Cat_Jam Posted November 7, 2014 Share Posted November 7, 2014 How about a trade-off? Instead of being able to block shots, heavy weapons use alt-fire to charge attacks? It makes more sense since it'd usually be quite difficult to swing an axe fast enough to block bullets... Link to comment Share on other sites More sharing options...
Guest Posted November 7, 2014 Share Posted November 7, 2014 (edited) I'd actually prefer... Charge Attack (melee hold for 2 seconds for all weapons; +33.3% [133% damage] extra damage ontop of default melee) Guard Bash (block+melee; -33.3% [66% damage] damage, but staggers enemies like a roller) And they can only be executed when no melee animation/combo is active (as to not interfere with our current combo system). That way, we can keep the combos, and we can keep the channeling for channeling can be used for greater sustained dps. Edited November 7, 2014 by Guest Link to comment Share on other sites More sharing options...
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