DeathPercy 12 Posted November 5, 2014 Share Posted November 5, 2014 nice Link to post Share on other sites
Monsterwithin 4,241 Posted November 5, 2014 Share Posted November 5, 2014 Awesome Link to post Share on other sites
Sir_Caleb 66 Posted November 5, 2014 Share Posted November 5, 2014 Thanks so much DE. Link to post Share on other sites
JoMenton 343 Posted November 5, 2014 Share Posted November 5, 2014 thank you very much Link to post Share on other sites
Cat_Jam 3,057 Posted November 5, 2014 Share Posted November 5, 2014 Thank you. Link to post Share on other sites
-Himari- 2,149 Posted November 5, 2014 Share Posted November 5, 2014 ! Stalker might give me a Sigil if i beat him?! ORDIS! Get my Stalker squishing gear ready! Stalker sigil, must get. Link to post Share on other sites
T101slicer 6 Posted November 5, 2014 Share Posted November 5, 2014 Wow, about time the old under-powered heavy melees got buffed. Now, where's that old Jat Kittag of mine? Link to post Share on other sites
Aprosule 167 Posted November 5, 2014 Share Posted November 5, 2014 THANK GOD (and by God, I mean the RNG coder). Link to post Share on other sites
LazerSkink 15,022 Posted November 5, 2014 Share Posted November 5, 2014 Perhaps certain minibosses now have a chance to drop a Sigil…. OH COME ON, NOW I ACTUALLY WANT HIM TO APPEAR. Link to post Share on other sites
Grobbus 705 Posted November 5, 2014 Share Posted November 5, 2014 Thx Link to post Share on other sites
SwiftPotato12 546 Posted November 5, 2014 Share Posted November 5, 2014 Uhm.. How does one get these founder sigils? Link to post Share on other sites
PookieNumnums 5,588 Posted November 5, 2014 Share Posted November 5, 2014 (edited) -snip- YES! FOUNDER SIGILS!!! Edited November 6, 2014 by (PS4)IIIDevoidIII snips Link to post Share on other sites
TDS0Spoderman 481 Posted November 5, 2014 Share Posted November 5, 2014 i like how the update is mostly necessary fixes instead of adding more stuff , it was needed Kudos to the team Link to post Share on other sites
Phoenix86 8,853 Posted November 5, 2014 Share Posted November 5, 2014 dat scindo prime buff :O Link to post Share on other sites
Donutdude 124 Posted November 5, 2014 Share Posted November 5, 2014 Hello again. Got to the login screen (which is an improvement so thanks!) but crashed out w' this error code: WAR-354245 Guess it's just not meant to be anymore. Link to post Share on other sites
thececilmaster 385 Posted November 5, 2014 Share Posted November 5, 2014 Toxic Blight still not providing +100% poison damage (or any at all). Link to post Share on other sites
[DE]Rebecca 184,379 Posted November 5, 2014 Author Share Posted November 5, 2014 Hello again. Got to the login screen (which is an improvement so thanks!) but crashed out w' this error code: WAR-354245 Guess it's just not meant to be anymore. Oh dear, checking now. Link to post Share on other sites
Ilyazviel 33 Posted November 5, 2014 Share Posted November 5, 2014 and braton prime buff? ._. Link to post Share on other sites
StickyBaseline 941 Posted November 5, 2014 Share Posted November 5, 2014 Oh my god! :'D I finally have a valid reason to use heavy weapons again! I love you DE <3 Oh, and thanks a million times for fixing the breaking animations of directional melee, almost got me to quit playing for a week. Link to post Share on other sites
4ever4gotin 1,693 Posted November 5, 2014 Share Posted November 5, 2014 Heavy Melee Weapon Changes: Galatine Base damage increased to 125 (up from 45) Stalker/Miniboss Changes: Stalker will now activate lockdown when he Spawns. All minibosses will now be targeted less frequently by other enemies in a given mission. Better spawning logic and placement for all miniboss type enemies. Perhaps certain minibosses now have a chance to drop a Sigil…. Only a damage buff to Galatine? Well a buff is a buff, I'll take it. And sigil's from our notorious mini bosses? ooooo.. Link to post Share on other sites
GhostSwordsman 2,880 Posted November 5, 2014 Share Posted November 5, 2014 (edited) 15.1.0 Additions: Added many Archwing mods into the Archwing Interception Mission Reward pool. Added!? I was really hoping and expecting it would say replaced. There's no reason we should be getting any other kinds of mods from archwing interception reward tables other than archwing specific mods. This is just further dilution to the tables making the archwing mods even harder to obtain. Scindo Prime Base damage increased to 130 (up from 85) Critical Chance increased to 20% (up from 5%) Critical Multiplier increased to x2 (up from x1.5) Holy Carp! Like, as in the fish! Scindo Prime is now more powerful than a Dragon Nikana. I'm very happily surprised, can't wait to try it out. Edited November 6, 2014 by GhostSwordsman Link to post Share on other sites
DALOS 644 Posted November 5, 2014 Share Posted November 5, 2014 (edited) Well I'm glad I can use the Galatine again (Picture related) but as always, I'm not going to be 100% satisfied until they give mag a complete over hull, make saryns venom easier to use and completely re-do limbo Edited November 5, 2014 by DALOS Link to post Share on other sites
7grims 6,283 Posted November 5, 2014 Share Posted November 5, 2014 (edited) Heavy Melee Weapon Changes: Gram Galatine Scindo Prime Jat Kittag Magistar Fragor Scindo That is it????????????? Or is this just the first bundle of many more bundles of heavy melee to be buffed? Cause I dont see reaper prime nor hate :/ Edited November 5, 2014 by 7grims Link to post Share on other sites
Ninjamander 2,017 Posted November 5, 2014 Share Posted November 5, 2014 zomg! So many fix! THANK YOU DE FOR DOING THIS! Screw the one who whine about more content =p (sure, is nice to have some occasionally...as long they don't focus too much on it for now) Link to post Share on other sites
gvidzix 87 Posted November 5, 2014 Share Posted November 5, 2014 nice Link to post Share on other sites
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