-Onyx-AquaDragon42 Posted November 6, 2014 Share Posted November 6, 2014 ok, I know some mods from Syndicates are really good like Ash's Smoke Screen, but some just seem a bit rushed. One example is any of the Warframe Mods that give team mates bonus Elemental Damage. When going on higher tier missions, players with elemental damage mods on weapons equip specific ones based on who they are fighting and adding another element could even hinder the damage done my team mates. Now with the weapon mods I have noticed most of them are for weapons that people either see as useless and/or never use. Lets take the Burston Prime for example. It's mod gives it +80% fire rate. This is nice, but honestly I have 2 problems with it. 1)there are other mods which are just better (ex: Speed Trigger) and 2) this could have been a much better mod if they looked at how it is used. The Buston Prime is used to apply status effects many times and this making it's Syndicate mod one that increases Status Chance (at a higher % and/or lower cost than Rifle Aptitude) and this would work into most people's builds much easier. I also think they missed a huge opportunity with the Jaw Sword's mod. Yes, +100% bonus damage is great, but I think that if they somehow made this weapon do primarily Puncture Damage that would have made it more interesting. It would be (once again) the only Sword weapon to deal primarily Puncture damage. What are your thoughts? Are there and Syndicate mods you wish were a bit better? Do you agree with my opinions? Please let me know. Link to comment Share on other sites More sharing options...
Raanaar Posted November 6, 2014 Share Posted November 6, 2014 (edited) Now with the weapon mods I have noticed most of them are for weapons that people either see as useless and/or never use. Lets take the Burston Prime for example. It's mod gives it +80% fire rate. This is nice, but honestly I have 2 problems with it. I'd add a third problem. https://www.youtube.com/watch?v=0lU1Itg2mP8 Fire rate does nothing for Burston Prime. It doesn't even function properly. Edited November 6, 2014 by Christo92K Link to comment Share on other sites More sharing options...
-Onyx-AquaDragon42 Posted November 7, 2014 Author Share Posted November 7, 2014 I'd add a third problem. https://www.youtube.com/watch?v=0lU1Itg2mP8 Fire rate does nothing for Burston Prime. It doesn't even function properly. wow. I dont know what to think of this mod anymore. One one hand the +80% Fire Rate it shows off does nothing, while on the other the +1 Truth gives a nice heal but you would only know this if you used it....wait, I just thought of something. If the advertised effects of the mods did nothing or not enough to get people to use them, how would anyone find out about these secret effects? If they want people to use these weapons more why not tell them "hey, this mod heals you and does AOE damage around you when ever you do enough damage to fill a meter." Sounds pretty useful to me when you dont have a Trinity or any sort of healer on your team. Link to comment Share on other sites More sharing options...
RoboDoge Posted November 7, 2014 Share Posted November 7, 2014 I'd add a third problem. https://www.youtube.com/watch?v=0lU1Itg2mP8 Fire rate does nothing for Burston Prime. It doesn't even function properly. Sexy voice. I am enthralled. Link to comment Share on other sites More sharing options...
UmbraVenator Posted November 7, 2014 Share Posted November 7, 2014 Augment Mods are subject to change; pretty sure DE stated somewhere that getting them you should know that they can be changed (even the good ones) at their whim. Unless that applies only to the +(Syndicate Augment) effect. Then noodles. Link to comment Share on other sites More sharing options...
-Onyx-AquaDragon42 Posted November 13, 2014 Author Share Posted November 13, 2014 I just think they could have been a bit more creative. Link to comment Share on other sites More sharing options...
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