Psycomet Posted November 4, 2014 Share Posted November 4, 2014 (edited) [My original post] Today I faced a 'terrible' bug. Some of the sounds in Neptune archwing mission weren't playing. The result? MIND-BLOWING.I have wanted to write this since archwing came out... yes so archwing can make sounds in space but why am I hearing enemies firing weapons and bits of ships whizzing past me? IMO there is too much sound in archwing.Anyone play Deadspace? I do not think anyone will disagree that when Isaac is flung onto outer space and there are no other sounds than his breathing and heartbeat... THAT is the most exhilarating experience ever. Now you will tell me I want WF to sound like other games. No that is not what I am saying.There is too much sound. Period. It is not realistic. Nor is it cool. I do not want to hear enemies exploding. I just want to hear empty ghastly music and the sound of my own gun and archwing. I do not want to hear Doppler effects of my missiles going peeeewww! I want the archwing to make different sounds giving me cues when I am being shot at. It just does not make sense that I can hear enemies' guns.In addition, there is no signal or warning sound when hellions lock on to me so it makes the whole 'flares' thing a bit pointless. Hope there is a fix coming for that.Please heed my call, dearest Sound Team! A little clarification: Maybe I mushed it all in one paragraph but I think I included something saying that I don't want it to be completely silent. Here's what I'm looking for in terms of feel: -A little different mixing of sound to create an atmosphere as close as possible to actually being in space. Examples? ----When Archwing is hit it will make a high-pitched "cry" that only the Tenno will hear. The more damage it takes the higher the pitch will be. Also the sound will vary depending on what type of hit it was like rocket, laser or melee. ----Actual sounds of enemy guns firing will be absent/heavily muffled. ----Melee sounds will be distorted heavily but will be amplified to create a sense that the enemy is in yo face. ----There will be beeping sounds when missiles are locked on to you. -Silence. That is not to say mind-numbing monotonous silence. As someone said in the other thread I made accidentally: "silence is also a sound effect." -Not just for the sake of realism but also to create a feel that this game mode is much different than other game modes in WF. Hell just distort and muffle all the current sounds and it'd be less frustrating. -An ominous feeling of destruction and desolation of empty space created by music. <Already there! Edited November 5, 2014 by Psycomet Link to comment Share on other sites More sharing options...
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