FatalionPanic-EGT- Posted November 7, 2014 Share Posted November 7, 2014 (edited) In some regard to the Viver controversy. Since I don't see a reasonable real fix for Viver to happen any time soon without screwing up the rest of the game how about you (DE) - add a separate (more expensive?) booster for rep only to the market - adjust syndicate reward prices to Viver rep yield - tone down rep reward prices where they need to be - increase rep reward prices where it makes sense to (- and teach everyone how to Viver for rep) Okay, that was a bit cynical - but: Syndicates and farming for reputation points are interesting features with some kind of balancing issue, some questions for the guys in charge: Why do syndicate Sigils cost rep points to begin with? Why don't the Sigils have different increasing rep yield multipliers so they are actually WORTH the rep price they have?* Why does a player with way over 1,8k hours (not me) in the game should feel like grinding another 1,8k hours for the rep he didn't get in the past? Dear DE, you had to base your calculations off of something at some point, so what was it you were aiming for? Have us farm rep for a week so we can buy a pack of 5xT4 keys which are burnt through within a matter of minutes, hours tops and still don't drop the parts we need/want? - I can see how the rep gain we have right now will not be much of an issue for new players since they have a lot of stuff to go through along the way, rank 14-17's don't. My request, put some sense into the reward prices, please. (*disregard that in case they actually do already and I just haven't heard of it yet) Edited November 7, 2014 by FatalionPanic-EGT- Link to comment Share on other sites More sharing options...
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