CrazyCatLad Posted November 5, 2014 Share Posted November 5, 2014 (edited) Title... EDIT: Sorry if this confused anyone...I meant offerings as what the Syndicate offers to us in exchange for our slaughter reputation points Edited November 5, 2014 by Lanieu Link to comment Share on other sites More sharing options...
_Absolom_ Posted November 5, 2014 Share Posted November 5, 2014 Anything really, but definitely no potatoes. Link to comment Share on other sites More sharing options...
Morgax Posted November 5, 2014 Share Posted November 5, 2014 (edited) Resource market, Mercenary squad, bigger number than the spectres adjusted according to level. Cosmetics: weapon/warframe skins, syandanas, Or did you ment my offerings, i want to get rid of my nanospores, alloy plates. Edited November 5, 2014 by Morgax Link to comment Share on other sites More sharing options...
Guest zMiNixB0SSx Posted November 5, 2014 Share Posted November 5, 2014 KUBROW offering jk i wouldnt mind ofering anything as long as its not potatoes :) Link to comment Share on other sites More sharing options...
Imaru Posted November 5, 2014 Share Posted November 5, 2014 Weapon blueprints. They'd need to be trad-able, but I'd like to see them. Link to comment Share on other sites More sharing options...
GideonG Posted November 5, 2014 Share Posted November 5, 2014 Syndanas, accessories, syndicate-flavored weapon attachments, color palettes, helmets ... So mny possibilites! Would really like to see them all. Link to comment Share on other sites More sharing options...
MattiQ93 Posted November 5, 2014 Share Posted November 5, 2014 New augment mod for Nova, like instant prime'ing enemies in radius. Little back in time. Link to comment Share on other sites More sharing options...
Malikon Posted November 5, 2014 Share Posted November 5, 2014 Mods that change the way weapons behave more than adding power. Examples include but are not limited to: * convert X% of all physical damage done by the weapon to slash or impact or puncture * convert X% of elemental damage done by the weapon to a particular type * Limit the weapon to only proccing a particular status type * Removing damage falloff for shotguns * Allowing weapon to damage objects/mobiles regardless of what state of "rift" they are in. * Increases burstfire rate by X% Link to comment Share on other sites More sharing options...
Arunafeltz Posted November 5, 2014 Share Posted November 5, 2014 (edited) Weapon skins, more weapon mods, Syndicate banners for Lisets... A plasma breath attack for Wyrm, a stun gun for Shade, blinding scanner flash for Helios(SAY CHEESE), poison fart aura for Djinn, ammo reserve upgrade for Carrier and something truly badass for Dethcube. 6 Sentinels, 6 factions. Come on I think this is perfect. Edited November 5, 2014 by Arunafeltz Link to comment Share on other sites More sharing options...
Reidmaster Posted November 5, 2014 Share Posted November 5, 2014 For The Perrin Sequence, something to do with the Amprex, that makes sense, right? Link to comment Share on other sites More sharing options...
SquirmyBurrito Posted November 5, 2014 Share Posted November 5, 2014 syndana Link to comment Share on other sites More sharing options...
Brahmastra Posted November 5, 2014 Share Posted November 5, 2014 Complete warframes. Link to comment Share on other sites More sharing options...
-CdG-Revo Posted November 5, 2014 Share Posted November 5, 2014 Give me plat or give me freedom Link to comment Share on other sites More sharing options...
Genji Posted November 5, 2014 Share Posted November 5, 2014 More specters & eximus mods. I want an Guardian Attack/ Corrupted Drone, Drahk Master, & Anti Moa. Link to comment Share on other sites More sharing options...
(PSN)Magician_NG Posted November 5, 2014 Share Posted November 5, 2014 (edited) Edit: failure to read topic properly. How about syndicate specific, exclusive color palettes? I'm not suggesting the multiple choices you get when you purchase the plat palettes. I'm suggesting one color tone from each syndicate. Edited November 5, 2014 by (PS4)Magician_NG Link to comment Share on other sites More sharing options...
Mama_Sasha Posted November 5, 2014 Share Posted November 5, 2014 Hireable mercs based on the said faction, like for the Perin Sequence, you can get a Corpus crewman from who you can customize (basicly taking the space from the Sentinal/Kubrow slot). Link to comment Share on other sites More sharing options...
Reidmaster Posted November 5, 2014 Share Posted November 5, 2014 Hireable mercs based on the said faction, like for the Perin Sequence, you can get a Corpus crewman from who you can customize (basicly taking the space from the Sentinal/Kubrow slot). That would be cool, but I doubt that they would add that since we already have the syndicate exclusive specters. Link to comment Share on other sites More sharing options...
Hypernaut1 Posted November 5, 2014 Share Posted November 5, 2014 Mods that change the way weapons behave more than adding power. Examples include but are not limited to: * convert X% of all physical damage done by the weapon to slash or impact or puncture * convert X% of elemental damage done by the weapon to a particular type * Limit the weapon to only proccing a particular status type * Removing damage falloff for shotguns * Allowing weapon to damage objects/mobiles regardless of what state of "rift" they are in. * Increases burstfire rate by X% DE just needs to get more creative with mods in general. give us more tough choices to make instead of more=better Link to comment Share on other sites More sharing options...
InvaderMEEN Posted November 5, 2014 Share Posted November 5, 2014 For starters, the ability to sell my extra resources/prime parts to them. Link to comment Share on other sites More sharing options...
(PSN)DanceOnUrGav3 Posted November 5, 2014 Share Posted November 5, 2014 Eximus mods. Syndicate specific weapons. Syndicate skins for weapons. Link to comment Share on other sites More sharing options...
Clows-Hydee Posted November 5, 2014 Share Posted November 5, 2014 T1-3 keys. Ironically getting T4 keys is easier and more reliable, even if syndicates wouldn't reward them. Link to comment Share on other sites More sharing options...
-CdG-Revo Posted November 5, 2014 Share Posted November 5, 2014 For starters, the ability to sell my extra resources/prime parts to them.I will sell my 1 mil nano sporesI somehow feel that they should make the drop rate either smaller or the amount. Link to comment Share on other sites More sharing options...
CrazyCatLad Posted November 5, 2014 Author Share Posted November 5, 2014 (edited) Yeah I would think more cosmetics would be a no brainer....buy for plat or rep. Edited November 5, 2014 by Lanieu Link to comment Share on other sites More sharing options...
Kuronan Posted November 5, 2014 Share Posted November 5, 2014 (edited) How about Weapon Type Mods? I know we all see stuff like Mire or Supra mods, but they only seem applicable to one weapon (I feel duped for the Kestral one, there's only three Glaives in the game and yet whoever gives the Kestral Mod only affects the Kestral?) Only One Faction actually gives a mod for a Prime Weapon (and it's the Burston) grinding rep doesn't take five minutes, so why are most of the mods applied to Mid Game weapons and even Starter Weapons? (+100% Damage on the Skana? Look out Dakra Prime, there's a new weapon to wear with your Crimson Dervish Stance, but it's still not as powerful as a Scindo Prime Cleaving Whirlwind...) Don't release weapon-specific mods, instead offer generalized mods that give me more of a compelling choice than 'Oh, The Arbiters of Hexis have a buff for a Prime Weapon? Time to go join them.' And also try to make joining a Faction COMPELLING! Make me feel like grinding Reputation with the Arbiters of Hexis is actually making my Warframe undergo Trials and coming out STRONGER for them. Maybe Ship Customization for supporting specific factions? (IE: Arbiters of Hexis throw some mods on your armory to make it look cool, New Loka puts up some nice decorations somewhere, Perrin add some Corpus Tech around the ship?) And finally, MAYBE it's time to tone down the New Loka Hunting Squads so they DON'T One-Shot your Warframe? Just a minor suggestion. I mean, the people who want to turn us back into Humanity (which are actually pretty weak by the way) have the Squad that can murder you horribly? Wouldn't that be more appropriate for Red Veil or Arbiters of Hexis? Edited November 5, 2014 by Kuronan Link to comment Share on other sites More sharing options...
Morec0 Posted November 5, 2014 Share Posted November 5, 2014 First and foremost: new announcers. I love the Lotus, but being able to switch mission directors from time to time would be awesome no matter what. Link to comment Share on other sites More sharing options...
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