shoyusha Posted January 12, 2013 Share Posted January 12, 2013 With the current way handgun ammution is configured, it runs out within the first one or two rooms, making rapid firing handguns like Afuris essentially useless. For other handguns this not an issue at all, the Bronco or Lex only really need 150 ammunition; or not even that much (c.f. Half Life 2, the revolver could only carry a few bullets compared to other weapons). While I'm okay some weapons being useless, especially sidearms that are not intended to be primary weapons; it's a shame that the Afuris currenly aren't a viable weapon as they are quite fun to use. My suggestion would be that ammunition capacity be based on firing rate—for example, if it was 30*[firing rate] the Afuris would have a maximum capacity of 501 (similar to rifles, which already have more ammunition due to their firing rate). However, more powerful handguns would not be 'over powered' because they never run out of ammunion such—the Bronco would only have a maximum ammunition size of 150. This is only a suggestion and perhaps not the best way to resolve this issue, however I feel that it seriously needs to be resolved in some way. TL;DR edition Slow firing handguns have plenty of ammunition but rapid firing handguns have so little they are not worth using. Link to comment Share on other sites More sharing options...
Zarrazheno Posted January 12, 2013 Share Posted January 12, 2013 True story Link to comment Share on other sites More sharing options...
Keagian Posted January 12, 2013 Share Posted January 12, 2013 One why to remedy this is to mod in ammo capacity increase or increasing the side arm's overall damage to help it deal more damager per bullet so that it takes less to down an enemy. Though I do agree that some ammo capacity should be increased due to certain guns fire rate and over ammo carrying capability. Such as one would think that having dual pistols would result in having more ammo to supply both of them as if you would have if you only carried one. Link to comment Share on other sites More sharing options...
Gentlemoa Posted January 12, 2013 Share Posted January 12, 2013 (edited) Atleast the enemys and lockers should drop more Ammo. I pick up like 20 Bullets from an Enemy and i need around 15 to kill the next one. I fi do missions alone or if i play longer missions, i run out of ammo every time. For both, primary and secondary. I think they want us to use te ammo boxes from the item shop Edited January 12, 2013 by THEROBONATOR Link to comment Share on other sites More sharing options...
Enfo Posted January 12, 2013 Share Posted January 12, 2013 After you get Gun ammo mods +% you will not run out as fast. But yeah an extra 100-150 ammunition boost to guns in general wouldn't hurt. Link to comment Share on other sites More sharing options...
FreshJB2 Posted January 12, 2013 Share Posted January 12, 2013 Atleast the enemys and lockers should drop more Ammo. I pick up like 20 Bullets from an Enemy and i need around 15 to kill the next one. I fi do missions alone or if i play longer missions, i run out of ammo every time. For both, primary and secondary. I think they want us to use te ammo boxes from the item shop Agreed. It gets pretty annoying that the max per individual ammo drop is 20. They should definitely raise that. @shoyusha, i like your idea. Link to comment Share on other sites More sharing options...
Sajuukhar Posted January 13, 2013 Share Posted January 13, 2013 I would think it would make more sense that ammo pickups restore different amounts of ammo based on the weapon you have. 20 Lex ammo lets you kill a few guys, 20 afuris ammo lets you tickle one. If they made it so pistol pickups with an afuris gave you 50 ammo instead of 20 as a simple example, it would be a lot easier. Link to comment Share on other sites More sharing options...
shoyusha Posted January 13, 2013 Author Share Posted January 13, 2013 I would think it would make more sense that ammo pickups restore different amounts of ammo based on the weapon you have. 20 Lex ammo lets you kill a few guys, 20 afuris ammo lets you tickle one. If they made it so pistol pickups with an afuris gave you 50 ammo instead of 20 as a simple example, it would be a lot easier. Yeah absolutely, I agree. 20 rounds in a Lex ≠ 20 rounds in a pair of Afuris Link to comment Share on other sites More sharing options...
Sherbniz Posted January 13, 2013 Share Posted January 13, 2013 (edited) I would think it would make more sense that ammo pickups restore different amounts of ammo based on the weapon you have. 20 Lex ammo lets you kill a few guys, 20 afuris ammo lets you tickle one. If they made it so pistol pickups with an afuris gave you 50 ammo instead of 20 as a simple example, it would be a lot easier. Absolutely, this. Same with the Gorgon, picking up 20 Ammo with it is not exactly the killer, with how rare ammo certain ammo drops can be, or how fast they are vacuumed up by other players. Wouldn't mind getting clip or half for every ammo pickup, or less. Edited January 13, 2013 by Sherbniz Link to comment Share on other sites More sharing options...
DukeVonBathrobe Posted January 13, 2013 Share Posted January 13, 2013 Seems to me the best way to fix this problem is to adjust max ammo by individual weapon rather than by type. So Afuris could come with 60/450 while the Lex could be reduced to 6/90. Even more extreme would be the Bronco which should be reduced to 2/40 maybe. If the goal is to make all weapons viable with meaningful concerns for ammo then every ammo pickup should be based on the new maximum capacities for each gun. Given the theoretical changes above, I would suggest around 20% of standard max ammo per pickup. 90 for Afuris 18 for Lex 8 for Bronco Maybe not perfect, but that system means each ammo pickup is going to give much closer comparative killing potential and sustainability while hopefully making ammo a concern for all weapons. As it stand currently I think we can all agree weapons like the Bronco are never concerned with ammo. Link to comment Share on other sites More sharing options...
shoyusha Posted January 14, 2013 Author Share Posted January 14, 2013 Seems to me the best way to fix this problem is to adjust max ammo by individual weapon rather than by type. So Afuris could come with 60/450 while the Lex could be reduced to 6/90. Even more extreme would be the Bronco which should be reduced to 2/40 maybe. If the goal is to make all weapons viable with meaningful concerns for ammo then every ammo pickup should be based on the new maximum capacities for each gun. Given the theoretical changes above, I would suggest around 20% of standard max ammo per pickup. 90 for Afuris 18 for Lex 8 for Bronco Maybe not perfect, but that system means each ammo pickup is going to give much closer comparative killing potential and sustainability while hopefully making ammo a concern for all weapons. As it stand currently I think we can all agree weapons like the Bronco are never concerned with ammo. I agree with this. WIth pickups though, I like what Sherbniz said: Absolutely, this. Same with the Gorgon, picking up 20 Ammo with it is not exactly the killer, with how rare ammo certain ammo drops can be, or how fast they are vacuumed up by other players. Wouldn't mind getting clip or half for every ammo pickup, or less. If ammo pickups were one clip worth of ammunition for our gun of that type, it would be a simple and effective solution. And yes, maximum ammunition should be weapon-independant, rather than varying by weapon type. Can we get a developer comment? Link to comment Share on other sites More sharing options...
LordLokai Posted January 14, 2013 Share Posted January 14, 2013 I have another crazy idea... how about...mobs drop ammo based on what players in game are using. One thing my friend and i noticed was every single enemy dropping shot gun ammo WHEN neither of us had a shot gun. We pretty much kept running out of ammo, through our very first mission do to, way mobs dropped ammo. The game should base its ammo drops on what weapons the players are using, would definatly help out alot. Link to comment Share on other sites More sharing options...
Advanced- Posted January 14, 2013 Share Posted January 14, 2013 I have another crazy idea... how about...mobs drop ammo based on what players in game are using. One thing my friend and i noticed was every single enemy dropping shot gun ammo WHEN neither of us had a shot gun. We pretty much kept running out of ammo, through our very first mission do to, way mobs dropped ammo. The game should base its ammo drops on what weapons the players are using, would definatly help out alot. +1 to this lol. Link to comment Share on other sites More sharing options...
ZephyrFlow Posted January 14, 2013 Share Posted January 14, 2013 I have another crazy idea... how about...mobs drop ammo based on what players in game are using. One thing my friend and i noticed was every single enemy dropping shot gun ammo WHEN neither of us had a shot gun. We pretty much kept running out of ammo, through our very first mission do to, way mobs dropped ammo. The game should base its ammo drops on what weapons the players are using, would definatly help out alot. I would love to see this in the next patch, it definitely helps. Link to comment Share on other sites More sharing options...
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