Monolake Posted November 5, 2014 Share Posted November 5, 2014 (edited) ( higher quality 3mb http://tryimg.com/5/syndi.jpg ) I fit everything in a single picture, its a bit of a mess and wont fit on small screens, but you can quickly see everything right away, every mod with description. Notably good weapon mods: +200 multishot HeK (allows it to do 10000 dmg per shot maxed), +200 crit chance Grinlok (doesnt make it top weapon, but still good), Lifesteal Furis (lifesteal SMG is crazy good for quick healing) - Winds of Purity (Furis) in action - Gilded Truth (Burston P) in action http://www.youtube.com/watch?v=0lU1Itg2mP8 (apparently its broken and LOWERS your firerate, don't waste on it https://forums.warframe.com/index.php?/topic/341190-gilded-truth-mod-for-burston-prime-is-broken) - Entropy Spike (Bolto) is broken, no explosions https://forums.warframe.com/index.php?/topic/342289-entropy-spike/ Some effects are unconfirmed! Breakdown of ability augments here https://forums.warframe.com/index.php?/topic/338066-breakdown-of-ability-augument-mods-hope-de-reads/ Mirage, Ash and Loki seem to be the strongest, while Trinity and Rhino are useless (from description). If you want abilities alone, you should sure do Hexis - all the augments there are good/decent. - Tesla Link (Vaubann) is bugged https://forums.warframe.com/index.php?/topic/343074-tesla-link-not-working/ - Soul Survivor (Nekros) consumes ALL your energy (the more you have the more health revived player gets) So whats your opinion on Syndicate rewards-wise? Edited November 10, 2014 by Monolake Link to comment Share on other sites More sharing options...
Brimir Posted November 5, 2014 Share Posted November 5, 2014 Loki's is nowhere near as good as Mirage's - Excalibro's is the only one which could possibly compete with hers. Loki's is bottom of the barrel garbage. Loki needs invulnerability when he teleports into danger, his target does not need it when being teleported out of danger. They got it reversed! Link to comment Share on other sites More sharing options...
Monsterwithin Posted November 5, 2014 Share Posted November 5, 2014 (edited) I think the best one is Scattered Justice just because of the 200% multishot that can which stack up with hell's chamber, overall giving a 320% multishot. O_O Also since hek is a puncture base weapon, with this combo hek now can go high tier missions. Edited November 5, 2014 by Monsterwithin Link to comment Share on other sites More sharing options...
Brimir Posted November 5, 2014 Share Posted November 5, 2014 I think the best one is Scattered Justice just because of the 200% multishot that can which stack up with hell's chamber, overall giving a 320% multishot. O_O Shattering Justice and Entropy Burst are pretty good too, since they do not multiply the existing Status Chance by 20% (like all other mods) but rather adds a raw 20% Status Chance. The fast-firing Supra with 25% base Status Chance could be very, very evil. Link to comment Share on other sites More sharing options...
Kestral9999 Posted November 5, 2014 Share Posted November 5, 2014 (edited) Is it odd that I like Tesla Link the most? Such a fun mod when you have a power spam build on Vauban. Postnote (off topic): If you haven't already tried this, you should. Make a spam build on Vauban, then equip a Kubrow as your companion. Go into a mission and spam Teslas on it's butt (as many as you can before he runs away). Make your Kubrow run around farting lightning. Cue canned laughter. Edited November 5, 2014 by Kestral9999 Link to comment Share on other sites More sharing options...
Brimir Posted November 5, 2014 Share Posted November 5, 2014 Is it odd that I like Tesla Link the most? Such a fun mod when you have a power spam build on Vauban. Postnote (off topic): If you haven't already tried this, you should. Make a spam build on Vauban, then equip a Kubrow as your companion. Go into a mission and spam Teslas on it's butt. Make your Kubrow run around farting lightning. Cue canned laughter. For an added bonus you can equip the Torid and stick some (quite literally) farting grenades onto it for good measure. :) Link to comment Share on other sites More sharing options...
blazingcobalt Posted November 5, 2014 Share Posted November 5, 2014 Meh. I don't really like any of the rewards(aside from sigils, I like those) and they honestly feel a bit underwhelming. They picked weapons I've never really seen people use, and some of the ability ones are repeative. You get 'X' elemental damage, or have 'Y' amount of health restored from 'Z' thing. But.. if I had to pick, I'd say the Mirage one and maybe the Vauban one. Those actually seem like augmentation mods and stand out on their own. Link to comment Share on other sites More sharing options...
Morgax Posted November 5, 2014 Share Posted November 5, 2014 (edited) So about Rhino mod, I'm wondering about time period on those armor stacks or the bonus granted by those stacks. It might be good on really high waves, then again i bet those amounts are low. Edited November 5, 2014 by Morgax Link to comment Share on other sites More sharing options...
Brimir Posted November 5, 2014 Share Posted November 5, 2014 But.. if I had to pick, I'd say the Mirage one and maybe the Vauban one. Those actually seem like augmentation mods and stand out on their own. Excalibro's is pretty damn great as well. Link to comment Share on other sites More sharing options...
Kestral9999 Posted November 5, 2014 Share Posted November 5, 2014 For an added bonus you can equip the Torid and stick some (quite literally) farting grenades onto it for good measure. :) I already do this pretty regularly lol. Lightning farts of nauseous death! This accurately describes dog farts, to be fair. Link to comment Share on other sites More sharing options...
Eric1738 Posted November 5, 2014 Share Posted November 5, 2014 (edited) Loki's is nowhere near as good as Mirage's - Excalibro's is the only one which could possibly compete with hers. Loki's is bottom of the barrel garbage. Loki needs invulnerability when he teleports into danger, his target does not need it when being teleported out of danger. They got it reversed! mirage's is not as good as u think. each kill gives less than 10% damage boost to the mirror images. and all buff disappear when Hall of Mirrors ends. on the loki one, according to the U15 changelogs posted by DERebecca. Loki should be the one become invulnerable. i dont know what happened there. maybe just a bug. Edited November 5, 2014 by Eric1738 Link to comment Share on other sites More sharing options...
TheFapman69 Posted November 5, 2014 Share Posted November 5, 2014 I'm just doing Arbiters for thy Excalibro as I love using the Javelins. Wam bam Radial Spam. Link to comment Share on other sites More sharing options...
BETAOPTICS Posted November 5, 2014 Share Posted November 5, 2014 Well statistically Arbiters of Hexis is most favored. Surely when you look at all the things factions offer, they are unbalanced. For example, look at Cephalon Suda weapon augmentation mods. Only semi decent mod is the Bolto one, and even that is a very poor chance mod. The flight speed is pretty useless in a crowd control melee weapon and status chance mod for a gun that has poor status chance. Yeah no, those mods suck hard. Cephalon Suda is not the only one struggling in this regard, but at least that faction has pretty good Warframe ability augmentation mods. Some factions do not even have that. Gladly though, I think DE addressed this too and they are working on adjustments for the future, so hopefully it will even out some of the quirks. I mean some of the factions offer so much better rewards than others that I do not see any reason why anyone would join them outside of ideological or aesthetic reasons. Link to comment Share on other sites More sharing options...
Brimir Posted November 5, 2014 Share Posted November 5, 2014 mirage's is not as good as u think. each kill gives less than 10% damage boost to the mirror images. and all buff disappear when Hall of Mirrors ends.. Compared to most other Augments, that is leaps and bounds ahead in terms of usefulness. I mean, I would even consider sacrificing one of my previous Warframe mod slots for it! Link to comment Share on other sites More sharing options...
Eric1738 Posted November 5, 2014 Share Posted November 5, 2014 (edited) Compared to most other Augments, that is leaps and bounds ahead in terms of usefulness. I mean, I would even consider sacrificing one of my previous Warframe mod slots for it! ability augment mods are in general pretty bad as long as they take a warframe mod slot Edited November 5, 2014 by Eric1738 Link to comment Share on other sites More sharing options...
Brimir Posted November 5, 2014 Share Posted November 5, 2014 ability augment mods are in general pretty bad as long as they take a warframe mod slot Indeed - but - if you have a dedicated Mirage built around HoM it might be worth it. Might. That's more than you can say about the majority of the Augments... Link to comment Share on other sites More sharing options...
(PSN)Hiero_Glyph Posted November 5, 2014 Share Posted November 5, 2014 @Eric1738 Hall of Mirrors can easily last 30+ seconds on most builds (mine is just over 50 seconds). That is plenty of time to gain some added damage on top of what is already considered an OP skill. With the right weapon this mod screams of being OP, especially in situations where enemies cluster together. If the effect was any stronger it would make it blatantly OP and no one really wants that. Overall, Hall of Malevolence is actually useful, which is something that cannot be said for the majority of the augmentation mods. Link to comment Share on other sites More sharing options...
Eric1738 Posted November 5, 2014 Share Posted November 5, 2014 @Eric1738 Hall of Mirrors can easily last 30+ seconds on most builds (mine is just over 50 seconds). That is plenty of time to gain some added damage on top of what is already considered an OP skill. With the right weapon this mod screams of being OP, especially in situations where enemies cluster together. If the effect was any stronger it would make it blatantly OP and no one really wants that. Overall, Hall of Malevolence is actually useful, which is something that cannot be said for the majority of the augmentation mods. dont forget it takes one mod slot. and rumor says the damage increase has a maximum. if u want more damage, some of the elemental buff ability might be better. Link to comment Share on other sites More sharing options...
Brimir Posted November 5, 2014 Share Posted November 5, 2014 Still, as we mentioned, it can be an option. It is worth considering. The majority of the Augments are not even worth considering. Link to comment Share on other sites More sharing options...
Eric1738 Posted November 5, 2014 Share Posted November 5, 2014 Still, as we mentioned, it can be an option. It is worth considering. The majority of the Augments are not even worth considering. yea... sort of Link to comment Share on other sites More sharing options...
AM-Bunny Posted November 5, 2014 Share Posted November 5, 2014 Ha, this chart is actually pretty convenient. Thanks, OP. Btw, I think Winds of Purity looks pretty handy. Check out this video, the furis used isn't even particularly well modded. Link to comment Share on other sites More sharing options...
(PSN)Hiero_Glyph Posted November 5, 2014 Share Posted November 5, 2014 (edited) I don't know... having a bar fill up and then release without any control is a bit situational. This is compounded by the fact that the bar does not even have a XX.X% readout so you are really just guessing. Playing on a television that is located across the room will make this even more difficult to discern. I think the effect looks nice but there really needs to be a way to control when the effect is unleashed. Perhaps ADS/Fire+Reload? Anyway, until we know what the effect does in terms of actual damage it will be difficult to determine if they are worth the effort (and being forced to use the weapon itself). ___________________ @Eric1738 Fair enough but Hall of Malevolence does not require any setup so the added damage would be just a bonus. Again, it seems at least somewhat useful compared to many of the other augmentation mods. I agree that an augmentation-only slot should be added, especially when the second wave of augmentation mods is released, but short of that at least it may find its way into some builds. Once we have the actual in-game numbers then we can determine with certainty if it is worth using or not. Edited November 5, 2014 by (PS4)Hiero_Glyph Link to comment Share on other sites More sharing options...
The_Ellimist Posted November 5, 2014 Share Posted November 5, 2014 BTW After all the grinding how much plat do you think the ability augment mods and weapon augment mods will sell for. Take into account the grinding and credits to max out say a serration or maul or any other super high 1 million + credit Mod. Link to comment Share on other sites More sharing options...
AM-Bunny Posted November 5, 2014 Share Posted November 5, 2014 BTW After all the grinding how much plat do you think the ability augment mods and weapon augment mods will sell for. Take into account the grinding and credits to max out say a serration or maul or any other super high 1 million + credit Mod. I saw someone offering 300 plat to buy one... people trying to sell for ~400... pretty absurd if you ask me, but they might be a good way to rake in some plat. Link to comment Share on other sites More sharing options...
Monolake Posted November 5, 2014 Author Share Posted November 5, 2014 Anyway, until we know what the effect does in terms of actual damage it will be difficult to determine if they are worth the effort (and being forced to use the weapon itself). 1000 damage in 25(or 30)m : justice: blast aoe+heal truth: gas aoe+heal entropy: magnetic aoe+energy restoration blight: viral aoe+energy sequence: radiation aoe+energy purity:corrosive aoe+heal Mods will cost around ~100 once every one grinded enough to get them. 25k rep for a syndicate mod is faster to farm than cores to max Serrartion (that sells for ~200) Link to comment Share on other sites More sharing options...
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