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Last Second Quitters


demonblade123
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The problem is when you do a defense mission.

 

After you finish a wave and you vote to continue, there's this stupid trend where at the last second trolls switch to leave the mission. This happens way too often to be accidental or an emergency situation where they all have to leave.

 

I'm talking about the voting process after every 5 waves, not when they're actually in the game . trolls decide to change their minds at the very last second during the voting process to leave you on your own. this is most common when it's a group of 4. rarely happens when it's just 2.

 

What this does is leave you to try to finish the mission yourself. They set you up for failure.

 

This is no "coincidence" or  "last second decision". This is a premeditated decision

 

Does this happen to anybody else?

 

i understand there are times where peopIe have to leave or their internet or game crashes. that's not a problem. The problem is hte premeditated decision to leave the game at the very last second to set you up for failure.

 

Once the entire team chooses the same thing (either stay or leave) it should immediately complete the countdown, this could help prevent this. Those that stay on the fence could go either way and you take that risk when 1s is left if you chose to stay, much like if they already said leave.

 

This is a great idea

Edited by demonblade123
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Actually that Blizzard action was influenced by Titanfall I think.

 

What Respawn Entertainment is doing (devs from Titanfall) to deal with hackers is to make them matchmake with each other. So hackers will play with hackers and everyone is happy ;)

 

DE can certainly do a similar thing but for griefers and toxic players, leavers can be dealt with the lockdown option Lypiphera mentions :D

Edited by noveltyhero
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when you sign up for Multiplayer Gameplay, you sign up for unreliable people that may choose to do whatever they want.

 

the solution is not some silly system like what Blizzard thinks is the answer (they have way too many bad ideas like that).

the solution is to not play with PuG's or be able to handle yourself and then don't care that other people are leaving, and you just keep on playing.

 

if a Player is consistently doing that however, like, say, trying to disrupt Dark Sector Conflicts or disincentivize players playing a certain Mission, that's a different story.

 

 

but this is something you sign up for when you sign up for Multiplayer games. s..t happens.

the most surefire answer is to not play with PuG's. random people will do unexpected things. always.

 

 

 

oh, and i see you have another Thread. you could have just Reported your own Thread and ask it to be moved.

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when you sign up for Multiplayer Gameplay, you sign up for unreliable people that may choose to do whatever they want.

 

the solution is not some silly system like what Blizzard thinks is the answer (they have way too many bad ideas like that).

the solution is to not play with PuG's or be able to handle yourself and then don't care that other people are leaving, and you just keep on playing.

 

if a Player is consistently doing that however, like, say, trying to disrupt Dark Sector Conflicts or disincentivize players playing a certain Mission, that's a different story.

 

 

but this is something you sign up for when you sign up for Multiplayer games. s..t happens.

the most surefire answer is to not play with PuG's. random people will do unexpected things. always.

 

 

 

oh, and i see you have another Thread. you could have just Reported your own Thread and ask it to be moved.

this is absolutely wrong. Just because we play a multiplayer game does not mean that an entire playerbase worth of "good" players should have to put up with bs from trolls and idiots. I fully support a function that locks you in your "stay/go" choice once you've made it. This would prevent dumbass trolls from making a bad experience for others. host/vote kicks would be abused and meaningful non-exploitable in-game reporting doesn't exist yet so we should be given as many "safeguards" as possible against toxic players.

 

I used to think that ignoring players would prevent them from being paired with you again in matchmaking but that's been shown to be false. a straight forward block function would be welcomed. eventually all the trolls and toxic players will only have themselves to play with.

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the same system you want, will create more problems than it solves.

 

being able to personally blacklist Players for the future to avoid seeing them in your Matches however, is just fine.

being able to keep trolls and dbags away is all i ever ask for.

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Personally blacklisting players would probably not cause issues, although I would expect it to be unreliable at best.

 

The only decent suggestion I have seen about voting is to extend to a minimum of 5 seconds every time someone makes a change, preventing sudden surprises.

 

(Locking in would definitely not work, especially for controllers, which can be a little annoying when trying to choose, thumbsticks can be over-sensitive)

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 This is a premeditated decision...

 

On counts of 1st degree trolling, offenders shall be slain...

 

XD I can't get over that you used that word.

 

However, I feel there is a lot of sense to your argument either:

 

1) auto-closing and continuing after consensus or

2) Restarting timer to 5 seconds as another stated (Which would be the most ideal as people must have the option to back out as needed)

 

I think a combination of these two would be best. I.e: Restart timer when someone switches after choosing and auto-closing if all party members choose to extract. This way a troll cannot keep switching to keep people in the screen and when people see he/she is an unreliable team member, they can simply opt to leave, either stranding the troll in-game (alone, should he decide to draw out the timer as much as possible) or forcing him to come to consensus and the whole party leaves immediatly.

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I would add an option that let any player automatically switch to the majority if he/she choses so. I mean a button in the option menu that if activated, automatically moves you (at the end of the countdown) with the rest of the group. It could be switched on and off during gameplay so that if the wave is low, you can feel safe to go on even alone, if instead is high, you "guarantee" yourself a way out in case of trolls

Edited by Ivelor
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