RCOAS Posted November 7, 2014 Share Posted November 7, 2014 Reminded me of Half Life 2 Headcrab zombies DOG YM HO... ( OH MY GOD REVERSED) Link to comment Share on other sites More sharing options...
Sitchrea Posted November 7, 2014 Share Posted November 7, 2014 Why is this not in the game right now?!?!?!?!?!?!?!?! Such good much amaze arghlfarglegurglesmursh udfgvoiadulhtiuhgiudfhsiul !!!!!! Love it. Link to comment Share on other sites More sharing options...
Sitchrea Posted November 7, 2014 Share Posted November 7, 2014 They could be. But, as I said, that makes it less "majestic" and more "cheesy". Oh, listen to that soundtrack the Orokin picked to make you think of them as gods as it plays on repeat. Or in simpler terms, "pay no attention to the man behind the curtain!" Talk about taking away the mysticism. It's poor game design to have voices in the music of a game where your objective is to kill anything that might have a voice. Games are not like movies. When you hear a sound out of place in a movie, it's because someone thought you should. When you hear a sound that's out of place in a game, it's because you need to kill the source. If we're having distinct voices that are neither A: helping us, b: taunting us, or c: killable, they're irrelevant, and don't belong. If that's still too difficult for people to grasp, let me word it in a way you understand, "The voices make it sound like @#$@%." So my suggestion is that it shouldn't be too hard for the sound team to alter it to make it not sound like @#$#@%. Can you wrap your head around that? OPPPINNNIIOOOONNNNSSSSS Link to comment Share on other sites More sharing options...
Sebastianx Posted November 7, 2014 Share Posted November 7, 2014 My GOD when the violins kick in on the Void one, I have never heard something so beautiful in my life...can we please get download links now? C: Link to comment Share on other sites More sharing options...
RCOAS Posted November 7, 2014 Share Posted November 7, 2014 Mmmm, the voices.... maybe I get to finally see that creature over here.. https://forums.warframe.com/index.php?/topic/264585-derelict-creature-shadow-easter-egg-revealed/ Link to comment Share on other sites More sharing options...
Luthim Posted November 7, 2014 Share Posted November 7, 2014 Impressive pieces, looking forward to go through the Void and Direlict as this is released! Link to comment Share on other sites More sharing options...
43Emprah Posted November 7, 2014 Share Posted November 7, 2014 (edited) It's poor game design to have voices in the music of a game where your objective is to kill anything that might have a voice. Games are not like movies. When you hear a sound out of place in a movie, it's because someone thought you should. When you hear a sound that's out of place in a game, it's because you need to kill the source. If we're having distinct voices that are neither A: helping us, b: taunting us, or c: killable, they're irrelevant, and don't belong. If that's still too difficult for people to grasp, let me word it in a way you understand, "The voices make it sound like @#$@%." So my suggestion is that it shouldn't be too hard for the sound team to alter it to make it not sound like @#$#@%. Can you wrap your head around that? I typically try to refrain from trashing the opinions of others, just because they do not align with mine. That said, you are CLEARLY in the minority with your stance, and frankly, seem to be employing some serious mental gymnastics in an attempt to convert your opinion into fact. "It's poor game design to have voices in the music of a game where your objective is to kill anything that might have a voice." That's a bit of an absolute statement... It also seems a bit odd to me that you find it fitting to insult the intelligence of everyone who disagrees with you, and when someone uses a well thought out, and cited rebuttal, your quote of their post is just "blah blah blah". If being condescending has gotten you your way in the past, I suppose I can't deter you from maintaining that approach, but I highly doubt that insulting people (including the devs) is going to result in a change you find desirable. Edited November 7, 2014 by 43Emprah Link to comment Share on other sites More sharing options...
climatiseur Posted November 7, 2014 Share Posted November 7, 2014 (edited) The Derelict matches the ambiance. But the Void one....It's okay in the beginning and in the end. The middle part with a more obvious melody sounds like garden to me. Couldn't feel the holy and majestic. I was expecting more Baroque style music. More chords, firmer and sturdier. Something like this (Not the whole thing exactly, and doesn't have to be played by organ): And also avoid too lively melody. Keep it slow and sturdy. Edit: I think the beginning and the end of the Void really give me a feeling of emptyness, pureness , voidness and mystery. While suddenly the middle part drags me to a lovely garden. So...the middle part is the problem, in my point of view. Edited November 7, 2014 by climatiseur Link to comment Share on other sites More sharing options...
BrazilianJoe Posted November 7, 2014 Share Posted November 7, 2014 (edited) Derelict ambient: You should add a bit of more of horror paranoid ghost whispers to the music. Sore throat threats ans whispers zinging from left to right or right to left, inviting the player to look around for a monster. Bonus points if the ghost sore throat whispers l/r channels are changed randomly during music play, for a more unexpected feeling. Liked the 'monolith chorus (2001 a space odyssey)' sound at 2:80-3:00. This could be separated from the soundtrack, as a cue preceding a monster encounter and have at least 3 variations for 'enemies/large platoon of enemies/watch out we have heavies up there'. It's very ominous. The 'large platoon' version could be louder and higher-pitched. The 'heavy/eximus ahead' version could have a (louder) more corpulent, gurgling texture (think Lephantis using listerine mixed with granite pebbles). Edited November 7, 2014 by BrazilianJoe Link to comment Share on other sites More sharing options...
Rajko Posted November 7, 2014 Share Posted November 7, 2014 I think the immersion breaking vocals conversation has run it's course at this point. For the derelicts, I'd like to see some empty, lonely/abandoned feeling tones dynamically come in during those moments between the action when players are exploring the hulks. Link to comment Share on other sites More sharing options...
DVAted Posted November 7, 2014 Share Posted November 7, 2014 those sound pretty great since we're talking about derelict music quick question are we gonna get a trailer for The Infested any time soon? we have trailer for Corpus (The Profit) and for Grineer (The Call) please :D and keep up the great work Link to comment Share on other sites More sharing options...
S1L3NT_W0LF Posted November 8, 2014 Share Posted November 8, 2014 10/10 NO! 12/10! Ahhh too good! The void one is fantastic! Link to comment Share on other sites More sharing options...
Kruglov Posted November 8, 2014 Share Posted November 8, 2014 Wow talk about setting a mood. Fantastic tunes. I see some people in the thread are arguing if the music is appropriate. Those people can sit and spin. Please do not listen to them. This stuff is gorgeous. Link to comment Share on other sites More sharing options...
S3EK3R Posted November 8, 2014 Share Posted November 8, 2014 I love them. Especially the Void one. I love vocals. They are just so beautiful. Amazing work so far, and It's only going to get better. I can't wait until this gets put into the game. Link to comment Share on other sites More sharing options...
unknow99 Posted November 8, 2014 Share Posted November 8, 2014 (edited) /!\ Important /!\ These two soundtracks should be "longer" than the others D.E. . Because, you know, a lot of mad vets do 40 minutes-long survivals and stuff. :p Edited November 11, 2014 by unknow99 Link to comment Share on other sites More sharing options...
AdeptJR Posted November 9, 2014 Share Posted November 9, 2014 I'm very impressed with both pieces. But there are a few notes I'd like to put forth. For the Void, you've successfully managed to capture the temple like essence that these mysterious constructs were built with. Problem is, I could't make out the 'combat phase' of the track. If you're planning to follow the 2-part format(one for calm, one for combat), then it's probably the subtle deathly vibe I'm getting from it. You'd think the Orokin had some... dark, malicious secrets under their pure white cloaks, so to speak On the Derelict, again you've captured the Orokin feel. The main problem is the lack of 'corruption' in the chant and ambiance. The derelicts are corrupted, mutated, infested. Is it wrong for the soundtrack to reflect this? Other than that, You're spot on. Link to comment Share on other sites More sharing options...
yuio678 Posted November 9, 2014 Share Posted November 9, 2014 It's poor game design to have voices in the music of a game where your objective is to kill anything that might have a voice. Games are not like movies. When you hear a sound out of place in a movie, it's because someone thought you should. When you hear a sound that's out of place in a game, it's because you need to kill the source. If we're having distinct voices that are neither A: helping us, b: taunting us, or c: killable, they're irrelevant, and don't belong. If that's still too difficult for people to grasp, let me word it in a way you understand, "The voices make it sound like @#$@%." So my suggestion is that it shouldn't be too hard for the sound team to alter it to make it not sound like @#$#@%. Can you wrap your head around that? Link to comment Share on other sites More sharing options...
FURRIK Posted November 9, 2014 Share Posted November 9, 2014 О госпаде я аж потек Link to comment Share on other sites More sharing options...
Blackout751 Posted November 9, 2014 Share Posted November 9, 2014 The Void music in this preview feels a lot like the sort of ending music to a film or game, which thus came across to me as slightly saddening... which makes sense considering the Orokin are long dead. The Derelict one's beginning is actually pretty good at instilling tension and caution, especially with that undertone and those few notes that break away from it. Later on it gets across the feeling of a sacred place becoming something malevolent. Link to comment Share on other sites More sharing options...
_Fracture8 Posted November 9, 2014 Share Posted November 9, 2014 Wow that Void music is really epic, strangley it kinda tells a story in a way about a tragic loss of a great and happy civilisation. Makes me feel bad for killing the Orokin. Link to comment Share on other sites More sharing options...
elele Posted November 9, 2014 Share Posted November 9, 2014 I always imagined the Orokins to be like Romans under Nero's reign. Technologically/culturally amazing but cruel and brutal in nature. This music has destroyed my imagination and the lore I built in my head. Sad. Link to comment Share on other sites More sharing options...
BrazilianJoe Posted November 10, 2014 Share Posted November 10, 2014 /!\ Important /!\ These two soundtracks should be "longer" thant the others D.E. . Because, you know, a lot of mad vets do 40 minutes survival and stuff. :p Can't be overstated. 10 minutes+ soundtracks plz? Link to comment Share on other sites More sharing options...
Kotommi Posted November 11, 2014 Share Posted November 11, 2014 I really like the Void one. I guess you could say... *clears throat* that you did prime work there! Link to comment Share on other sites More sharing options...
Stratego89 Posted November 11, 2014 Share Posted November 11, 2014 (edited) The Void one fits void rather well, but it doesn't seem to fit the game as a whole... In a few words I guess I'd that it's too extremely contrasting to battle music, so when the battle music inevitably kicks in, it's gonna be like a needle scratching off a record. I still like it more than what we have at the moment though! Onto the Derelict one, I legitimately got chills down my spine while listening to it. Absolutely incredible, this is what a derelict ship filled with bloodthirsty infested should sound like! I can't wait for these music tracks (and their accompanying battle music) to be added in! Edited November 11, 2014 by Stratego89 Link to comment Share on other sites More sharing options...
Yorinar Posted November 11, 2014 Share Posted November 11, 2014 love them both, but the Derelict music blew me away. perfect! i'll probably turn up my music volume now Link to comment Share on other sites More sharing options...
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