chaosking243 Posted November 6, 2014 Share Posted November 6, 2014 So once again no fix to uranus archwing interception? come one guys, it's needed badly. Link to comment Share on other sites More sharing options...
Capslocks Posted November 6, 2014 Share Posted November 6, 2014 and still no fix for Affinity not doubling with a affinity boost wait what?? so ive been wasting plat on boosters these couple of weeks and i wasnt getting boosted? can someone clarify that one for me plz?? Link to comment Share on other sites More sharing options...
[DE]Glen Posted November 6, 2014 Share Posted November 6, 2014 Still haven't fixed that the game always crashes 1 minute after i start the first mission of the archwing quest :( Your crash is because your system is out of memory -- try turning down the texture detail setting. Link to comment Share on other sites More sharing options...
Arkezuli Posted November 6, 2014 Share Posted November 6, 2014 (edited) INFORMATIONAL NOTE ABOUT THOSE WORRIED WITH VIVER:It seems it wasn't really nerfed, it just had its node split further apart.Will update this once I finish this mission to confirm. Edit: OMG GRANDMASTERS SIGILS NOW SHINE PROPERLY AND VISIBLY!!! WOOOOOOO~!!!!! (Lotusy how dare you not give us that beautiful information in the patch notes?!? ;P ) Edited November 6, 2014 by CenSilver Link to comment Share on other sites More sharing options...
La6yrinth Posted November 6, 2014 Share Posted November 6, 2014 Still no fix for Core Vent doing absolutely NO DAMAGE? Come on DE. But thanks for the update. ^.^ Link to comment Share on other sites More sharing options...
StickyBaseline Posted November 6, 2014 Share Posted November 6, 2014 Changed and fixed several spawning, navigation, and objective details on Eris - Viver. IT'S LIKE YOU DON'T WANT PLAYERS TO JOIN SYNDICATES! Link to comment Share on other sites More sharing options...
ROSING Posted November 6, 2014 Share Posted November 6, 2014 There was no big surprise about the Viver nerf after there were at least 2 different threads bragging about it on General Discussion. It's no big loss to me, but seriously, why would you boast about an exploit on a forum monitored by the very people looking to fix them? Link to comment Share on other sites More sharing options...
[DE]Glen Posted November 6, 2014 Share Posted November 6, 2014 What about getting a glitched screen (makes you unable to do anything) when choosing whether to extract/proceed during Defense/Interception missions? The QA guys tell me they haven't see this in their testing -- if you have this happen to you getting your EE.log to a support ticket would be very helpful! https://digitalextremes.zendesk.com/hc/en-us/articles/200182250 Link to comment Share on other sites More sharing options...
GMSantasHelper Posted November 6, 2014 Share Posted November 6, 2014 http://cloud-4.steampowered.com/ugc/38600730922917158/38BCF8616DFDB58E50B0AF33202C2858019C3EA6/ is that true? "They can't post anything on the internet that isn't true." lol... On a more serious note.... WHEN YOU GONNA FIX THE "PLASTIC EFFECT" on every metallic (and not metallic, but game thinks it should be metallic, like infested tissue) texture in the game? It looks TERRIBAD. Makes me cringe... ugh. ALSO: why must you reset cryptologist achievment every time I get close to 1000? So cruel... so cruel... Link to comment Share on other sites More sharing options...
StarRunner123 Posted November 6, 2014 Share Posted November 6, 2014 not a thing to say. Link to comment Share on other sites More sharing options...
Sannidor Posted November 6, 2014 Share Posted November 6, 2014 No fix for Jat Kittag. Map does not center at all, I can press M all day long. -_______- Goodbye for now, I'll be back when fixes stop breaking stuff... Link to comment Share on other sites More sharing options...
Monsterwithin Posted November 6, 2014 Share Posted November 6, 2014 Thanks Link to comment Share on other sites More sharing options...
CaptainJohnson Posted November 6, 2014 Share Posted November 6, 2014 AFKing isn't really the issue with Viver. I agree that Viver is (or perhaps was) a powerhouse for affinity gain, but the bigger problem is that the only worthwhile syndicate mods cost thousands of rep points and are locked behind hundreds of thousands more rep points. Even if you're trying to passively gain affinity on your normal missions, it'd take somewhere close to hundreds of hours to get anywhere. Endgame content is fine, but the rewards between the two points are a) too small, and b) take you a step back in getting to the end goal itself. I'd love to hang with a few Charger Specters, but not for their cost. I'm eager to see fixes and tweaks, but it's aggravating to actually be set back on the way there. I'll probably end up testing Viver myself, it'll probably still be one of the only workable nodes left. Link to comment Share on other sites More sharing options...
--Q--Gasz Posted November 6, 2014 Share Posted November 6, 2014 (edited) Please do and report back! i just did, and spawn rate degrese (before was fun with mass spawn) Oh yeah one thing is good with viver (was before this hotfix), Affinity booster doesnt work with double exp since yesterday and viver help me for level up my gears *Rainy face* Edited November 6, 2014 by --Q--Gasz Link to comment Share on other sites More sharing options...
Gamoholik Posted November 6, 2014 Share Posted November 6, 2014 Fixed Christmas coming early for Dojo Decorations. ?! Link to comment Share on other sites More sharing options...
CyborgTek Posted November 6, 2014 Share Posted November 6, 2014 Thanks DE!! Link to comment Share on other sites More sharing options...
[DE]Rebecca Posted November 6, 2014 Author Share Posted November 6, 2014 AFKing isn't really the issue with Viver. I agree that Viver is (or perhaps was) a powerhouse for affinity gain, but the bigger problem is that the only worthwhile syndicate mods cost thousands of rep points and are locked behind hundreds of thousands more rep points. Even if you're trying to passively gain affinity on your normal missions, it'd take somewhere close to hundreds of hours to get anywhere. Endgame content is fine, but the rewards between the two points are a) too small, and b) take you a step back in getting to the end goal itself. I'd love to hang with a few Charger Specters, but not for their cost. I'm eager to see fixes and tweaks, but it's aggravating to actually be set back on the way there. I'll probably end up testing Viver myself, it'll probably still be one of the only workable nodes left. Understood. Link to comment Share on other sites More sharing options...
Crusifiction Posted November 6, 2014 Share Posted November 6, 2014 ya viver is dead so long Link to comment Share on other sites More sharing options...
xNegikunx Posted November 6, 2014 Share Posted November 6, 2014 The QA guys tell me they haven't see this in their testing -- if you have this happen to you getting your EE.log to a support ticket would be very helpful! https://digitalextremes.zendesk.com/hc/en-us/articles/200182250 It happened about 15 minutes before the update but I'm not sure how to get my EE.log data. I can show you two other topics (with pics) that are having the same problem though. https://forums.warframe.com/index.php?/topic/340830-this-never-happened-before-ui-bug-on-defense/?hl=defense https://forums.warframe.com/index.php?/topic/340824-wave-complete-defense-bug/?hl=defense Link to comment Share on other sites More sharing options...
Zakharon Posted November 6, 2014 Share Posted November 6, 2014 Great. Now can we please fix Limbo master of trolls. I can't stand login into warframe anymore. I know you are against 'naming and shame' but it's happened to me 4 times today. Admittedly , i lost my cool on the last one. Sheesh. And i thought Vauban was bad. :\ Whatever that banish power is...PLEASE get rid of it. No Link to comment Share on other sites More sharing options...
Zrugel Posted November 6, 2014 Share Posted November 6, 2014 (edited) Fixed Revive button resulting in an instant mission fail when playing alone. Thank you, thank you :D Edited November 6, 2014 by Zrugel Link to comment Share on other sites More sharing options...
Lancars Posted November 6, 2014 Share Posted November 6, 2014 I did like the idea in the dev stream that made the bigger sigils in the syn give more rep but at the same time i see where they are coming from on the looks of them. To bad there isn't a middle ground. Link to comment Share on other sites More sharing options...
Dastrient Posted November 6, 2014 Share Posted November 6, 2014 So Viver became a mission that people actually play regularly, I was able to dust off the ol' Trinity because people were actually LF a trinity for their group. I was awesome, I was starting to get sick of playing ODD 30 times a day to level stuff. We had a mission that we found a good group for that would allow us to farm rep and lv weapons quickly. Unfortunately I only just got a hang of the meta before they destroyed it. Viver goes back to being another node that almost no one ever plays. gg Link to comment Share on other sites More sharing options...
Pie_mastyr Posted November 6, 2014 Share Posted November 6, 2014 is my jet kitty fixed yet? air melee is my jam (c'mon and slam) Link to comment Share on other sites More sharing options...
7grims Posted November 6, 2014 Share Posted November 6, 2014 whats the news about only a few heavy melee getting a buff? what about the others? Link to comment Share on other sites More sharing options...
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