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Best Warframe Augment Skill?


Dopey
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Mirage probably

 

 

Mirage with Ash's being a great second best.

 

 

Mirage's Hall of Malevolence 

 

Mirage's HoM :)

 

PS: i dont find Nekro's one good at all.

 

Losing all shields, all energy and a % of HP which u give to the player u gonna revive probably in a bad bad spot... mmhhh... not great idea.

I would rather run in and cast Terrify, than proceed to manual revive.

Edited by Phoenix86
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after test on some of them

 

soul survivor are the useful one no delay one punch and instant revive good range too ( maybe 20m ) u can revive 2 or even 3 allies in a few sec just need energy to recast soul punch that all ( ur health wont drop again when it reach 50% )

greedy pull carrier with long + wider range even pull item though wall and top floor all of them at your fleet ( allies can pick too ) my favourite right now

divebomb vortex pretty useless really small vortex dont even notice it

curative undertow bug on visual but health regen on allies are pretty quick i walk pass my friend puddle fully heal my 100hp/700hp in a few sec

hall of malevolence doent test it dont know if dmg bonus it reset or not when u recast HoM when i got time will test it again ( kinda  hard anyway )

tesla link bad dmg cant even sync with vortex i see only 1 tick dmg when try to use it on vortex enemie and dmg are really low ( 400 on infected with intensify )

smoke shadow useless by range but can use on object too ( cryopod ) range are really short i mean REALLY short 3m-3.5m stretch and overextend has no effect on this range

Edited by VioletX
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Anyone knows how much % of damage you get per kill with Hall of Malevolence? also they put a 10 kill cap on this ability not too much ago, i like to run with redirection and vitality on Mirage and if i use this agument mod i will be losing the power strength of intensify so i dont know what to pick.

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Anyone knows how much % of damage you get per kill with Hall of Malevolence? also they put a 10 kill cap on this ability not too much ago, i like to run with redirection and vitality on Mirage and if i use this agument mod i will be losing the power strength of intensify so i dont know what to pick.

 

Min-Max builds usually don't have space for vitality or redirection. 

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Min-Max builds usually don't have space for vitality or redirection. 

I usually run this build:

 

nfoe2b.png

 

That empty mod slot is for intensify or hall of malevolence, everyone have their playstyle but i think mirage is too squishy without redirection and vitality and the amount of power strength with blind rage + transient fortitude is enough for most of the situations.

 

And the wiki doesnt show up how many damage you get per kill with hall of malevolence...

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I usually run this build:

 

nfoe2b.png

 

That empty mod slot is for intensify or hall of malevolence, everyone have their playstyle but i think mirage is too squishy without redirection and vitality and the amount of power strength with blind rage + transient fortitude is enough for most of the situations.

 

And the wiki doesnt show up how many damage you get per kill with hall of malevolence...

try quick thinking instead ._. u are wasting spaces

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try quick thinking instead ._. u are wasting spaces

Quick Thinking is garbage after the nerf to QT + Rage.  Only frame I would put QT on is Trinity to get the 99% damage reduction.  As for the build, I would probably take out flow for something like Intensify/Constitution/Continuity and depending on how good the augment is, put it on the empty slot.  

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Quick Thinking is garbage after the nerf to QT + Rage.  Only frame I would put QT on is Trinity to get the 99% damage reduction.  As for the build, I would probably take out flow for something like Intensify/Constitution/Continuity and depending on how good the augment is, put it on the empty slot.  

All frames except for Nova have a panic button.

That ability where it's better to press a button than just lose energy.

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