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Heavy Melee Weapons


Cat_Jam
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I'd actually prefer...

 
Charge Attack (melee hold for 2 seconds for all weapons; +33.3% [133% damage] extra damage ontop of default melee)

Guard Bash (block+melee; -33.3% [66% damage] damage, but staggers enemies like a roller)

 

And they can only be executed when no melee animation/combo is active (as to not interfere with our current combo system).

 

That way, we can keep the combos, and we can keep the channeling for channeling can be used for greater sustained dps.
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