Dopey Posted November 4, 2014 Share Posted November 4, 2014 I think nekros's revive skill takes it, Whats your pick? Link to comment Share on other sites More sharing options...
Cowhawk Posted November 4, 2014 Share Posted November 4, 2014 Mirage probably Link to comment Share on other sites More sharing options...
Laisha Posted November 4, 2014 Share Posted November 4, 2014 Mirage with Ash's being a great second best. Link to comment Share on other sites More sharing options...
.Talia. Posted November 4, 2014 Share Posted November 4, 2014 Mirage's Hall of Malevolence Link to comment Share on other sites More sharing options...
-CM-Tiffany Posted November 4, 2014 Share Posted November 4, 2014 Vaubans. The lines connecting let me write text on the floor. Link to comment Share on other sites More sharing options...
BunnieBox Posted November 4, 2014 Share Posted November 4, 2014 Mirage probably Mirage with Ash's being a great second best. Mirage's Hall of Malevolence My Bad... Hall of Malevolence, go ahead and get it. Link to comment Share on other sites More sharing options...
Phoenix86 Posted November 4, 2014 Share Posted November 4, 2014 (edited) Mirage probably Mirage with Ash's being a great second best. Mirage's Hall of Malevolence Mirage's HoM :) PS: i dont find Nekro's one good at all. Losing all shields, all energy and a % of HP which u give to the player u gonna revive probably in a bad bad spot... mmhhh... not great idea. I would rather run in and cast Terrify, than proceed to manual revive. Edited November 4, 2014 by Phoenix86 Link to comment Share on other sites More sharing options...
Regar Posted November 4, 2014 Share Posted November 4, 2014 Mirage and Exca Link to comment Share on other sites More sharing options...
Frostosti Posted November 4, 2014 Share Posted November 4, 2014 nekros revive skill is useless on 1) hall of mirrors for mirage on 2) pull for mag on 3) nothing, all others are useless Link to comment Share on other sites More sharing options...
Brimir Posted November 4, 2014 Share Posted November 4, 2014 Mirage's seems borderline overpowered and it is the only one worth sacrificing a Warframe mod slot for. Loki's in particular makes me sad in my pants. It is just so... utterly worthless and pointless. Link to comment Share on other sites More sharing options...
(PSN)Magician_NG Posted November 4, 2014 Share Posted November 4, 2014 Ash, for the team invisibility. Link to comment Share on other sites More sharing options...
ZxpferTH Posted November 4, 2014 Share Posted November 4, 2014 (edited) after test on some of them soul survivor are the useful one no delay one punch and instant revive good range too ( maybe 20m ) u can revive 2 or even 3 allies in a few sec just need energy to recast soul punch that all ( ur health wont drop again when it reach 50% ) greedy pull carrier with long + wider range even pull item though wall and top floor all of them at your fleet ( allies can pick too ) my favourite right now divebomb vortex pretty useless really small vortex dont even notice it curative undertow bug on visual but health regen on allies are pretty quick i walk pass my friend puddle fully heal my 100hp/700hp in a few sec hall of malevolence doent test it dont know if dmg bonus it reset or not when u recast HoM when i got time will test it again ( kinda hard anyway ) tesla link bad dmg cant even sync with vortex i see only 1 tick dmg when try to use it on vortex enemie and dmg are really low ( 400 on infected with intensify ) smoke shadow useless by range but can use on object too ( cryopod ) range are really short i mean REALLY short 3m-3.5m stretch and overextend has no effect on this range Edited November 4, 2014 by VioletX Link to comment Share on other sites More sharing options...
Eric1738 Posted November 4, 2014 Share Posted November 4, 2014 prolonged paralysis should be good. u can execute more easily Link to comment Share on other sites More sharing options...
izzatuw Posted November 4, 2014 Share Posted November 4, 2014 Mirage HOM for sure. Get a penta or fast firing weapon = gg Link to comment Share on other sites More sharing options...
RoboDoge Posted November 4, 2014 Share Posted November 4, 2014 Loki ST invul. You can now troll teammates and say, "I am helping you! Why are you getting angry?". Link to comment Share on other sites More sharing options...
H.Katsura_999 Posted November 4, 2014 Share Posted November 4, 2014 Mirage HOM and Vaubans Tesla cutters. Anythings else is a little meh. Link to comment Share on other sites More sharing options...
BerelHawdos Posted November 4, 2014 Share Posted November 4, 2014 Nekros Link to comment Share on other sites More sharing options...
adarazrad Posted November 4, 2014 Share Posted November 4, 2014 excalibur, with the amount of enemies im hitting with the range mods melee damage (hopefully) gonna go way up Link to comment Share on other sites More sharing options...
Zeptimus Posted November 4, 2014 Share Posted November 4, 2014 Vauban, Loki, Nekros and Banshee Link to comment Share on other sites More sharing options...
Rhaenxys Posted November 4, 2014 Share Posted November 4, 2014 Anyone knows how much % of damage you get per kill with Hall of Malevolence? also they put a 10 kill cap on this ability not too much ago, i like to run with redirection and vitality on Mirage and if i use this agument mod i will be losing the power strength of intensify so i dont know what to pick. Link to comment Share on other sites More sharing options...
.Talia. Posted November 4, 2014 Share Posted November 4, 2014 Anyone knows how much % of damage you get per kill with Hall of Malevolence? also they put a 10 kill cap on this ability not too much ago, i like to run with redirection and vitality on Mirage and if i use this agument mod i will be losing the power strength of intensify so i dont know what to pick. Min-Max builds usually don't have space for vitality or redirection. Link to comment Share on other sites More sharing options...
Rhaenxys Posted November 4, 2014 Share Posted November 4, 2014 Min-Max builds usually don't have space for vitality or redirection. I usually run this build: That empty mod slot is for intensify or hall of malevolence, everyone have their playstyle but i think mirage is too squishy without redirection and vitality and the amount of power strength with blind rage + transient fortitude is enough for most of the situations. And the wiki doesnt show up how many damage you get per kill with hall of malevolence... Link to comment Share on other sites More sharing options...
Regar Posted November 4, 2014 Share Posted November 4, 2014 I usually run this build: That empty mod slot is for intensify or hall of malevolence, everyone have their playstyle but i think mirage is too squishy without redirection and vitality and the amount of power strength with blind rage + transient fortitude is enough for most of the situations. And the wiki doesnt show up how many damage you get per kill with hall of malevolence... try quick thinking instead ._. u are wasting spaces Link to comment Share on other sites More sharing options...
Kontossis Posted November 6, 2014 Share Posted November 6, 2014 try quick thinking instead ._. u are wasting spaces Quick Thinking is garbage after the nerf to QT + Rage. Only frame I would put QT on is Trinity to get the 99% damage reduction. As for the build, I would probably take out flow for something like Intensify/Constitution/Continuity and depending on how good the augment is, put it on the empty slot. Link to comment Share on other sites More sharing options...
VocalMagic Posted November 6, 2014 Share Posted November 6, 2014 Quick Thinking is garbage after the nerf to QT + Rage. Only frame I would put QT on is Trinity to get the 99% damage reduction. As for the build, I would probably take out flow for something like Intensify/Constitution/Continuity and depending on how good the augment is, put it on the empty slot. All frames except for Nova have a panic button. That ability where it's better to press a button than just lose energy. Link to comment Share on other sites More sharing options...
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