-Jammo- Posted November 3, 2014 Share Posted November 3, 2014 (edited) Other than what you see here, in the screenshot below, where it just animates from a different height and cuts corners when moving across terrain like crates. It should traverse them naturally and be animated for all possible objects that it might have to scale up.+I have an idea for one animation possibilityThe ice wave would leave the ground and make an arcing jump over objects and when leaving a high ledge to crash below and continue it's path. This could, essentially just be a few shards that leave the ground, but continue the wave when they land. Edited November 3, 2014 by Jamblls Link to comment Share on other sites More sharing options...
Casardis Posted November 3, 2014 Share Posted November 3, 2014 Yeah the way Ice Wave is made is that it traverses only on a horizontal plane. I do think that having it traverse vertically would be nice too, since, for gameplay purposes, it might be able to hit things like cameras, or maybe enemies that stick on walls (thinking of possible new enemy design). Link to comment Share on other sites More sharing options...
-Jammo- Posted November 7, 2014 Author Share Posted November 7, 2014 (edited) Yeah, sounds something along the lines of infested.I think there are too few existing enemies that attach to walls, the arc trap must get lonely. Edited November 7, 2014 by Jamblls Link to comment Share on other sites More sharing options...
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