GhostSwordsman Posted November 6, 2014 Share Posted November 6, 2014 (edited) First of all, I really enjoy using this weapon. It feels like a laser cannon, and that's a good thing. However, I find it a bit lacking when it comes to some of the mechanics it possessed and does not seem to posses. For reference, I compare the opticor against Halo's Spartan Laser very heavily, granted the two function fairly similarly. I enjoy the charge followed by instant release function. This really makes the Opticor feel like Halo's Spartan Laser.(which i've appropriately nicknamed my opticor) However, there is something that sort of irks me about it when I use it. The beam does not track the crosshair for it's duration to dissipation. What I mean is, when you fire the opticor, you can see the beam and it's a rather long beam of energy. The problem I have is that it feels unforgiving in the sense that it only applies damage to the point where the crosshair was when the trigger was released. I feel like this can get really frustrating especially considering that the enemy AI can sometimes move very erratically and change direction in an instant, "wasting" the shot.(I use quotation marks because there is more than enough ammo to compensate) I feel like it would be more appropriate if the laser beam were to track the crosshair until it visually dissipates into those little lines that are left in it's wake. Again, this is a function much like Halo's spartan laser, you could fire the laser, miss your target slightly, and if you were moving the crosshair towards the target, you could still get full damage on your mark because the damage from the beam persisted until the beam itself dissipated and disappeared. So, as an examle, I charge my opticor while a crewman is drinking his greedy milk behind cover. Right before the weapon reaches full charge, he decides to run and refill his greedy milk making me miss the shot. If the beam tracked the crosshair, then I could hit the poor crewman because I can move my crosshair over him while the beam is still visually coming out of the weapon and do damage to him. This function, I believe, would also help to actually hit and kill enemies when you're adjusting your aim and help to hit moving enemies. The other thing that sort of irks me about the opticor is that the laser feels too narrow. It feels too much like a bullet from my vectis or a shot from my lanka. It's as if it only hits in a very small circle around the dot in the center of the crosshair, rather than being a wide laser. Rather than changing this though, I'd suggest making firestorm add to the radius of the beam itself rather than the AoE upon impact with a surface. Or make another unique mod like firestorm that has this function. This would allow you to fire a beam between two enemies that are standing next to each other and hit both of them without changing your position so one is in front of the other. Here's a video depicting what I'm imagining for the optior, you need only watch to 40 seconds: As can be seen, the Gundam's laser from his cannon is slightly wider than the end of the "barrel", for lack of a better term. and It hits in a much wider radius than the initial point of energy release. I think that small changes such as these would help to improve the opticor and make much more fun to use(if that's even possible). Edited November 6, 2014 by GhostSwordsman Link to comment Share on other sites More sharing options...
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