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15.1.2

 

Changes:

 

  • Improved Dojo load times and Dojo stability for 32-bit systems.
  • Made improvements to long host migration times caused by recent optimizations.
  • Warframes can now be rotated in the Sigil preview diorama.
  • Tweaked the volumes of Ancient Screams.
  • Improved the Corpus Drone engine audio and increased the audible distance of related sound effects.
  • Increased the volume of Grineer hacking minigame related sound effects.
  • Removed the doppler effect from Orokin alarm sound effects.
  • Increased the volume of numerous Grineer combat barks.
  • Increased the movement speed of co-op hack doors to match the movement speed of other doors.
  • Rewrote and re-recorded one of the Archwing Quest opening transmissions.
  • Reduced the amount of reverb heard on the Pyrana sound effects.
  • Increased the volume of the Pyrana reload sound effect.
  • Capture Targets’s Shields Drone will not provide instant shield recharges.

 

Fixes:

  • Fixed multiple issues with Windows XP systems, please let us know of your continued issues as they occur.
  • Fixed potential issues with Interception and Defense reward screens not showing mods or player names past certain waves.
  • Fixed an issue with Odonata’s Energy Shell impeding Melee attack homing on enemies.
  • Fixed issues with floating rooms and items on Europa.
  • Fixed an incorrect objective marker on the minimap during the Archwing Quest.
  • Fixed Mag's Bullet Attractor killing player sentinels as per this thread https://forums.warframe.com/index.php?/topic/254993-bullet-attractor-kills-sentinels-last-tested-nov-3
  • Fixed a floating Cryopod in Corpus Defense maps.
  • Fixed an issue with players not always receiving Cryotic after completing an Excavation mission.
  • Fixed a loss of functionality that could occur when attempting to access the Syndicates menu via the Pause Menu.
  • Fixed a number of broken visuals associated with breaking windows during Trench Run mission.
  • Corrected an outdated Basic Training Codex line.
  • Fixed a scaling issue seen with Valkyr’s ambient visual effects during Archwing missions.
  • Fixed an issue with Infested Healing Ancients spamming their charge sound effects.
  • Fixed another instance of lockdown’s not ending correctly after the Stalker leaves.
  • Fixed an instance of the Stalker getting stuck in waiting to spawn mode on Interception and Defense maps.
  • Fixed a number of AI navigation issues seen on certain Ice Planet tiles.
  • Fixed an issue with Ash’s Smoke Shadow Augment lasting forever if cast by a client who subsequently quits the mission.
  • Fixed an issue with Ash’s Smoke Shadow affecting Defense targets.
  • Fixed being able to use weapons while on the Liset, specifically after removing the Grustrag Bolt.
  • Fixed an issue with getting inside asteroids as seen here: https://forums.warframe.com/index.php?/topic/340650-archwing-able-to-get-inside-asteroids/
  • Fixed an issue with enemies not always spawning at the start of Capture missions.
  • Fixed an issue with the player getting stuck in missions if the End of Mission screen appeared while viewing mission progress via the pause menu.

 

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Fixes:

  • Fixed potential issues with Interception and Defense reward screens not showing mods or player names past certain waves.

 

Viver is back! Though it was never truly gone, but...

frabz-Shhh-Its-Just-Our-Little-Secret-e8

Edited by Haukai
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  • Fixed potential issues with Interception and Defense reward screens not showing mods or player names past certain waves.

I guess that includes when it says a mission fails, when it clearly did not?

Right before I logged, I just finished a defense mission and it said I failed lol. I can't tell at all if I got everything from it or not xD

Edited by HalfDarkShadow
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Fixed being able to use weapons while on the Liset, specifically after removing the Grustrag Bolt.

 

That sounds like it was really useful for practicing melee without wasting a bunch of time on loading screens by going into and out of a mission

 

 

Is it just me or is there some sort of memory leak currently plagueing this game? I swear that it's running a tad bit slower than it usually does.

 

Yeah, something is screwy.

Edited by DarkTails
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