[DE]Rebecca Posted November 5, 2014 Share Posted November 5, 2014 (edited) 15.1.0 Highlighted Fix: Fixed Windows XP systems not being able to play Warframe. NOTE: CURRENTLY INVESTIGATING MORE CRASH REPORTS. Additions: Added an option to preview Syndicate Sigils on your Warframe. Founders Sigils are here and will be given to eligible accounts via script, we will update this line when the script is complete. Almost done, stand by to receive! Founders Sigils are now distributed! Added new Mastery Tests for Rank 15>16, 16>17 and 17>18! Added many Archwing mods into the Archwing Interception Mission Reward pool. Heavy Melee Weapon Changes: Gram Base damage increased to 100 (up from 45) Status chance increased to 15% (up from 10%) Critical Chance increased to 15% (up from 7.5%) Galatine Base damage increased to 125 (up from 45) Scindo Prime Base damage increased to 130 (up from 85) Critical Chance increased to 20% (up from 5%) Critical Multiplier increased to x2 (up from x1.5) Jat Kittag Base damage increased to 130 (up from 80) Increased ragdoll effect on enemies. Critical Chance increased to 15% (up from 5%) Critical Multiplier increased to x2 (up from x1.5) Magistar Base damage increased to 80 (up from 50) Increased ragdoll effect on enemies. Critical Chance increased to 20% (up from 12%) Attack speed slightly decreased. Fragor Based damage increased to 115 (up from 55) Significantly increased ragdoll effect on enemies. Scindo Base damage increased to 100 (up from 55) Critical chance increased to 15% (up from 10%) Increased ragdoll effect on enemies. Archwing Mod changes: Energy Inversion. Changed from Max +20% Shield Capacity to Max +80% Shield Capacity. Energy Amplifier. Changed from Max +6% Power Range to Max +60% Power Range. Stalker/Miniboss Changes: Stalker will now activate lockdown when he Spawns. All minibosses will now be targeted less frequently by other enemies in a given mission. Better spawning logic and placement for all miniboss type enemies. Perhaps certain minibosses now have a chance to drop a Sigil…. Changes Changed the way Melee Channeling colours are generated to restore brightness to those with brighter customized selections (https://forums.warframe.com/index.php?/topic/336159-warframe-melee-channeling-effect-back-to-dull-colors/) Optimized code to address out of memory issues on 32 bit systems. Optimized visual effects to save memory. Altered the Arbiters of Hexis sacrifice to be the Prime Bo Handle. Altered Nova's Wormhole ability sound effects to now only be audible when in the proper proximity. Improved controller compatibility with the Syndicates UI. Increased the resolution of the New Loka Sigil. Removed redundant textures, tuned sound and texture defaults for better performance and faster load times. Removed the Update 14 Option on Login to choose between story/tutorial or instant Liset mode. If you haven’t logged in since before Update 14, you’ll be required to complete the tutorial. Added the option to have the minimap expanded or collapsed upon entering a mission. This is option can be selected in the Options Menu. Increased the health of Syndicate Eximus teams. Changed the Sacrifice item for the fourth title in the Arbiters of Hexis Syndicate. Changed status chance on Dual Stat Mods to be displayed as a base status chance for clarity. Capture targets less susceptible to knockdown and stagger locking. Changed the cinematic intro to the Exterminate Mastery Rank test to be cleaner. Changed brightness in the Visual effect of Limbo’s Rift. Regular attack drones and corrupted drones now play proper explosion sound, not space explosions. Slightly tweaked Foundry usability: when choosing to build an item in the foundry, the foundry will try to instantly return to the item being built, instead of scrolling down the list. Changed Calculation method of 2 Syndicate Augment mods:Shattering Justice (Sobek Mod) changed to max +20 Additive to base Status Chance. Entropy Burst (Supra Mod) changed to max +20 Additive to base Status Chance. Fixes Fixed Windows XP systems not being able to play Warframe. Fixed Captain Vor not firing his Void Key Laser Beam in the Tutorial. Fixed an issue with Syndicate messages not appearing properly in different languages. Fixed Syndicate Assassins joining as allies if you're supporting their faction on an Invasion node. Fixed an issue with Archwing components not appearing in the Archwing tab of the Foundry. Fixed Ragdoll death effects causing performance drops. Fixed the Liset being semi-invisible during the first Archwing Mission end cinematic. Fixed an issue with incorrect stats being displayed on the Profile page. Fixed a loss of functionality that could be encountered while opening the View Mission Progress window during the tutorial. Fixed an issue with performing a directional air melee attack right before landing, would cause the player's weapon to remain holstered while firing. Fixed an issue with the End of Mission results screen title becoming incorrectly swapped if the player clicks on the Syndicate Title. Fixed an issue with Sentinel Stats not appearing correctly in the end of mission stats if the Sentinel is dead. Fixed an issue with ‘Power in Use’ occurring on Limbo’s Banish when used on certain enemies (Grineer Rollers). Fixed various map holes across multiple tilesets. Fixed a random black barrier blocking the objective room in Archwing Sabotage missions. Fixed only seeing Fusion Cores when prompting the Mod Inventory screen. Fixed PBR error that caused black textures to appear on Liset and star map. Fixed Grineer Archwing enemies not playing movement sounds for clients. Fixed an issue with expanded minimaps being reverted to a small state after hacking minigames. Fixed an issue with Aura Polarity slots being swappable with Mod slots. Fixed Event Nodes not automatically being chosen after selecting it in the World State Panel. Fixed Burst weapons fire rate being frame-rate dependent (Semi-automatic weapon fix to come!). Fixed in-game Market packages not being purchasable. Fixed Grineer Archwing enemies not playing movements sounds for clients. Fixed Codex Quest info appearing in a wrong location after attempting to scroll within the text box. Fixed the in-game Market not showing the price of items if you've already purchased them. Fixed receiving an error when attempting to navigate through the Syndicate banners with a controller. Fixed being able to navigate away from a selected Syndicate banner when you're viewing their detailed info panel. Fixed an ice chunk texture colliding with the crashed Corpus ship. Fixed being able to select an already selected Syndicate banner. Fixed the Dark Sector Status Menu displaying 12 Mod slots. Fixed the Dark Sector Status Menu only displaying progress towards Mods placed in the Aura/Stance/bottom right slot. Fixed absent End of Mission results screen for Dark Sector missions. Fixed overlapping text in the mission info panel. Fixed activating a hack panel while sliding, causing you to keep sliding past the screen. Fixed absent Archwing movement/flight sounds upon joining a mission. Fixed the Archwing button in Arsenal overlapping Chat Box when displayed in Spanish. Fixed issues with minimap waypoint generation in trench runs. Fixed Mirage’s Hall of Mirrors clones not animating if you are using a different frames Animation Stance. Fixed the 'Search' text in the search box not being removed when attempting to type. Fixed issues with Crewman in Bastille not being affected by headshots with the Opticor (https://forums.warframe.com/index.php?/topic/335385-opticor-bastille-vs-corpus-cant-headshot/) Fixed an issue with Syndicat Sigils appearing as tradeable in the Dojo. Fixed an issue where purchasing things in the Arsenal and loading into a mission will not save any of the changes made after the purchase. Fixed an issue with Arcane Helmet descriptions not showing in the Arsenal. Fixed a UI issue on the reward screen in Defense missions which would not show any rewards to players if a Host Migration occurred. Fixed an issue where Rank-Up test messages would continuously appear even after declining. Fixed broken UI and overlapping text when pausing during the End of Mission screen. Fixed an issue with the Opticor not having a listed Trigger type. Fixed multiple crashes and gameplay freezes. _______________________________________________________________________________________________________ Hotfix 15.1.01: Fixes: Fixed Sugatras not being visible when equipping them. Fixed Power Cell Carrier enemies not spawning in Limbo Quest Excavation mission. Fixed new "Prefer Overlay Map" setting not appearing in Options > HUD menu. Fixed game becoming unresponsive when using Transmutation Fixed doors and hack panels locked by the Stalker not always unlocking after he leaves. Fixed incorrect camera position when previewing Sigils. Fixed in-world tutorial messages being obscured by environmental objects. Fixed gameplay crashes. Fixed more Windows XP crashes. Edited November 6, 2014 by [DE]Megan Added 15.1.01 Link to comment Share on other sites More sharing options...
AlexCrytek Posted November 5, 2014 Share Posted November 5, 2014 (edited) That's good. Hm.. first again :D Edited November 5, 2014 by AlexCrytek Link to comment Share on other sites More sharing options...
Haukai Posted November 5, 2014 Share Posted November 5, 2014 (edited) We can now grab our heavy melee with 2 hands... Edited November 5, 2014 by Haukai Link to comment Share on other sites More sharing options...
Vindictus23 Posted November 5, 2014 Share Posted November 5, 2014 Yay :D Link to comment Share on other sites More sharing options...
YuuAkashi Posted November 5, 2014 Share Posted November 5, 2014 Thanks for the buffs !!! Link to comment Share on other sites More sharing options...
123Olympian Posted November 5, 2014 Share Posted November 5, 2014 Where is that dusty Scindo... Link to comment Share on other sites More sharing options...
Kacc Posted November 5, 2014 Share Posted November 5, 2014 we are waiting for it! Link to comment Share on other sites More sharing options...
SnakeCZR Posted November 5, 2014 Share Posted November 5, 2014 32bit system _(:з」∠)_ Link to comment Share on other sites More sharing options...
Buldozers Posted November 5, 2014 Share Posted November 5, 2014 (edited) Thanks Edited November 5, 2014 by Buldozers Link to comment Share on other sites More sharing options...
AngelGuardcc Posted November 5, 2014 Share Posted November 5, 2014 finally ":D Link to comment Share on other sites More sharing options...
Donutdude Posted November 5, 2014 Share Posted November 5, 2014 Finally! Cannot wait to patch up and try it! Link to comment Share on other sites More sharing options...
DarkLordX2 Posted November 5, 2014 Share Posted November 5, 2014 (edited) Huge hotfix is huge. Stalker/Miniboss Changes: Stalker will now activate lockdown when he Spawns. All minibosses will now be targeted less frequently by other enemies in a given mission. Better spawning logic and placement for all miniboss type enemies. Perhaps certain minibosses now have a chance to drop a Sigil…. -Stalker does what?... -What? Targeted for a Radiation proc? -Good. -Time to farm bosses (And marks) Changes Changed the way Melee Channeling colours are generated to restore brightness to those with brighter customized selections (https://forums.warfr...to-dull-colors/) Optimized code to address out of memory issues on 32 bit systems. Optimized visual effects to save memory. Altered the Arbiters of Hexis sacrifice to be the Prime Bo Handle. -And that's why i joined the Red Veil. -Thanks for the optimization. Can you please fix the issue with the Revives? Everytime i revive, it fails the mission (During Solo). Edited November 6, 2014 by DarkLordX2 Link to comment Share on other sites More sharing options...
holdenagincourt Posted November 5, 2014 Share Posted November 5, 2014 (edited) Yes! Edit: Blast, no increase reputation gain for higher level sigils yet. Well this update is still great. I await further communication. :) Edited November 5, 2014 by holdenagincourt Link to comment Share on other sites More sharing options...
Squidmon Posted November 5, 2014 Share Posted November 5, 2014 ohh, sigils from minibosses Link to comment Share on other sites More sharing options...
JJKDrake Posted November 5, 2014 Share Posted November 5, 2014 (edited) ! Stalker might give me a Sigil if i beat him?! ORDIS! Get my Stalker squishing gear ready! Edited November 5, 2014 by JJKDrake Link to comment Share on other sites More sharing options...
Gryphticon Posted November 5, 2014 Share Posted November 5, 2014 Sigils from Stalker? Nice! Link to comment Share on other sites More sharing options...
OuTlAwTACO229 Posted November 5, 2014 Share Posted November 5, 2014 Back in my day... Link to comment Share on other sites More sharing options...
Worker_Prime Posted November 5, 2014 Share Posted November 5, 2014 The Fixes!!! My God! I've just died from happiness! "SURGE REVIVE SYSTEM - DONT LET ME DIE LIKE MIRAGE!!! Link to comment Share on other sites More sharing options...
SusanoKai Posted November 5, 2014 Share Posted November 5, 2014 love it. Thank you guys for your hard work. Link to comment Share on other sites More sharing options...
FlightyBroad Posted November 5, 2014 Share Posted November 5, 2014 Link to comment Share on other sites More sharing options...
ToastyCalzone Posted November 5, 2014 Share Posted November 5, 2014 Are my eyes deceiving me? a fix for burst type weapons O.O tis a good day Link to comment Share on other sites More sharing options...
.Talia. Posted November 5, 2014 Share Posted November 5, 2014 Link to comment Share on other sites More sharing options...
KIREEK Posted November 5, 2014 Share Posted November 5, 2014 The fix for xp only applied to SOME machines, as SOME players never had any issues and SOME did. The fix stating that XP users couldn't play the game is incorrect. Link to comment Share on other sites More sharing options...
xkillo32 Posted November 5, 2014 Share Posted November 5, 2014 stalker sigil??? omg Link to comment Share on other sites More sharing options...
Ishki88 Posted November 5, 2014 Share Posted November 5, 2014 THE GRAM IS BACK THE #@$R@# GRAM IS BACK WOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO LETS GO Link to comment Share on other sites More sharing options...
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