Innocent_Flower Posted November 4, 2014 Share Posted November 4, 2014 (edited) So warframe at the moment is, in some regions of the world, pretty dead. In others the population has diminished. What's really happening is that we get a big boost for every update. Then after people have got the new-thing they stop playing because it doesn't "feel" like there's anything left for them to do. DE seem to know this, judging by the last two updates; Dogs and wings, in which we got gimicks to take us in for a few hours. The gameplay is clearly secondary to the rewards; and that cuts out a lot of players. *****- The mod system revolves around min-maxing damage. Offers very little in term of creativity. *****- The variety of gameplay enemy variation brings is very little. Enemy variety should bring a lot to the table. It doesn't. ***** Level scalling. Linked very closely to the min-maxing problem. You've got situations where it's impossible to kill a grunt, and you've got situations where it's impossible for the entire might of the grineer military to scratch you. **** The enemies don't change in appearance or type, only in level, on harder missions. https://forums.warframe.com/index.php?/topic/328207-so-theres-a-big-guy-in-big-armour-and-hes-pathetic-here-and-godly-there/ **** Things that encourage teamwork, such as friendship doors, or annoying nuisances; There's little positive things that encourage teamwork. **** Weapon ballance. Requires a single number cruncher to fix. Hasn't. This isn't a "mk-1 bo should be just as good as potatoed Bo prime." but rather "I spent just as much on X as I did on Y, but X is objectively worse" *** Parkour. *** Melee *** Gear. Somewhat a teamwork issue. The vast majority of players don't bother with gear at all because it's so out of the way. Yet with some work it could fantastically Increase the depth and combinations of strategies that players could pull. *** Defence missions. Repetitive unchanging single tile; Yet this is a gamemode with more time played on it than almost everything else. *** syndicates. Darling, syndicates could be the coolest story in the game. But they're not. They're currently a hopeless grind. We could have invasions, wars, Dynamic PVP alerts, Individual player stories with redemption,betrayal and failure , new stalkers. New factions and their soldiers to fight Etc. *** Low/alternate gravity gameplay. Think fighting a ship when suddenly gravity in an area goes entirely. Not just "low" but "no". *** RNG should be a little more player friendly. I'd gladly have prime items not be available in void for the first month of prime access if it meant the drop rates would be fair afterwards. *** The redistribution of resources. Some stuff drops too much in too many places. Others drop rarely in few places. Currently the best place to get cells is to kill the same boss repeatedly. That's not fun. On the other hand contol modules are extremely difficult to get, unless you're a void player where they're a bad joke. Oxium should drop from a few more enemies. What am I ever to use all these nanospores on? *** Making the player ship actually convenient. **/** New weapons. I think new weapons need to be added with enemies in mind. Enemies need to use this stuff. Part of the problem with enemies isn't that they need fantastic animations and new models; For the most part we could get an excellent array of enemies by just using current enemies with more engaging weapons (dodge, man). If it's for enemies; four stars. If it's just for players; little importance * new frames. New frames should be secondary to the hundred other issues there are. We've got enough frames for the moment. Divide that team up and put them to use where needed. * swimming. This is planed? Do we need it? Should certainly be secondary to parkour improvements and low/alt gravity . Edited November 4, 2014 by Innocent_Flower Link to comment Share on other sites More sharing options...
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