Shanodin007 Posted November 6, 2014 Share Posted November 6, 2014 I'd like to know why syndicate reputation doesn't carry on if you continue doing missions before getting next title. I think that if you dont get your next title, reputation from missions should be saved and being added later. Pretty much like mastery rank system, where the exp obtained before doing the test, is added after you do it. For syndicates rank you may not have the required items or simply just forget to check. If positive points are not going to carry on, at least negative ones shouldn't either. Here is a picture of what happens at the moment. http://steamcommunity.com/sharedfiles/filedetails/?id=337027250 I'd like to know your opinion about this. Link to comment Share on other sites More sharing options...
BradKing Posted November 6, 2014 Share Posted November 6, 2014 Would certainly help me and it feels a little like you are being cheated if you didn't realize you only needed 50 while farming 1000.. Link to comment Share on other sites More sharing options...
CrazyCatLad Posted November 6, 2014 Share Posted November 6, 2014 (edited) Yes, agreed. If I'm stuck farming a Prime part for the next rank...my rep should be 'stored' EDIT: Wow just clicked on the picture...losing 4000 Rep is just horrible. Edited November 6, 2014 by Lanieu Link to comment Share on other sites More sharing options...
[DE]Saske Posted November 6, 2014 Share Posted November 6, 2014 Mastery is limited thats why they do it, reb is unlimited so i don't see the point of them changing it. Link to comment Share on other sites More sharing options...
ShirowMasamune Posted November 6, 2014 Share Posted November 6, 2014 (edited) The problem is not the problem. It is how you think about the problem that is the problem Edited November 6, 2014 by ShirowMasamune Link to comment Share on other sites More sharing options...
Hybridon Posted November 6, 2014 Share Posted November 6, 2014 Mastery is limited thats why they do it, reb is unlimited so i don't see the point of them changing it. Simply because of how much rep you need to get the items. Losing rep is rather annoying. Link to comment Share on other sites More sharing options...
Gr33hn Posted November 6, 2014 Share Posted November 6, 2014 Yes I agree with you OP, I only lost a couple of houndred myself so far but DE should let it work like the mastery ranks. Over 4000 lost, ouch! Link to comment Share on other sites More sharing options...
MechaKnight Posted November 6, 2014 Share Posted November 6, 2014 The current implementation punishes players for running missions past their syndicate reputation cap by continuing to increment the negative losses in other syndicates. If your positive earnings are capped at their max, the negatives shouldn't be allowed to keep expanding during the run. Link to comment Share on other sites More sharing options...
Phoenix86 Posted November 6, 2014 Share Posted November 6, 2014 agree'd, it already carry over Mastery Rank, i dont understand why DE didnt do the same with rep standing Link to comment Share on other sites More sharing options...
Shanodin007 Posted November 8, 2014 Author Share Posted November 8, 2014 (edited) Negative rep cap at rank 2. Edited November 9, 2014 by Shanodin007 Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now