xMilkychocolate Posted November 5, 2014 Share Posted November 5, 2014 I know that this question was asked at a dev stream awhile ago, but it was never fully addressed. I like warframe for a variety of reasons. It has alot of variety, customization, and additions that keep my attention. But one of the things that I full has been ignored (if not fully put off) is stealth play. The frame work is there. Alarm system, mods to make weapons silent, weapons iniately silenced, stealth attacks (which also need a large buff as anything over 25 will shrug off a stealth attack like it's nothing) abilities to keep your enemy unaware that you are there). For mission types like spy, capture, sabotage, and deception taking a stealthy apporach is a viable option. The problem is, the rewards for playing not only those missions types, but playing stealthy in general leaves much to be desired. It's more profitable to just run and gun through levels as fast as possible as a rhino which is why everyone calls him the noob frame because in warframe realistically there's no perks to playing any other way. So I propose large changes be made to the stealth system to allow for players to be able to fulfill the actual premise of being a 'Ninja' in warframe. I have listed them below tell me what you think! 1st Change: Changes to invisibility (loki and ash) Make un-silenced weapons take you out of invisibility I feel that invisibility should be used solely for the purpose of stealth combat or a quick escape. At it's current state it's a little broken in the way if you shoot an unsilenced weapon while invisible enemies will still hide like being in combat (which makes no sense) and/or will sound the alarm. Why not change invisibility to where if you use an unsilenced weapon while invisible it immediately takes you out of it. It would make more sense, add more technique to the ability other than "oh i'll play loki and stay invisible the whole game to take no damage while changing nothing else". 2nd Change Changes to rewards and drop tables Make enemies that are unalerted when killed have higher chance to drop loot. And give a significant xp bonus for kills, and xp bonus/syndicate points/money at the end of the match for leaving undetected. I feel no explanation should be needed for this change, but I will elaborate anyway. In matches like defense, survival, excavation where there is hundreds of enemies the drop tables and match rewards as they currently are make sense. Since this game is pretty much all about looting, at the current state those modes are the only ones that realistically get played (unless forced to otherwise by an event or alert). So why not add loot and xp potential only possible to get on spy, capture, sabotage, and deception? So I propose these rewards: 1. Increase enemy drop chances by 50% when killed while unalerted. 2. Increase XP gained from killing unalerted enemies by 150% (as these mission types have a significantly smaller amount of enemys on the map) 3. Depending on difficulty of mission, add a flat XP bonus given to tenno who make it through levels completely undetected. 4. Depending on difficulty of mission, add 100% more syndicate standing gained from completing missions undetected. I feel adding this would once again make spy, capture, sabotage, and deception missions fun to play and have different advantages. Even add Lotus saying a blurb at the beginning saying "Tenno, if you can complete this mission while remaining undetected, you will be rewarded greater for your skill". 3rd Change Stealth attack damage Increase stealth attacks to boost damage 1000% And temporarily make you visible while peforming attack Now at first glance that may seem like a very large and OP calling amount to add for a single attack. But lets look at the facts. 1. Stealth attacks take about 2-3 seconds to perform. Which in a large group of enemies, stealth attacking your way through everyone doesn't make too much sense to say at the least. 2. I added to make you visible while peforming the attack for 2 reaons. To make it so you can't just stealth attack 1 guard in the whole group and some how none of his buddies notice his throat getting slit. And also to prevent stacking the large damage bonus you would already get combining it with Loki or Ash's invisiblity bonus. 3. Lets do the math. Take the highest base damage weapon. Dragon Nikana: It does 85 overall physical damage without any mods. 1000% or 10 times the damage would equal 850 damage. If you added Pressure point 120% damage increase and Spoiled Strike 100% increase. That would equal 2720 damage. Ok well then you might say well you're not only going to use those mods. Well I did the math for that as well. To get the highest possible damage bonus for the dragon Nikana you add Pressure point: 120% base Damage Spoiled Strike: 100% base Damage Buzz Kill: 120% Slash Damage Jagged Edge: 90% Slash Damage Rending strike: 60% Slash 80% Puncture Fever Strike: 90% Poison Damage Molten Impact: 90% Fire Damage Volcanic Edge: 60% Fire Damage All of that adds up to 1570.8 Base damage for the Dragon Nikana the largest base damage melee weapon fully modded. Now if you times that by 10 you get 15,708 stealth attack damage before resistances. For anyone that's experienced, that's not an insanely high amount of damage for a single unit attack that takes 2-3 seconds to execute. (I can use the dread or paris prime charged shot and get 50k damage from a red crit.) Summary 1000% is NOT too high of a damage bonus to add to stealth attacks. I even think having mods to increase the mutiplier like there is for finishers should be added as well. From the numbers, and invisibility nerf I think all of these changes would fully balance out. It's 3 simple changes (7 if you include the details). I challenge you to prove me wrong and I want to know why. Implementing a change like this would expand the player base for warframe so much more and add even more variety and style of play changes that I think would be much appreciated by the community. As an added bonus it would be even greater if Primed chamber was made available after these updates were added as well, as snipers stealth weapons as well. If you have any comments or variables you think should be added as well I'd love to hear them! Link to comment Share on other sites More sharing options...
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