Psycomet Posted November 4, 2014 Share Posted November 4, 2014 (edited) [My original post] Today I faced a 'terrible' bug. Some of the sounds in Neptune archwing mission weren't playing. The result? MIND-BLOWING.I have wanted to write this since archwing came out... yes so archwing can make sounds in space but why am I hearing enemies firing weapons and bits of ships whizzing past me? IMO there is too much sound in archwing.Anyone play Deadspace? I do not think anyone will disagree that when Isaac is flung onto outer space and there are no other sounds than his breathing and heartbeat... THAT is the most exhilarating experience ever. Now you will tell me I want WF to sound like other games. No that is not what I am saying.There is too much sound. Period. It is not realistic. Nor is it cool. I do not want to hear enemies exploding. I just want to hear empty ghastly music and the sound of my own gun and archwing. I do not want to hear Doppler effects of my missiles going peeeewww! I want the archwing to make different sounds giving me cues when I am being shot at. It just does not make sense that I can hear enemies' guns.In addition, there is no signal or warning sound when hellions lock on to me so it makes the whole 'flares' thing a bit pointless. Hope there is a fix coming for that.Please heed my call, dearest Sound Team! A little clarification: Maybe I mushed it all in one paragraph but I think I included something saying that I don't want it to be completely silent. Here's what I'm looking for in terms of feel: -A little different mixing of sound to create an atmosphere as close as possible to actually being in space. Examples? ----When Archwing is hit it will make a high-pitched "cry" that only the Tenno will hear. The more damage it takes the higher the pitch will be. Also the sound will vary depending on what type of hit it was like rocket, laser or melee. ----Actual sounds of enemy guns firing will be absent/heavily muffled. ----Melee sounds will be distorted heavily but will be amplified to create a sense that the enemy is in yo face. ----There will be beeping sounds when missiles are locked on to you. -Silence. That is not to say mind-numbing monotonous silence. As someone said in the other thread I made accidentally: "silence is also a sound effect." -Not just for the sake of realism but also to create a feel that this game mode is much different than other game modes in WF. Hell just distort and muffle all the current sounds and it'd be less frustrating. -An ominous feeling of destruction and desolation of empty space created by music. <Already there! Edited November 5, 2014 by Psycomet Link to comment Share on other sites More sharing options...
Psycomet Posted November 4, 2014 Author Share Posted November 4, 2014 Today I faced a 'terrible' bug. Some of the sounds in Neptune archwing mission weren't playing. The result? MIND-BLOWING. I have wanted to write this since archwing came out... yes so archwing can make sounds in space but why am I hearing enemies firing weapons and bits of ships whizzing past me? IMO there is too much sound in archwing. Anyone play Deadspace? I do not think anyone will disagree that when Isaac is flung onto outer space and there are no other sounds than his breathing and heartbeat... THAT is the most exhilarating experience ever. Now you will tell me I want WF to sound like other games. No that is not what I am saying. There is too much sound. Period. It is not realistic. Nor is it cool. I do not want to hear enemies exploding. I just want to hear empty ghastly music and the sound of my own gun and archwing. I do not want to hear Doppler effects of my missiles going peeeewww! I want the archwing to make different sounds giving me cues when I am being shot at. It just does not make sense that I can hear enemies' guns. In addition, there is no signal or warning sound when hellions lock on to me so it makes the whole 'flares' thing a bit pointless. Hope there is a fix coming for that. Please heed my call, dearest Sound Team! Link to comment Share on other sites More sharing options...
Octoknightx Posted November 4, 2014 Share Posted November 4, 2014 It's the future...Orokin...Sentients...Clem...Valkyr...LAZARS...space magic...mustache prime...all relevant. I think it makes perfect sense. Link to comment Share on other sites More sharing options...
shut Posted November 4, 2014 Share Posted November 4, 2014 (edited) If you don't want sound, then you can always turn your speakers off. While the no-sound effect in Dead Space (or the distorted-sound effect in Warframe when windows are broken) are awesome, I'd imagine that would get stale very quickly after the first several hours of playing in space. This game (and other games (and numerous movies)) have sound effects in space for this reason. Edited November 4, 2014 by SortaRandom Link to comment Share on other sites More sharing options...
Dromeos-Prime Posted November 4, 2014 Share Posted November 4, 2014 (edited) Just turn of your effects audio. Also sound in Archwing is more for awareness than anything, or do you not want to know that something is trying to shoot you from behind. Edited November 4, 2014 by reptillicus Link to comment Share on other sites More sharing options...
dadaddadada Posted November 4, 2014 Share Posted November 4, 2014 As far as realism goes, apart from the spaceninja logic argument, which by itself may be enough in this case, I think that if an explosion happens in space you actually do hear something. Explosions are, after all, masses of gas expanding at high velocity and while in the atmosphere they cause a radial shockwave, in space you will hear the gas particles crashing onto your visor, causing vibrations and thus sound. The sound would be unfamiliar and distorted, but still. In the end this is merely an artistic choice. Not realistic? Maybe. Not cool you say? Just you opinion which meh. I'm perfectly fine with the sounds. The only thing I would complain is the imperator pewpew but thats minor. Link to comment Share on other sites More sharing options...
Pavelord Posted November 4, 2014 Share Posted November 4, 2014 the archwing life support kind of creates a atmosphere with oxygen around you, so sounds coming out of you is ok if they are heard, but i agree sounds outside of that shouldn´t, silence is also a sound effect. Link to comment Share on other sites More sharing options...
CrazyCatLad Posted November 4, 2014 Share Posted November 4, 2014 Mute button... ...non jerk answer: I agree... a silent-esque mode of Archwing would be awesome. Link to comment Share on other sites More sharing options...
vaugahn Posted November 4, 2014 Share Posted November 4, 2014 As far as realism goes, apart from the spaceninja logic argument, which by itself may be enough in this case, I think that if an explosion happens in space you actually do hear something. Explosions are, after all, masses of gas expanding at high velocity and while in the atmosphere they cause a radial shockwave, in space you will hear the gas particles crashing onto your visor, causing vibrations and thus sound. The sound would be unfamiliar and distorted, but still. Gas in space isn't thick enough for you to be able to hear anything. Even in the densest areas it's still thousands of times thinner than our atmosphere. There wouldn't even be a shockwave. Link to comment Share on other sites More sharing options...
TheErebus. Posted November 4, 2014 Share Posted November 4, 2014 Lies. Dead Space still has the player hear the extremely muffled gun fire. So even then it isn't "realistic". You want it to be soundless? No. It works (kind of) in Dead Space because it requires a horrific and frightening atmosphere.Warframe is an action game. It needs sound. Link to comment Share on other sites More sharing options...
TheErebus. Posted November 4, 2014 Share Posted November 4, 2014 Lies. Dead Space still has the player hear the extremely muffled gun fire. So even then it isn't "realistic". You want it to be soundless? No. It works (kind of) in Dead Space because it requires a horrific and frightening atmosphere. Warframe is an action game. It needs sound. Link to comment Share on other sites More sharing options...
Kachocalvo Posted November 4, 2014 Share Posted November 4, 2014 (edited) Physics are good. But high speed and gun firing noises are more fun. Edited November 4, 2014 by Kachocalvo Link to comment Share on other sites More sharing options...
StrahlTiger Posted November 4, 2014 Share Posted November 4, 2014 While it would make sense to be silent, for simple terms of gameplay I would still want sounds to keep it from being boring. I would like to see some changes, though, to play on the fact that you're in the vacuum of space. New explosion animations, maybe tweak to the sounds. Getting rid of the strange air-resistance shaking from your afterburner... We need sound, just because it's an action game, but I would love to see them give a bit more immersion in the mechanics and (lack of) atmosphere. Link to comment Share on other sites More sharing options...
(PSN)Strifedecer Posted November 4, 2014 Share Posted November 4, 2014 Are you actually trying to implement logic into Warframe? Have you not paid heed to the failed efforts of those before you? Link to comment Share on other sites More sharing options...
dadaddadada Posted November 4, 2014 Share Posted November 4, 2014 (edited) Gas in space isn't thick enough for you to be able to hear anything. Even in the densest areas it's still thousands of times thinner than our atmosphere. There wouldn't even be a shockwave. TNT doesn't just move air around. When a conventional explosive goes off, the sheer mass of the explosive material gets converted at high velocity into super-pressured gas. If that wasn't true, rockets would be useless in space. If you place yourself behind the Shuttle's rockets in space, I bet you will hear something. Before you melt, of course. Your speakers, however, wouldn't work at all, as they are supposed to just move air in proximity and as you said, no noticeable atmosphere exists in space. Edited November 4, 2014 by dadaddadada Link to comment Share on other sites More sharing options...
Vargras Posted November 4, 2014 Share Posted November 4, 2014 Sure, space is a vacuum, and realistically you wouldn't hear anything at all -- but that's boring and makes for a terrible game. This is an example of where ignoring realism is best. Link to comment Share on other sites More sharing options...
Gintoki-Zero Posted November 4, 2014 Share Posted November 4, 2014 you aren't supposed to revive :/ when you die you die Link to comment Share on other sites More sharing options...
Tyson127 Posted November 4, 2014 Share Posted November 4, 2014 Dead space have good sound effect in space That muffled gun sound is nice to hear. Link to comment Share on other sites More sharing options...
Jinryusai Posted November 4, 2014 Share Posted November 4, 2014 This all sounds good...As an option. So yes, you should be given that option of soundless space so long as long as it's not on by default. Link to comment Share on other sites More sharing options...
Jinryusai Posted November 4, 2014 Share Posted November 4, 2014 sorry for duplicate post i wish there were a delete button! Use the report feature to kindly ask for deletion. Link to comment Share on other sites More sharing options...
vaugahn Posted November 4, 2014 Share Posted November 4, 2014 TNT doesn't just move air around. When a conventional explosive goes off, the sheer mass of the explosive material gets converted at high velocity into super-pressured gas. If that wasn't true, rockets would be useless in space. If you place yourself behind the Shuttle's rockets in space, I bet you will hear something. Before you melt, of course. Your speakers, however, wouldn't work at all, as they are supposed to just move air in proximity and as you said, no noticeable atmosphere exists in space. The reason you hear things in an atmosphere is because air vibrates. There's nothing to vibrate in space, so there's no sound. A shockwave is the air being pushed around by the force of an explosion. There's none of those in space either. If you stood under a rocket, and were somehow able to survive, you wouldn't be hearing sound so much as you'd be feeling it. Your ears might pop, if you were somehow able to survive without a space suit, but you wouldn't hear anything. Link to comment Share on other sites More sharing options...
Arlayn Posted November 4, 2014 Share Posted November 4, 2014 (edited) The reason you hear things in an atmosphere is because air vibrates. There's nothing to vibrate in space, so there's no sound. A shockwave is the air being pushed around by the force of an explosion. There's none of those in space either. If you stood under a rocket, and were somehow able to survive, you wouldn't be hearing sound so much as you'd be feeling it. Your ears might pop, if you were somehow able to survive without a space suit, but you wouldn't hear anything. That is what hearing is. Vibrations. When the tympanic membrane vibrates it sends those vibrations to the ossicles. Which eventually transfers to fluid which is picked up by the feathery things in your ear that can die off if you listen to too much music. The entire process is vibration. Its also why we now have technology for allowing hearing through the bones around the ear, and not just the ear itself. Which is useful in loud environments. So technically vibration IS hearing. Edited November 4, 2014 by Arlayn Link to comment Share on other sites More sharing options...
Psycomet Posted November 5, 2014 Author Share Posted November 5, 2014 Since there is another thread, I will mark this one to be deleted/merged. Logically speaking, no archwing doesn't create an 'atmosphere'. Doing that takes the proportions of a planet as big as Earth. I did not want a completely 'silent' experience, per se. But not just to do space some justice, the mix itself could've been a little better to give a better feel of being in outer space. Link to comment Share on other sites More sharing options...
LGear Posted November 5, 2014 Share Posted November 5, 2014 Actually, I actually want Archwing missions to be... noisier. Currently, enemies are silent in Archwing games, and thus even though the actual "atmosphere" of Archwing mode is nice, hearing transmissions from enemies would go a long way towards making it feel even more "alive". Also, I don't mind sound in space in videogames, since an actual soundless game is actually rather boring. Besides there are sound cues that can clue you in on potential danger in Archwing missions, like the sound of Hellion missiles being launched. I'd rather have gameplay first than realism. Link to comment Share on other sites More sharing options...
Psycomet Posted November 5, 2014 Author Share Posted November 5, 2014 Okay let's go over some things and this will be my last attempt: Firstly, OP has been updated to make my point a bit clearer. Secondly, YOU CAN'T MAKE SOUND IN SPACE. Period. Go read the physics books. It's not a matter of opinion. Thirdly, to the people who replied "turn your speakers off", or "mute the effects", I ask, what did I ever do to offend you or the game you love? Namely, nothing. I also love this game but this is always the scenario when someone posts saying "how about this...". No wonder DE is slow at fixing things: we the players can't agree on anything. On top of that, most of us are so reluctant of even considering playing the game a little differently that we don't even give it a chance to see whether we would like it or not. But anywho, everyone is entitled to their own opinion so cheers! BTW, I stress again the importance of incorporating warning sounds when missiles lock on to us! Link to comment Share on other sites More sharing options...
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