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Hotfix 15.1.1


[DE]Rebecca
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Hotfix 15.1.1

 

Changes:

 

  • Trinity’s Energy Vampire can no longer be cast on inactive Corpus turrets.
  • Changed and fixed several spawning, navigation, and objective details on Eris - Viver.

 

Fixes:

  • Fixed stealth finishers being far less effective than they should be.

Phew! Thank you very much!

 

Waiting for other Stealth improvements aswell. :)

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Have you noticed that these "fixes" are actually just breaking workarounds for your broken syndicate reputation 'endgame content'?

 


Changed and fixed several spawning, navigation, and objective details on Eris - Viver.
Edited by BioSnark
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I believe the change addresses the ability to AFK due to spawning being predictable and points being so close together you didn't have to move.

Ok as long as it wasn't a change to xp numbers or spawn rates I don't think everyone will riot. Gonna go test it now^^

Edited by Mitsara
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so Xp is playable or not?

 

In our lab we have an antique machine running XP with a 256MB graphics card -- it runs some things (on min settings) but crashes on other things. We've been working on this for a while now and have more optimizations coming but it's hard work. Warframe has just grown too awesome to fit into really old hardware (and software, because XP is part of the problem).

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