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Ember: A Fireblast Rework Idea


MotherofHermes
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Ember is a frame that WAS tanky, but is now considered the "caster" frame. This leads to many stereotypical ideas of casters from sci-fi fantasy involving a robed badass reining firey death upon his/her foes. I would like to submit a change to fireblast that would allow for this to continue as is. 

 

Fireblast: ember explodes the ground with fire (as she does now) leaving a ring of fire within her wake (as she does now) enemies entering this ring are instantly proced with the fire status effect. 

 

While standing in fireblast Ember regains energy slowly and fireball costs nothing to cast. 

 

With this change ember will become a caster artillery frame that finds the ideal spot for setup and then bombards the enemy with firey death. One might make responses about fireball being free/the energy regen being too much. However, I would argue that this would put ember on par with other damage frames such as mirage and nova. 

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And with Accelerant active with Fire Blast, weapons catch on fire dealing additional fire damage allowing those weapons tp proc fire status making enemies explode on death dealing damage to nearby enemies.

 

With both accelerant and fire blast active, holding down 4 shall make her concentrate World on Fire into fire blast and with accelerant shall cause a massive explosion with fireballs flying everywhere and burning everything and all enemies melting their armor/shields making them weak to fire damage.

 

Fireball shall also make enemies weak to fire and upon explosion ignite other enemies. The fire weakness can stack.

 

All her abilities can weaken enemy to fire, but fireblast with accelerant aura shall ignite friendly weapons.

 

Accelerant within fireblast shall also make enemy weapons into fire as well but in turn, friendlies shall be fire resistant.

 

As a result, Fireblast shall be affected by stretch mods and spread like wildfire knocking enemies down in it's path and stick around and be as large as before but more transparent.

 

World on Fire should resembles Ruk's version and set the area ablaze leaving fire behind and Ember leaving a trail behind as she runs and slides.

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And with Accelerant active with Fire Blast, weapons catch on fire dealing additional fire damage allowing those weapons tp proc fire status making enemies explode on death dealing damage to nearby enemies.

 

With both accelerant and fire blast active, holding down 4 shall make her concentrate World on Fire into fire blast and with accelerant shall cause a massive explosion with fireballs flying everywhere and burning everything and all enemies melting their armor/shields making them weak to fire damage.

 

Fireball shall also make enemies weak to fire and upon explosion ignite other enemies. The fire weakness can stack.

 

All her abilities can weaken enemy to fire, but fireblast with accelerant aura shall ignite friendly weapons.

 

Accelerant within fireblast shall also make enemy weapons into fire as well but in turn, friendlies shall be fire resistant.

 

As a result, Fireblast shall be affected by stretch mods and spread like wildfire knocking enemies down in it's path and stick around and be as large as before but more transparent.

 

World on Fire should resembles Ruk's version and set the area ablaze leaving fire behind and Ember leaving a trail behind as she runs and slides.

Was...was this sarcasm? I can't tell. it's confusing in places due to the grammar and verb-age used. 

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