Shadowblaz3 Posted November 8, 2014 Share Posted November 8, 2014 (edited) Hi all!With the implementation of syndicates into warframe, DE opened a whole new world of possibilities for game content. One of them might just be this, SYNDICATE WEAPONS Okay lets recall, we have the Prime, Vandal, Wraith, Dex and Dragon variants. Prime is associated with the Orokins so it is out of the topic, but who manufactured the other variants? So lets say we have this:- Wraith Weapons Manufactured by Steel Meridians and Red Veil Vandal Weapons Manufactured by Cephalon Suda and Perrin Sequence Dragon and Dex Weapons Manufactured by Arbiters of Hexis and New Loka respectively NOTE: The pairing of manufacturers are just suggestions FAQ: And what does this have to do with events? Well, remember how we get wraith weapons for the highest score in events eg. Latron wraith, how about we get Syndicate specific weapons instead? Scene 1: A is an Arbiter follower, in the next event he managed to get the highest score for the reward while wearing the Arbiter's sigil, he gets a Dragon Vectis. Scene 2: B is a Loka follower, but he wears a Perrin sigil and gets the reward score, he secures a Flux Vandal instead of Dex Acrid for the reward. FAQ: What if I wanna catch em all? One way to overcome this problem is that instead of being event reward exclusive, we are able to exchange them from the syndicate offerings. Simply put, to be able to buy them from the syndicate shops via standings. But this actually spoils the fun of picking a syndicate. I mean, staying loyal to your choice of syndicate is the whole point right? FAQ: How about adding unique weapons instead? Yes, in the future I hope DE comes with unique weapons for each syndicates but one point to note that this is actually similar to how clan tech weapons function already. PROS:- 1. More diversity of weapons at your disposal 2. Represents the syndicates 3. Able to make a choice of which weapon variants you want 4. Promotes loyalty CONS:- 1. DE has to come up with 3 weapon variants each event 2. A lot of effort 3. You can only pick one out of the 3 weapons offered (unable to get all) Personal view: I dont know about you but i feel that it would be awesome to carry around a [insert syndicate name]'s weapon that symbolizes its strength and be proud of it :') Okay, to sum it all up, how does this work and the balance issues are not the problem, DE will figure it out, you just have to answer this SYNDICATE WEAPONS???? WEEEEOOO WEOOEOO OEWOEOWEOOOEWOOWWOW!!! P.S. This is just a discussion, nothing is final and DE makes the last call so don't flame please. Thanks :D Edited November 8, 2014 by Shadowblaz3 Link to comment Share on other sites More sharing options...
Jiminez_Burial Posted November 8, 2014 Share Posted November 8, 2014 (edited) No, please, just no....... Syndicates have been added into the game in a way that is already good. The 'offerings' can be kept even when you abandon that syndicate to earn the items of another, so there are no items that you'll NEVER get. Mods are also tradable so it means you can obtain them without grinding an incredible amount if you are willing to pay someone something valuable. I would be fine with cosmetics being locked into a syndicate, but I strongly oppose removing peoples ability to get something that has a real impact on either Mastery Rank (and yes, I am a MR 'collecter' for lack of a better word) or the missions. Same stats with a different skin would be personally acceptable, but I don't feel your suggestion would be in the communities best interest. Edited November 8, 2014 by Starfreak911 Link to comment Share on other sites More sharing options...
Shadowblaz3 Posted November 8, 2014 Author Share Posted November 8, 2014 (edited) No, please, just no....... Syndicates have been added into the game in a way that is already good. The 'offerings' can be kept even when you abandon that syndicate to earn the items of another, so there are no items that you'll NEVER get. Mods are also tradable so it means you can obtain them without grinding an incredible amount if you are willing to pay someone something valuable. I would be fine with cosmetics being locked into a syndicate, but I strongly oppose removing peoples ability to get something that has a real impact on either Mastery Rank (and yes, I am a MR 'collecter' for lack of a better word) or the missions. Same stats with a different skin would be personally acceptable, but I don't feel your suggestion would be in the communities best interest. I understand your point, to sum it up, you wanna catch em all right? I thought of that too but from what I understand of DE's motive in implementing the syndicates is to make us "Make a choice". Means we have to lose something to gain something you get me? Something like the corrupted mods where you cant get all the benefits. I added your point but lets see what others have to say :) *Edit Also I changed about how this works a little. For your scenario please refer to the 2nd FAQ :) Edited November 8, 2014 by Shadowblaz3 Link to comment Share on other sites More sharing options...
HolidayPi3 Posted November 8, 2014 Share Posted November 8, 2014 TBH I'm not a huge fan of event weapons because they're just reskins of other weapons. Sometimes they're upgrades or sidegrades, but the gameplay for each event weapon is essentially the same.I'd rather Syndicates create their own unique weapons, or evolve our weapons. Kind of like how the Tiberon is an 'evolved' Latron. Link to comment Share on other sites More sharing options...
Shadowblaz3 Posted November 8, 2014 Author Share Posted November 8, 2014 (edited) TBH I'm not a huge fan of event weapons because they're just reskins of other weapons. Sometimes they're upgrades or sidegrades, but the gameplay for each event weapon is essentially the same. I'd rather Syndicates create their own unique weapons, or evolve our weapons. Kind of like how the Tiberon is an 'evolved' Latron. Yes, I agree with your point as I would definitely like to see that as well but a reskin/upgrade of current existing weapons are the FIRST STEP in the light of adding individual weapons for each syndicate. As I stated, DE's implementation of syndicates opened a whole new area for exploration, but lets take it slow for now and start off with this ;D *Edit Also, having unique weapons to each syndicate is kinda like clan tech already. Maybe we can focus on upgrading weapons in syndicates point of view and save the unique weapons for clan tech. Edited November 8, 2014 by Shadowblaz3 Link to comment Share on other sites More sharing options...
(PSN)IIIDevoidIII Posted November 8, 2014 Share Posted November 8, 2014 Sounds pretty neat, but this may be way too many skins for DE to figure out every event, and way too many weapons to introduce so quickly. Moved to a more appropriate section. Link to comment Share on other sites More sharing options...
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