Jump to content
Dante Unbound: Known Issues ×
Dante Unbound: Share Bug Reports and Feedback Here! ×

Burst Weapons Are Far Slower After The Patch.


KnorrSoup
 Share

Recommended Posts

After the patch where burst-fire weapons are meant to not be affected by frame rate, I've noticed that my Hind has a FAAAAAAAAAR slower fire rate than it did pre-patch. It's ludicrously slow, and what is bizarre is that the grineer elite lancer's Hinds still seem the same. Even with fire rate mods, mine was still firing slower than theirs. I hope this wasn't intended and is some sort of bug.

 

Disclaimer: I have not tested this with other burst-fire weapons such as the Burston, Burston Prime, Sybaris or Tiberon. If anyone could do so and compare if there is a sizable difference compared to pre-patch, that would be great.

 

This seems to have only affected the Hind and therefore must be some type of bug.

Edited by KnorrSoup
Link to comment
Share on other sites

I presume that as they have new syndicate mods that increase firerate they have nerfed the standard burst fire rate to make the mods have some value, on this front I havent noticed any of the new mods having something that was absent before their advent

Edited by LeMoog
Link to comment
Share on other sites

I'll check that as soon as possible
I use only Burst and semiauto weapon, hope to find my Bursty, Tiberon and Sybaris fast as before!

 

Edit: My Burston Prime looks faster than before. Maybe a Stealth buff? The Tiberon has its usual fire rate, and Sybaris too.

Edited by Petersheikah
Link to comment
Share on other sites

people using burst weapon in this game??

Yeah! I know we're in the minority, but burst weapons have some of the highest shot-for-shot damage out of the assault rifles. Plus it's nice to hear something other than a boltor prime once in a while.

 

I presume that as they have new syndicate mods that increase firerate they have nerfed the standard burst fire rate to make the mods have some value, on this front I havent noticed any of the new mods having something that was absent before their advent

I really hope that's not the case. Nerfing weapons only to have them restored to their previous power by a specific mod hidden behind a grindwall would be a terrible move.

 

I'll check that as soon as possible

I use only Burst and semiauto weapon, hope to find my Bursty, Tiberon and Sybaris fast as before!

If they seem fine then it might just be a bug with the Hind, but if they're all slower then it might be a bigger issue. I haven't noticed any changes with semi-auto weapons.

 

Edit: Thanks for testing Rydian. Unfortunately your image/gif is broken for me and I can't see it.

Edited by KnorrSoup
Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

×
×
  • Create New...