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Ordis Out Of Bounds Extraction Is Broken


drft240
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I just wast extracted from an interception mission while camping/defending a tower. How is that out of bounds? So after dominating 5 rounds and getting my Onorix handle I lost it all because Ordis is broken. Really great. I think the boundaries need to be adjust or that "feature" be removed.

 

If towers that we need to capture and defend are out of bounds, how do you expect us to do these missions?

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I think they should fix the entire Ordis extracting thing. I finally got the mod to drop that I wanted so continued to finish an exterminate mission. Eventually Lotus warned me that I was out of the map. I instantly turned around to get back into the map. Ordis extracted me anyway, I wish they'd give you more time at the very least. Or some form of indicator.

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Instead of a strict "Out-of-bounds" line that extracts you immediately when crossed, take inspiration from flight sims like Ace Combat. Create a "buffer zone," an area before the extraction line that displays a continuous warning on the player's HUD.  

 

Enemies occasionally spawn out of bounds and get stuck in the environment, making finishing the mission impossible. Perhaps a solution would be to place the spawning area in the aforementioned buffer zone. 

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Instead of a strict "Out-of-bounds" line that extracts you immediately when crossed, take inspiration from flight sims like Ace Combat. Create a "buffer zone," an area before the extraction line that displays a continuous warning on the player's HUD.  

 

Enemies occasionally spawn out of bounds and get stuck in the environment, making finishing the mission impossible. Perhaps a solution would be to place the spawning area in the aforementioned buffer zone.

Yeah, I like that idea. A buffer zone would be a huge improvement. Also moving enemy spawn points into them would be nice.
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Or just have you 'fade to black' and re-place you into the regular play area if you go out of bounds for too long. Just like if you fall into a pit during regular gameplay. And naturally; put enemy spawns within the play area, or re-place them into it if they hang around outside it for too long.

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