Esleyer Posted November 7, 2014 Share Posted November 7, 2014 When helmets were released I thought they're pretty a cool idea. It gave your warframe a little more personality, as well as different stats. Vanguard Rhino is faster, but a bit weaker, Thrak Rhino is tougher, but a bit slower. Helmets made possible to customize your warframe even further, according to the personal preference, or the mission's needs. However not everyone liked this, because people felt "forced" to use only the "best" helmet, even if they didn't like it's looks. And the opposite - people couldn't use the helmet that looked cool for them, because the stats were bad for them. ...and we arrived to the Arcane Helmets. New players can't get them, and Nova is the last one to have it. Which is a shame, for both. But there is a way! I'll put it down simple: To make bonuses from helmets not being tied to a certain helmet by turning them into Mods. The helmets themselves remain purely cosmetic + and the Arcane helmets become the regular ones. Those who owned the Arcane helm will get the corresponding Mod automatically. The rest of the players have to get them as rare drops from mobs/bosses. Warframes will get another slot like Aura, for those new ex-helmet stat Mods. It's a win-win situation: Arcane helmet users don't lose anything. New players are given the opportunity to get the Helm stats Helmets remain purely cosmetic and independent of stats. Warframes past Nova will get their Mods too, giving both the new players and veterans something to do/the reason to visit some bosses again. And everyone's happy ;] Link to comment Share on other sites More sharing options...
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