving archwings.) Imagine a mission where you had to survive with a huge area to fly in, and occasionally had to go to a hot spot full of enemies to disarm a bomb or something. IDK just an idea but I do get tired of interception. That said, archwing are very new so our options will of course be limited in the beginning.

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Imagine a mission where you had to survive with a huge area to fly in, and occasionally had to go to a hot spot full of enemies to disarm a bomb or something. IDK just an idea but I do get tired of interception. That said, archwing are very new so our options will of course be limited in the beginning.

 

 

i prefer "endless" missions type.

 

I prefer endless too, that's why something like excavation will be perfect, or something like endless hive mission in space, those infested ships looks awesome, some tiles even got space stuff floating around, find some hive nodes, plant huge extractor, defend it, and carry extractor to next hive

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I'm fine with interceptions, but i'll be more enjoyable in a game mode where enemies tries to take you out, and there will be miniboss and boss per level with deadly tricks under the sleeve.

 

Mostly similar ideas from those arcade space shooters.

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Yes. I frigging hate interception. It's one of my most hated game modes (even on foot). The first time you take the Archwing for a spin felt awesome, then I played some interception, and now I only play Corpus Archwing missions.

 

But that first mission ... damn, that was great.

Edited by The_Doc
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To be fair, the main reason archwing interception sucks is because of the invisible enemies automatically taking over and hold towers, the constant crashes, the random deaths, the huge distances between towers forcing players to go solo and unable to help each other, the random spawn of enemies inside towers, the enemies hiding inside dark asteroids, the way enemies can take over towers from outside the tower.

 

But besides that archwing interception has a lot of potential.

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I really hope we see some new mission types for Archwing soon, the greater variety added to Archwing the better.  Also I would love to see more of those larger enemies.  The little puny enemies are kind of a pain to fight against, plus is just more exciting to fight against some sort of small Ship rather than little fighters.

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I don't mind it too much, to be honest, but I can definitely agree that the maps could use to be a bit smaller. Sometimes when the points are close enough together, I can actually manage to give support to another  tower while guarding a different one, which is always nice. It'd also help the maps seem a lot less empty.

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