So when U15 launched and I learned of this new rifle mod that increases beam range by 12 meters, I got really excited since I'm using my Synapse all the time.
But once I got the mod and went to put it on, I realized just how important every single 8 of my mods were.
This is the build I'm using, with Sinister Reach on.
I figured the best mod to replace it with was Heavy Caliber (Rank 8/10), but as you can see, the damage downfall is really big.
The 12 extra meters of range really feels great though, and I'd hate to go back to the old 20m.
I've tested this on Ambulas and could definitely feel the difference in damage.
However, is the existing damage I have enough already that it doesn't matter?
Gaaah, why did they have to give us such a great mod that only benefits crit-based weapons!? ;д;
Question
Cyborg-Rox
So when U15 launched and I learned of this new rifle mod that increases beam range by 12 meters, I got really excited since I'm using my Synapse all the time.
But once I got the mod and went to put it on, I realized just how important every single 8 of my mods were.
This is the build I'm using, with Sinister Reach on.
I figured the best mod to replace it with was Heavy Caliber (Rank 8/10), but as you can see, the damage downfall is really big.
The 12 extra meters of range really feels great though, and I'd hate to go back to the old 20m.
I've tested this on Ambulas and could definitely feel the difference in damage.
However, is the existing damage I have enough already that it doesn't matter?
Gaaah, why did they have to give us such a great mod that only benefits crit-based weapons!? ;д;
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